UNPKG

three

Version:

JavaScript 3D library

316 lines (200 loc) • 8.25 kB
import Node from '../core/Node.js'; import { property } from '../core/PropertyNode.js'; import { addMethodChaining, nodeProxy } from '../tsl/TSLCore.js'; import { warn } from '../../utils.js'; import NodeError from '../core/NodeError.js'; /** * Represents a logical `if/else` statement. Can be used as an alternative * to the `If()`/`Else()` syntax. * * The `select()` method is called in a chaining fashion on a condition. The parameter nodes of `select()` * determine the outcome of the entire statement. * * ```js * velocity = position.greaterThanEqual( limit ).select( velocity.negate(), velocity ); * ``` * * When the condition is itself a vector (e.g. the `bvec4` produced by * `someVec4.greaterThanEqual( someOtherVec4 )`), `select()` resolves * per-component - each output lane picks independently based on its own * condition component, the same way WGSL's native `select()` and GLSL's * `mix( x, y, bvecN )` do - rather than picking one branch for the whole * vector. The condition and values are converted to the largest vector width, * with the condition converted to boolean components. Scalar values are broadcast. * * ```js * // per-component: each channel picks independently * const clamped = value.greaterThan( vec3( 1.0 ) ).select( vec3( 1.0 ), value ); * ``` * * @augments Node */ class ConditionalNode extends Node { static get type() { return 'ConditionalNode'; } /** * Constructs a new conditional node. * * @param {Node} condNode - The node that defines the condition. * @param {Node} ifNode - The node that is evaluate when the condition ends up `true`. * @param {?Node} [elseNode=null] - The node that is evaluate when the condition ends up `false`. */ constructor( condNode, ifNode, elseNode = null ) { super(); /** * The node that defines the condition. * * @type {Node} */ this.condNode = condNode; /** * The node that is evaluate when the condition ends up `true`. * * @type {Node} */ this.ifNode = ifNode; /** * The node that is evaluate when the condition ends up `false`. * * @type {?Node} * @default null */ this.elseNode = elseNode; } isCacheable( /*builder*/ ) { return false; } /** * This method is overwritten since the node type is inferred from the if/else * nodes. * * @param {NodeBuilder} builder - The current node builder. * @return {string} The node type. */ generateNodeType( builder ) { const { condNode, ifNode, elseNode } = builder.getNodeProperties( this ); if ( ifNode === undefined ) { // fallback setup builder.flowBuildStage( this, 'setup' ); return this.getNodeType( builder ); } let type = ifNode.getNodeType( builder ); if ( elseNode !== null ) { const elseType = elseNode.getNodeType( builder ); if ( builder.getTypeLength( elseType ) > builder.getTypeLength( type ) ) { type = elseType; } } const condLength = builder.getTypeLength( condNode.getNodeType( builder ) ); if ( condLength > 1 && ! builder.isReference( type ) && ( builder.getTypeLength( type ) === 1 || builder.isVector( builder.getVectorType( type ) ) ) ) { type = builder.getTypeFromLength( Math.max( condLength, builder.getTypeLength( type ) ), builder.getComponentType( type ) ); } return type; } setup( builder ) { const { condNode, ifNode, elseNode } = this; const properties = builder.getNodeProperties( this ); properties.condNode = condNode; properties.ifNode = ifNode; properties.elseNode = elseNode; } generate( builder, output ) { const type = this.getNodeType( builder ); const nodeData = builder.getDataFromNode( this ); if ( nodeData.propertyName !== undefined ) { return builder.format( nodeData.propertyName, type, output ); } const { condNode, ifNode, elseNode } = builder.getNodeProperties( this ); const functionNode = builder.currentFunctionNode; const needsOutput = output !