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three

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JavaScript 3D library

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import { MathUtils } from 'three'; const _hsl = {}; /** * A utility class with helper functions for color conversion. * * @hideconstructor * @three_import import { ColorConverter } from 'three/addons/math/ColorConverter.js'; */ class ColorConverter { /** * Sets the given HSV color definition to the given color object. * * @param {Color} color - The color to set. * @param {number} h - The hue. * @param {number} s - The saturation. * @param {number} v - The value. * @return {Color} The update color. */ static setHSV( color, h, s, v ) { // https://gist.github.com/xpansive/1337890#file-index-js h = MathUtils.euclideanModulo( h, 1 ); s = MathUtils.clamp( s, 0, 1 ); v = MathUtils.clamp( v, 0, 1 ); const l = ( 2 - s ) * v; const saturation = ( l === 0 || l === 2 ) ? 0 : ( s * v ) / ( l < 1 ? l : ( 2 - l ) ); return color.setHSL( h, saturation, l * 0.5 ); } /** * Returns a HSV color representation of the given color object. * * @param {Color} color - The color to get HSV values from. * @param {{h:number,s:number,v:number}} target - The target object that is used to store the method's result. * @return {{h:number,s:number,v:number}} The HSV color. */ static getHSV( color, target ) { color.getHSL( _hsl ); // based on https://gist.github.com/xpansive/1337890#file-index-js _hsl.s *= ( _hsl.l < 0.5 ) ? _hsl.l : ( 1 - _hsl.l ); const v = _hsl.l + _hsl.s; target.h = _hsl.h; target.s = v === 0 ? 0 : 2 * _hsl.s / v; target.v = v; return target; } } export { ColorConverter };