three
Version:
JavaScript 3D library
283 lines (197 loc) • 5.72 kB
JavaScript
import Node from './Node.js';
import { addMethodChaining, nodeProxy } from '../tsl/TSLCore.js';
import { error } from '../../utils.js';
/**
* Class for representing shader variables as nodes. Variables are created from
* existing nodes like the following:
*
* ```js
* const depth = sampleDepth( uvNode ).toVar( 'depth' );
* ```
*
* @augments Node
*/
class VarNode extends Node {
static get type() {
return 'VarNode';
}
/**
* Constructs a new variable node.
*
* @param {Node} node - The node for which a variable should be created.
* @param {?string} [name=null] - The name of the variable in the shader.
* @param {boolean} [readOnly=false] - The read-only flag.
*/
constructor( node, name = null, readOnly = false ) {
super();
/**
* The node for which a variable should be created.
*
* @type {Node}
*/
this.node = node;
/**
* The name of the variable in the shader. If no name is defined,
* the node system auto-generates one.
*
* @type {?string}
* @default null
*/
this.name = name;
/**
* `VarNode` sets this property to `true` by default.
*
* @type {boolean}
* @default true
*/
this.global = true;
/**
* This flag can be used for type testing.
*
* @type {boolean}
* @readonly
* @default true
*/
this.isVarNode = true;
/**
*
* The read-only flag.
*
* @type {boolean}
* @default false
*/
this.readOnly = readOnly;
/**
*
* Add this flag to the node system to indicate that this node require parents.
*
* @type {boolean}
* @default true
*/
this.parents = true;
/**
* Whether this node can be generated as an expression until it is assigned.
*
* @type {boolean}
* @default false
*/
this.assignable = false;
}
isCacheable( /*builder*/ ) {
return false;
}
/**
* Sets the assignable flag for this node.
*
* An assignable node is generated as an expression until it is assigned,
* at which point it is declared as a variable.
*
* @param {boolean} value - The value to set for the assignable flag.
* @returns {VarNode} This node.
*/
setAssignable( value ) {
this.assignable = value;
return this;
}
/**
* Returns the assignable flag of this node.
*
* @return {boolean} The assignable flag.
*/
getAssignable() {
return this.assignable;
}
getMemberType( builder, name ) {
return this.node.getMemberType( builder, name );
}
getElementType( builder ) {
return this.node.getElementType( builder );
}
generateNodeType( builder ) {
return this.node.getNodeType( builder );
}
getArrayCount( builder ) {
return this.node.getArrayCount( builder );
}
_declaresAssignable() {
return false;
}
_isFunctionScope() {
// see `generate()`, a read-only or local variable is declared where it is generated
return this.readOnly === false && this.assignable === false;
}
build( builder, output = null ) {
this._setupInspector( builder );
const refNode = this.getShared( builder );
if ( this !== refNode ) {
return refNode.build( builder, output );
}
const data = builder.getDataFromNode( this );
this._updateAssignable( builder, data, this.node );
// An assignable node that is not assigned is just its value.
if ( this.assignable && data.forceDeclaration !== true && data.assign !== true ) {
return this.node.build( builder, output );
}
return super.build( builder, output );
}
generate( builder ) {
const { node, name, readOnly } = this;
const nodeType = this.getNodeType( builder );
if ( nodeType == 'void' ) {
if ( this.isAssignable( builder ) !== true ) {
error( 'TSL: ".toVar()" can not be used with void type.', this.stackTrace );
}
const snippet = node.build( builder );
return snippet;
}
const vectorType = builder.getVectorType( nodeType );
const snippet = node.build( builder, vectorType );
const nodeVar = builder.getVarFromNode( this, name, vectorType, undefined, readOnly, this.assignable );
const propertyName = builder.getPropertyName( nodeVar );
let declarationPrefix = propertyName;
if ( nodeVar.readOnly ) {
const count = node.getArrayCount( builder );
declarationPrefix = builder.isDeterministic( node )
? builder.generateConstStatement( nodeVar.type, propertyName, count )
: builder.generateLetStatement( nodeVar.type, propertyName, count );
} else if ( nodeVar.local ) {
declarationPrefix = builder.generateVarStatement( nodeVar.type, propertyName, nodeVar.count );
}
builder.addLineFlowCode( `${ declarationPrefix } = ${ snippet }`, this );
return propertyName;
}
}
export default VarNode;
/**
* TSL function for creating a var node.
*
* @tsl
* @function
* @param {Node} node - The node for which a variable should be created.
* @param {?string} name - The name of the variable in the shader.
* @returns {VarNode}
*/
const createVar = /*@__PURE__*/ nodeProxy( VarNode );
/**
* TSL function for creating a var node.
*
* @tsl
* @function
* @param {Node} node - The node for which a variable should be created.
* @param {?string} name - The name of the variable in the shader.
* @returns {VarNode}
*/
export const Var = ( node, name = null ) => createVar( node, name ).toStack();
/**
* TSL function for creating a const node.
*
* @tsl
* @function
* @param {Node} node - The node for which a constant should be created.
* @param {?string} name - The name of the constant in the shader.
* @returns {VarNode}
*/
export const Const = ( node, name = null ) => createVar( node, name, true ).toStack();
// Method chaining
addMethodChaining( 'toVar', Var );
addMethodChaining( 'toConst', Const );