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JavaScript 3D library

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/** * Reusable descriptor for `GPUDevice.createBuffer()`. * * @private */ class GPUBufferDescriptor { constructor() { /** * The label of the buffer. * * @type {string} */ this.label = ''; /** * The size of the buffer in bytes. * * @type {number} * @default 0 */ this.size = 0; /** * The allowed usages for the buffer. * * @type {number} * @default 0 */ this.usage = 0; /** * Whether the buffer is in the mapped state at creation. * * @type {boolean} * @default false */ this.mappedAtCreation = false; } /** * Resets the descriptor to its default state. */ reset() { this.label = ''; this.size = 0; this.usage = 0; this.mappedAtCreation = false; } } export default GPUBufferDescriptor;