three
Version:
JavaScript 3D library
58 lines (41 loc) • 1.14 kB
JavaScript
import { LightsNode } from '../../nodes/Nodes.js';
const _defaultLights = /*@__PURE__*/ new LightsNode();
const _weakMap = /*@__PURE__*/ new WeakMap();
/**
* This renderer module manages the lights nodes which are unique
* per scene and camera combination.
*
* The lights node itself is later configured in the render list
* with the actual lights from the scene.
*
* @private
*/
class Lighting {
/**
* Creates a new lights node for the given array of lights.
*
* @param {Array<Light>} lights - The render object.
* @return {LightsNode} The lights node.
*/
createNode( lights = [] ) {
return new LightsNode().setLights( lights );
}
/**
* Returns a lights node for the given scene and camera.
*
* @param {Scene} scene - The scene.
* @param {Camera} camera - The camera.
* @return {LightsNode} The lights node.
*/
getNode( scene ) {
// ignore post-processing
if ( scene.isQuadMesh ) return _defaultLights;
let node = _weakMap.get( scene );
if ( node === undefined ) {
node = this.createNode();
_weakMap.set( scene, node );
}
return node;
}
}
export default Lighting;