== 'void'; const nodeProperty = needsOutput ? property( type ).build( builder ) : ''; nodeData.propertyName = nodeProperty; // A vector condition selects per-component - see getVectorSelect(). const condType = condNode.getNodeType( builder ); const condLength = builder.getTypeLength( condType ); if ( condLength > 1 ) { const vectorType = builder.getVectorType( type ); if ( builder.isReference( type ) || ! builder.isVector( vectorType ) ) { throw new NodeError( `TSL: select() with a vector condition ("${ condType }") requires scalar or vector values, received "${ type }".`, this.stackTrace ); } // No "else": unselected lanes fall back to the type's zero value. let elseSnippet; if ( elseNode !== null ) { elseSnippet = elseNode.build( builder, type ); } else { elseSnippet = builder.generateConst( type ); } const boolType = builder.changeComponentType( type, 'bool' ); const condSnippet = condNode.build( builder, boolType ); const ifSnippet = ifNode.build( builder, type ); const mathSnippet = builder.getVectorSelect( condSnippet, ifSnippet, elseSnippet, type ); if ( ! needsOutput ) return ''; builder.addFlowCode( `\n${ builder.tab }${ nodeProperty } = ${ mathSnippet };\n\n` ); return builder.format( nodeProperty, type, output ); } const nodeSnippet = condNode.build( builder, 'bool' ); const isUniformFlow = builder.context.uniformFlow; if ( isUniformFlow && elseNode !== null ) { const ifSnippet = ifNode.build( builder, type ); const elseSnippet = elseNode.build( builder, type ); const mathSnippet = builder.getTernary( nodeSnippet, ifSnippet, elseSnippet ); // TODO: If node property already exists return something else return builder.format( mathSnippet, type, output ); } builder.addFlowCode( `\n${ builder.tab }if ( ${ nodeSnippet } ) {\n\n` ).addFlowTab(); // An immutable condition, i.e. a constant, is the guard of the blocks: blocks of the same parent and guard run together. const condData = builder.getDataFromNode( condNode ); const guard = condData.propertyName === nodeSnippet && condData.assign !== true ? nodeSnippet : undefined; const flowBlock = builder.flowBlock; builder.flowBlock = { parent: flowBlock, guard }; let ifSnippet = ifNode.build( builder, type ); builder.flowBlock = flowBlock; if ( ifSnippet ) { if ( needsOutput ) { ifSnippet = nodeProperty + ' = ' + ifSnippet + ';'; } else { ifSnippet = 'return ' + ifSnippet + ';'; if ( functionNode === null ) { warn( 'TSL: Return statement used in an inline \'Fn()\'. Define a layout struct to allow return values.', this.stackTrace ); ifSnippet = '// ' + ifSnippet; } } } builder.removeFlowTab().addFlowCode( builder.tab + '\t' + ifSnippet + '\n\n' + builder.tab + '}' ); if ( elseNode !== null ) { builder.addFlowCode( ' else {\n\n' ).addFlowTab(); builder.flowBlock = { parent: flowBlock, guard: guard !== undefined ? '!' + guard : undefined }; let elseSnippet = elseNode.build( builder, type ); builder.flowBlock = flowBlock; if ( elseSnippet ) { if ( needsOutput ) { elseSnippet = nodeProperty + ' = ' + elseSnippet + ';'; } else { elseSnippet = 'return ' + elseSnippet + ';'; if ( functionNode === null ) { warn( 'TSL: Return statement used in an inline \'Fn()\'. Define a layout struct to allow return values.', this.stackTrace ); elseSnippet = '// ' + elseSnippet; } } } builder.removeFlowTab().addFlowCode( builder.tab + '\t' + elseSnippet + '\n\n' + builder.tab + '}\n\n' ); } else { builder.addFlowCode( '\n\n' ); } return builder.format( nodeProperty, type, output ); } } export default ConditionalNode; /** * TSL function for creating a conditional node. * * @tsl * @function * @param {Node} condNode - The node that defines the condition. * @param {Node} ifNode - The node that is evaluate when the condition ends up `true`. * @param {?Node} [elseNode=null] - The node that is evaluate when the condition ends up `false`. * @returns {ConditionalNode} */ export const select = /*@__PURE__*/ nodeProxy( ConditionalNode ).setParameterLength( 2, 3 ); addMethodChaining( 'select', select );