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three

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JavaScript 3D library

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import { Fn, If, vec3, float, min, cameraPosition, positionWorld } from 'three/tsl'; /** * @module GroundedSkybox * @three_import import { getGroundProjectedNormal } from 'three/addons/tsl/utils/GroundedSkybox.js'; */ /** * Projects the world position onto a sphere whose bottom is clipped by a ground disk, * then returns a vector usable for sampling an environment cube map. * * @tsl * @function * @param {Node<float>} radiusNode - The radius of the projection sphere. Must be large enough to ensure the scene's camera stays inside. * @param {Node<float>} heightNode - The height is how far the camera that took the photo was above the ground. A larger value will magnify the downward part of the image. * @return {Node<vec3>} A direction vector for sampling the environment cube map. */ export const getGroundProjectedNormal = Fn( ( [ radiusNode, heightNode ] ) => { const p = positionWorld.sub( cameraPosition ).normalize().toConst(); const camPos = cameraPosition.toVar(); camPos.y.subAssign( heightNode ); // sphereIntersect( camPos, p, vec3( 0 ), radius ) const b = camPos.dot( p ).toConst(); const c = camPos.dot( camPos ).sub( radiusNode.mul( radiusNode ) ).toConst(); const h = b.mul( b ).sub( c ).toConst(); const intersection = h.greaterThanEqual( 0 ).select( h.sqrt().sub( b ), - 1 ); const projected = vec3( 0, 1, 0 ).toVar(); If( intersection.greaterThan( 0 ), () => { // diskIntersectWithBackFaceCulling( camPos, p, diskCenter, n, radius ) const diskCenter = vec3( 0, heightNode.negate(), 0 ).toConst(); const n = vec3( 0, 1, 0 ).toConst(); const d = p.dot( n ).toConst(); const intersection2 = float( 1e6 ).toVar(); If( d.lessThanEqual( 0 ), () => { const o = camPos.sub( diskCenter ).toConst(); const t = n.dot( o ).negate().div( d ).toConst(); const q = o.add( p.mul( t ) ).toConst(); If( q.dot( q ).lessThan( radiusNode.mul( radiusNode ) ), () => { intersection2.assign( t ); } ); } ); projected.assign( camPos.add( p.mul( min( intersection, intersection2 ) ) ).div( radiusNode ) ); } ); return projected; } );