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three

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JavaScript 3D library

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import { FileLoader, Loader, LoaderUtils } from 'three'; import { unzipSync } from '../libs/fflate.module.js'; import { USDAParser } from './usd/USDAParser.js'; import { USDCParser } from './usd/USDCParser.js'; import { USDComposer } from './usd/USDComposer.js'; /** * A loader for the USD format (USD, USDA, USDC, USDZ). * * Supports both ASCII (USDA) and binary (USDC) USD files, as well as * USDZ archives containing either format. * * ```js * const loader = new USDLoader(); * const model = await loader.loadAsync( 'model.usdz' ); * scene.add( model ); * ``` * * @augments Loader * @three_import import { USDLoader } from 'three/addons/loaders/USDLoader.js'; */ class USDLoader extends Loader { /** * Constructs a new USDZ loader. * * @param {LoadingManager} [manager] - The loading manager. */ constructor( manager ) { super( manager ); } /** * Starts loading from the given URL and passes the loaded USDZ asset * to the `onLoad()` callback. * * @param {string} url - The path/URL of the file to be loaded. This can also be a data URI. * @param {function(Group)} onLoad - Executed when the loading process has been finished. * @param {onProgressCallback} onProgress - Executed while the loading is in progress. * @param {onErrorCallback} onError - Executed when errors occur. */ load( url, onLoad, onProgress, onError ) { const scope = this; const path = ( scope.path === '' ) ? LoaderUtils.extractUrlBase( url ) : scope.path; const loader = new FileLoader( scope.manager ); loader.setPath( scope.path ); loader.setResponseType( 'arraybuffer' ); loader.setRequestHeader( scope.requestHeader ); loader.setWithCredentials( scope.withCredentials ); loader.load( url, function ( text ) { try { scope.parse( text, path, onLoad, onError ); } catch ( e ) { if ( onError ) { onError( e ); } else { console.error( e ); } scope.manager.itemError( url ); } }, onProgress, onError ); } /** * Parses the given USDZ data and returns the resulting group. * * The returned group is created synchronously, but any referenced textures * are loaded asynchronously. Provide `onLoad` to be notified once all * textures have finished loading. * * @param {ArrayBuffer|string} buffer - The raw USDZ data as an array buffer. * @param {string} [path=''] - The URL base path. * @param {function(Group)} [onLoad] - Executed once the group and all of its textures are ready. * @param {onErrorCallback} [onError] - Executed when errors occur. * @return {Group} The parsed asset as a group. */ parse( buffer, path = '', onLoad, onError ) { const usda = new USDAParser(); const usdc = new USDCParser(); const textDecoder = new TextDecoder(); function toArrayBuffer( data ) { if ( data instanceof ArrayBuffer ) return data; if ( data.byteOffset === 0 && data.byteLength === data.buffer.byteLength ) { return data.buffer; } return data.buffer.slice( data.byteOffset, data.byteOffset + data.byteLength ); } function getLowercaseExtension( filename ) { const lastDot = filename.lastIndexOf( '.' ); if ( lastDot < 0 ) return ''; const lastSlash = filename.lastIndexOf( '/' ); if ( lastSlash > lastDot ) return ''; return filename.slice( lastDot + 1 ).toLowerCase(); } function parseAssets( zip ) { const data = {}; for ( const filename in zip ) { const fileBytes = zip[ filename ]; const ext = getLowercaseExtension( filename ); if ( ext === 'png' || ext === 'jpg' || ext === 'jpeg' || ext === 'avif' ) { // Keep raw image bytes and create object URLs lazily in USDComposer. data[ filename ] = fileBytes; continue; } if ( ext !== 'usd' && ext !== 'usda' && ext !== 'usdc' ) continue; if ( isCrateFile( fileBytes ) ) { data[ filename ] = usdc.parseData( toArrayBuffer( fileBytes ) ); } else { data[ filename ] = usda.parseData( textDecoder.decode( fileBytes ) ); } } return data; } function isCrateFile( buffer ) { const crateHeader = new Uint8Array( [ 0x50, 0x58, 0x52, 0x2D, 0x55, 0x53, 0x44, 0x43 ] ); // PXR-USDC const view = buffer instanceof Uint8Array ? buffer : new Uint8Array( buffer ); if ( view.byteLength < crateHeader.length ) return false; for ( let i = 0; i < crateHeader.length; i ++ ) { if ( view[ i ] !== crateHeader[ i ] ) return false; } return true; } function findUSD( zip ) { const fileNames = Object.keys( zip ); if ( fileNames.length < 1 ) return { file: undefined, filename: '', basePath: '' }; const firstFileName = fileNames[ 0 ]; const ext = getLowercaseExtension( firstFileName ); let isCrate = false; const lastSlash = firstFileName.lastIndexOf( '/' ); const basePath = lastSlash >= 0 ? firstFileName.slice( 0, lastSlash ) : ''; // Per AOUSD core spec v1.0.1 section 16.4.1.2, the first ZIP entry is the root layer. // ASCII files can end in either .usda or .usd. if ( ext === 'usda' ) return { file: zip[ firstFileName ], filename: firstFileName, basePath }; if ( ext === 'usdc' ) { isCrate = true; } else if ( ext === 'usd' ) { // If this is not a crate file, we assume it is a plain USDA file. if ( ! isCrateFile( zip[ firstFileName ] ) ) { return { file: zip[ firstFileName ], filename: firstFileName, basePath }; } else { isCrate = true; } } if ( isCrate ) { return { file: zip[ firstFileName ], filename: firstFileName, basePath }; } return { file: undefined, filename: '', basePath: '' }; } const scope = this; const finalize = ( composer, group ) => { if ( onLoad ) { Promise.all( composer.texturePromises ) .then( () => onLoad( group ) ) .catch( ( err ) => onError ? onError( err ) : console.error( err ) ); } return group; }; // USDA (standalone) if ( typeof buffer === 'string' ) { const composer = new USDComposer( scope.manager ); const data = usda.parseData( buffer ); return finalize( composer, composer.compose( data, {}, {}, path ) ); } // USDC (standalone) if ( isCrateFile( buffer ) ) { const composer = new USDComposer( scope.manager ); const data = usdc.parseData( toArrayBuffer( buffer ) ); return finalize( composer, composer.compose( data, {}, {}, path ) ); } const bytes = new Uint8Array( buffer ); // USDZ if ( bytes[ 0 ] === 0x50 && bytes[ 1 ] === 0x4B ) { const zip = unzipSync( bytes ); const assets = parseAssets( zip ); const { file, filename, basePath } = findUSD( zip ); if ( ! file ) { throw new Error( 'THREE.USDLoader: Invalid USDZ package. The first ZIP entry must be a USD layer (.usd/.usda/.usdc).' ); } const composer = new USDComposer( scope.manager ); const data = assets[ filename ]; if ( ! data ) { throw new Error( 'THREE.USDLoader: Failed to parse root layer "' + filename + '".' ); } return finalize( composer, composer.compose( data, assets, {}, basePath ) ); } // USDA (standalone, as ArrayBuffer) const composer = new USDComposer( scope.manager ); const text = textDecoder.decode( bytes ); const data = usda.parseData( text ); return finalize( composer, composer.compose( data, {}, {}, path ) ); } } export { USDLoader };