three
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JavaScript 3D library
75 lines (52 loc) • 1.84 kB
JavaScript
import { Texture } from './Texture.js';
/**
* Creates a texture from an HTML element.
*
* This is almost the same as the base texture class, except that it sets {@link Texture#needsUpdate}
* to `true` immediately and listens for the parent canvas's paint events to trigger updates.
*
* @augments Texture
*/
class HTMLTexture extends Texture {
/**
* Constructs a new texture.
*
* @param {HTMLElement} [element] - The HTML element.
* @param {number} [mapping=Texture.DEFAULT_MAPPING] - The texture mapping.
* @param {number} [wrapS=ClampToEdgeWrapping] - The wrapS value.
* @param {number} [wrapT=ClampToEdgeWrapping] - The wrapT value.
* @param {number} [magFilter=LinearFilter] - The mag filter value.
* @param {number} [minFilter=LinearMipmapLinearFilter] - The min filter value.
* @param {number} [format=RGBAFormat] - The texture format.
* @param {number} [type=UnsignedByteType] - The texture type.
* @param {number} [anisotropy=Texture.DEFAULT_ANISOTROPY] - The anisotropy value.
*/
constructor( element, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy ) {
super( element, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy );
/**
* This flag can be used for type testing.
*
* @type {boolean}
* @readonly
* @default true
*/
this.isHTMLTexture = true;
this.generateMipmaps = false;
this.needsUpdate = true;
const parent = element ? element.parentNode : null;
if ( parent !== null && 'requestPaint' in parent ) {
parent.onpaint = () => {
this.needsUpdate = true;
};
parent.requestPaint();
}
}
dispose() {
const parent = this.image ? this.image.parentNode : null;
if ( parent !== null && 'onpaint' in parent ) {
parent.onpaint = null;
}
super.dispose();
}
}
export { HTMLTexture };