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three

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JavaScript 3D library

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import { FileLoader, Loader, LoaderUtils, Scene, TextureLoader } from 'three'; import { TGALoader } from '../loaders/TGALoader.js'; import { ColladaParser } from './collada/ColladaParser.js'; import { ColladaComposer } from './collada/ColladaComposer.js'; /** * A loader for the Collada format. * * The Collada format is very complex so this loader only supports a subset of what * is defined in the [official specification](https://www.khronos.org/files/collada_spec_1_5.pdf). * * Assets with a Z-UP coordinate system are transformed it into Y-UP by a simple rotation. * The vertex data are not converted. * * ```js * const loader = new ColladaLoader(); * * const result = await loader.loadAsync( './models/collada/elf/elf.dae' ); * scene.add( result.scene ); * ``` * * @augments Loader * @three_import import { ColladaLoader } from 'three/addons/loaders/ColladaLoader.js'; */ class ColladaLoader extends Loader { /** * Starts loading from the given URL and passes the loaded Collada asset * to the `onLoad()` callback. * * @param {string} url - The path/URL of the file to be loaded. This can also be a data URI. * @param {function({scene:Group,animations:Array<AnimationClip>,kinematics:Object})} onLoad - Executed when the loading process has been finished. * @param {onProgressCallback} onProgress - Executed while the loading is in progress. * @param {onErrorCallback} onError - Executed when errors occur. */ load( url, onLoad, onProgress, onError ) { const scope = this; const path = ( scope.path === '' ) ? LoaderUtils.extractUrlBase( url ) : scope.path; const loader = new FileLoader( scope.manager ); loader.setPath( scope.path ); loader.setRequestHeader( scope.requestHeader ); loader.setWithCredentials( scope.withCredentials ); loader.load( url, function ( text ) { try { onLoad( scope.parse( text, path ) ); } catch ( e ) { if ( onError ) { onError( e ); } else { console.error( e ); } scope.manager.itemError( url ); } }, onProgress, onError ); } /** * Parses the given Collada data and returns a result object holding the parsed scene, * an array of animation clips and kinematics. * * @param {string} text - The raw Collada data as a string. * @param {string} [path] - The asset path. * @return {?{scene:Group,animations:Array<AnimationClip>,kinematics:Object}} An object representing the parsed asset. */ parse( text, path ) { if ( text.length === 0 ) { return { scene: new Scene() }; } // Parse XML to library data const parser = new ColladaParser(); const parseResult = parser.parse( text ); if ( parseResult === null ) { return null; } const { library, asset, collada } = parseResult; // Setup texture loaders const textureLoader = new TextureLoader( this.manager ); textureLoader.setPath( this.resourcePath || path ).setCrossOrigin( this.crossOrigin ); let tgaLoader; if ( TGALoader ) { tgaLoader = new TGALoader( this.manager ); tgaLoader.setPath( this.resourcePath || path ); } // Compose Three.js objects from library data const composer = new ColladaComposer( library, collada, textureLoader, tgaLoader ); const { scene, animations, kinematics } = composer.compose(); scene.animations = animations; // Handle coordinate system conversion if ( asset.upAxis === 'Z_UP' ) { console.warn( 'THREE.ColladaLoader: You are loading an asset with a Z-UP coordinate system. The loader just rotates the asset to transform it into Y-UP. The vertex data are not converted, see #24289.' ); scene.rotation.set( - Math.PI / 2, 0, 0 ); } // Apply unit scale scene.scale.multiplyScalar( asset.unit ); return { get animations() { console.warn( 'THREE.ColladaLoader: Please access animations over scene.animations now.' ); return animations; }, kinematics: kinematics, library: library, scene: scene }; } } export { ColladaLoader };