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three

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JavaScript 3D library

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/** * Reusable descriptor for `GPUCopyExternalImageSourceInfo`, the source argument * to `GPUQueue.copyExternalImageToTexture()`. * * @private */ class GPUCopyExternalImageSourceInfo { constructor() { /** * The image-like source. * * @type {?(ImageBitmap|ImageData|HTMLImageElement|HTMLVideoElement|VideoFrame|HTMLCanvasElement|OffscreenCanvas)} * @default null */ this.source = null; /** * The origin offset within the source. * * @type {{x: number, y: number}} */ this.origin = { x: 0, y: 0 }; /** * Whether the source is flipped vertically before copying. * * @type {boolean} * @default false */ this.flipY = false; } /** * Resets the descriptor to its default state. */ reset() { this.source = null; this.origin.x = 0; this.origin.y = 0; this.flipY = false; } } export default GPUCopyExternalImageSourceInfo;