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three

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JavaScript 3D library

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/** * @license * Copyright 2010-2026 Three.js Authors * SPDX-License-Identifier: MIT */ import{TSL as e}from"three/webgpu";const t=e.BRDF_GGX,r=e.BRDF_Lambert,a=e.BasicPointShadowFilter,o=e.BasicShadowFilter,i=e.Break,n=e.Const,l=e.Continue,s=e.DFGLUT,c=e.D_GGX,m=e.Discard,u=e.EPSILON,p=e.F_Schlick,d=e.Fn,g=e.INFINITY,x=e.If,h=e.Loop,f=e.NodeAccess,b=e.NodeShaderStage,v=e.NodeType,w=e.NodeUpdateType,_=e.PCFShadowFilter,S=e.PCFSoftShadowFilter,T=e.PI,y=e.PI2,V=e.TWO_PI,M=e.HALF_PI,F=e.PointShadowFilter,D=e.Return,I=e.Schlick_to_F0,B=e.ShaderNode,C=e.Stack,P=e.Switch,R=e.TBNViewMatrix,A=e.VSMShadowFilter,O=e.V_GGX_SmithCorrelated,k=e.Var,N=e.VarIntent,L=e.abs,U=e.acesFilmicToneMapping,G=e.acos,j=e.add,E=e.addMethodChaining,W=e.addNodeElement,q=e.agxToneMapping,z=e.all,Z=e.alphaT,X=e.and,H=e.anisotropy,K=e.anisotropyB,Y=e.anisotropyT,J=e.any,Q=e.append,$=e.array,ee=e.arrayBuffer,te=e.asin,re=e.assign,ae=e.atan,oe=e.atomicAdd,ie=e.atomicAnd,ne=e.atomicFunc,le=e.atomicLoad,se=e.atomicMax,ce=e.atomicMin,me=e.atomicOr,ue=e.atomicStore,pe=e.atomicSub,de=e.atomicXor,ge=e.attenuationColor,xe=e.attenuationDistance,he=e.attribute,fe=e.attributeArray,be=e.backgroundBlurriness,ve=e.backgroundIntensity,we=e.backgroundRotation,_e=e.batch,Se=e.bentNormalView,Te=e.billboarding,ye=e.bitAnd,Ve=e.bitNot,Me=e.bitOr,Fe=e.bitXor,De=e.bitangentGeometry,Ie=e.bitangentLocal,Be=e.bitangentView,Ce=e.bitangentWorld,Pe=e.bitcast,Re=e.blendBurn,Ae=e.blendColor,Oe=e.blendDodge,ke=e.blendOverlay,Ne=e.blendScreen,Le=e.blur,Ue=e.bool,Ge=e.buffer,je=e.bufferAttribute,Ee=e.bumpMap,We=e.builtin,qe=e.builtinAOContext,ze=e.builtinShadowContext,Ze=e.bvec2,Xe=e.bvec3,He=e.bvec4,Ke=e.bypass,Ye=e.cache,Je=e.call,Qe=e.cameraFar,$e=e.cameraIndex,et=e.cameraNear,tt=e.cameraNormalMatrix,rt=e.cameraPosition,at=e.cameraProjectionMatrix,ot=e.cameraProjectionMatrixInverse,it=e.cameraViewMatrix,nt=e.cameraViewport,lt=e.cameraWorldMatrix,st=e.cbrt,ct=e.cdl,mt=e.ceil,ut=e.checker,pt=e.cineonToneMapping,dt=e.clamp,gt=e.clearcoat,xt=e.clearcoatNormalView,ht=e.clearcoatRoughness,ft=e.clipSpace,bt=e.code,vt=e.color,wt=e.colorSpaceToWorking,_t=e.colorToDirection,St=e.compute,Tt=e.computeKernel,yt=e.computeSkinning,Vt=e.context,Mt=e.convert,Ft=e.convertColorSpace,Dt=e.convertToTexture,It=e.countLeadingZeros,Bt=e.countOneBits,Ct=e.countTrailingZeros,Pt=e.cos,Rt=e.cross,At=e.cubeTexture,Ot=e.cubeTextureBase,kt=e.dFdx,Nt=e.dFdy,Lt=e.dashSize,Ut=e.debug,Gt=e.decrement,jt=e.decrementBefore,Et=e.defaultBuildStages,Wt=e.defaultShaderStages,qt=e.defined,zt=e.degrees,Zt=e.deltaTime,Xt=e.densityFog,Ht=e.densityFogFactor,Kt=e.depth,Yt=e.depthPass,Jt=e.determinant,Qt=e.difference,$t=e.diffuseColor,er=e.directPointLight,tr=e.directionToColor,rr=e.directionToFaceDirection,ar=e.dispersion,or=e.distance,ir=e.div,nr=e.dot,lr=e.drawIndex,sr=e.dynamicBufferAttribute,cr=e.element,mr=e.emissive,ur=e.equal,pr=e.equirectUV,dr=e.exp,gr=e.exp2,xr=e.exponentialHeightFogFactor,hr=e.expression,fr=e.faceDirection,br=e.faceForward,vr=e.faceforward,wr=e.float,_r=e.floatBitsToInt,Sr=e.floatBitsToUint,Tr=e.floor,yr=e.fog,Vr=e.fract,Mr=e.frameGroup,Fr=e.frameId,Dr=e.frontFacing,Ir=e.fwidth,Br=e.gain,Cr=e.gapSize,Pr=e.getConstNodeType,Rr=e.getCurrentStack,Ar=e.getDirection,Or=e.getDistanceAttenuation,kr=e.getGeometryRoughness,Nr=e.getNormalFromDepth,Lr=e.interleavedGradientNoise,Ur=e.vogelDiskSample,Gr=e.getParallaxCorrectNormal,jr=e.getRoughness,Er=e.getScreenPosition,Wr=e.getShIrradianceAt,qr=e.getShadowMaterial,zr=e.getShadowRenderObjectFunction,Zr=e.getTextureIndex,Xr=e.getViewPosition,Hr=e.globalId,Kr=e.glsl,Yr=e.glslFn,Jr=e.grayscale,Qr=e.greaterThan,$r=e.greaterThanEqual,ea=e.hash,ta=e.highpModelNormalViewMatrix,ra=e.highpModelViewMatrix,aa=e.hue,oa=e.increment,ia=e.incrementBefore,na=e.instance,la=e.instanceIndex,sa=e.instancedArray,ca=e.instancedBufferAttribute,ma=e.instancedDynamicBufferAttribute,ua=e.instancedMesh,pa=e.int,da=e.intBitsToFloat,ga=e.inverse,xa=e.inverseSqrt,ha=e.inversesqrt,fa=e.invocationLocalIndex,ba=e.invocationSubgroupIndex,va=e.ior,wa=e.iridescence,_a=e.iridescenceIOR,Sa=e.iridescenceThickness,Ta=e.ivec2,ya=e.ivec3,Va=e.ivec4,Ma=e.js,Fa=e.label,Da=e.length,Ia=e.lengthSq,Ba=e.lessThan,Ca=e.lessThanEqual,Pa=e.lightPosition,Ra=e.lightProjectionUV,Aa=e.lightShadowMatrix,Oa=e.lightTargetDirection,ka=e.lightTargetPosition,Na=e.lightViewPosition,La=e.lightingContext,Ua=e.lights,Ga=e.linearDepth,ja=e.linearToneMapping,Ea=e.localId,Wa=e.log,qa=e.log2,za=e.logarithmicDepthToViewZ,Za=e.luminance,Xa=e.mat2,Ha=e.mat3,Ka=e.mat4,Ya=e.matcapUV,Ja=e.materialAO,Qa=e.materialAlphaTest,$a=e.materialAnisotropy,eo=e.materialAnisotropyVector,to=e.materialAttenuationColor,ro=e.materialAttenuationDistance,ao=e.materialClearcoat,oo=e.materialClearcoatNormal,io=e.materialClearcoatRoughness,no=e.materialColor,lo=e.materialDispersion,so=e.materialEmissive,co=e.materialEnvIntensity,mo=e.materialEnvRotation,uo=e.materialIOR,po=e.materialIridescence,