three
Version:
JavaScript 3D library
70 lines (39 loc) • 1.36 kB
JavaScript
export function createValueSpan( id = null ) {
const span = document.createElement( 'span' );
span.className = 'value';
if ( id !== null ) span.id = id;
return span;
}
export function setText( element, text ) {
const el = element instanceof HTMLElement ? element : document.getElementById( element );
if ( el && el.textContent !== text ) {
el.textContent = text;
}
}
export function getText( element ) {
const el = element instanceof HTMLElement ? element : document.getElementById( element );
return el ? el.textContent : null;
}
export function splitPath( fullPath ) {
const lastSlash = fullPath.lastIndexOf( '/' );
if ( lastSlash === - 1 ) {
return {
path: '',
name: fullPath.trim()
};
}
const path = fullPath.substring( 0, lastSlash ).trim();
const name = fullPath.substring( lastSlash + 1 ).trim();
return { path, name };
}
export function splitCamelCase( str ) {
return str.replace( /([a-z0-9])([A-Z])/g, '$1 $2' ).trim();
}
export function formatBytes( bytes, decimals = 2 ) {
if ( bytes === 0 ) return '0 Bytes';
const k = 1024;
const dm = decimals < 0 ? 0 : decimals;
const sizes = [ 'Bytes', 'KB', 'MB', 'GB', 'TB', 'PB', 'EB', 'ZB', 'YB' ];
const i = Math.floor( Math.log( bytes ) / Math.log( k ) );
return parseFloat( ( bytes / Math.pow( k, i ) ).toFixed( dm ) ) + ' ' + sizes[ i ];
}