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three

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JavaScript 3D library

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/** * Reusable descriptor for `GPUDevice.createBindGroup()`. * * @private */ class GPUBindGroupDescriptor { constructor() { /** * The label of the bind group. * * @type {string} */ this.label = ''; /** * The bind group layout the bind group conforms to. * * @type {?GPUBindGroupLayout} * @default null */ this.layout = null; /** * The bind group entries. * * @type {Array<Object>} */ this.entries = []; } /** * Resets the descriptor to its default state. The internal `entries` array * is emptied without releasing its backing storage. */ reset() { this.label = ''; this.layout = null; this.entries.length = 0; } } export default GPUBindGroupDescriptor;