go=e.materialIridescenceIOR,xo=e.materialIridescenceThickness,ho=e.materialLightMap,fo=e.materialLineDashOffset,bo=e.materialLineDashSize,vo=e.materialLineGapSize,wo=e.materialLineScale,_o=e.materialLineWidth,So=e.materialMetalness,To=e.materialNormal,yo=e.materialOpacity,Vo=e.materialPointSize,Mo=e.materialReference,Fo=e.materialReflectivity,Do=e.materialRefractionRatio,Io=e.materialRotation,Bo=e.materialRoughness,Co=e.materialSheen,Po=e.materialSheenRoughness,Ro=e.materialShininess,Ao=e.materialSpecular,Oo=e.materialSpecularColor,ko=e.materialSpecularIntensity,No=e.materialSpecularStrength,Lo=e.materialThickness,Uo=e.materialTransmission,Go=e.max,jo=e.maxMipLevel,Eo=e.mediumpModelViewMatrix,Wo=e.metalness,qo=e.min,zo=e.mix,Zo=e.mixElement,Xo=e.mod,Ho=e.modInt,Ko=e.modelDirection,Yo=e.modelNormalMatrix,Jo=e.modelPosition,Qo=e.modelRadius,$o=e.modelScale,ei=e.modelViewMatrix,ti=e.modelViewPosition,ri=e.modelViewProjection,ai=e.modelWorldMatrix,oi=e.modelWorldMatrixInverse,ii=e.morphReference,ni=e.mrt,li=e.mul,si=e.mx_aastep,ci=e.mx_add,mi=e.mx_atan2,ui=e.mx_cell_noise_float,pi=e.mx_contrast,di=e.mx_divide,gi=e.mx_fractal_noise_float,xi=e.mx_fractal_noise_vec2,hi=e.mx_fractal_noise_vec3,fi=e.mx_fractal_noise_vec4,bi=e.mx_frame,vi=e.mx_heighttonormal,wi=e.mx_hsvtorgb,_i=e.mx_ifequal,Si=e.mx_ifgreater,Ti=e.mx_ifgreatereq,yi=e.mx_invert,Vi=e.mx_modulo,Mi=e.mx_multiply,Fi=e.mx_noise_float,Di=e.mx_noise_vec3,Ii=e.mx_noise_vec4,Bi=e.mx_place2d,Ci=e.mx_power,Pi=e.mx_ramp4,Ri=e.mx_ramplr,Ai=e.mx_ramptb,Oi=e.mx_rgbtohsv,ki=e.mx_rotate2d,Ni=e.mx_rotate3d,Li=e.mx_safepower,Ui=e.mx_separate,Gi=e.mx_splitlr,ji=e.mx_splittb,Ei=e.mx_srgb_texture_to_lin_rec709,Wi=e.mx_subtract,qi=e.mx_timer,zi=e.mx_transform_uv,Zi=e.mx_unifiednoise2d,Xi=e.mx_unifiednoise3d,Hi=e.mx_worley_noise_float,Ki=e.mx_worley_noise_vec2,Yi=e.mx_worley_noise_vec3,Ji=e.negate,Qi=e.neutralToneMapping,$i=e.nodeArray,en=e.nodeImmutable,tn=e.nodeObject,rn=e.nodeObjectIntent,an=e.nodeObjects,on=e.nodeProxy,nn=e.nodeProxyIntent,ln=e.normalFlat,sn=e.normalGeometry,cn=e.normalLocal,mn=e.normalMap,un=e.normalView,pn=e.normalViewGeometry,dn=e.normalWorld,gn=e.normalWorldGeometry,xn=e.normalize,hn=e.not,fn=e.notEqual,bn=e.numWorkgroups,vn=e.objectDirection,wn=e.objectGroup,_n=e.objectPosition,Sn=e.objectRadius,Tn=e.objectScale,yn=e.objectViewPosition,Vn=e.objectWorldMatrix,Mn=e.OnBeforeObjectUpdate,Fn=e.OnBeforeMaterialUpdate,Dn=e.OnObjectUpdate,In=e.OnMaterialUpdate,Bn=e.oneMinus,Cn=e.or,Pn=e.orthographicDepthToViewZ,Rn=e.oscSawtooth,An=e.oscSine,On=e.oscSquare,kn=e.oscTriangle,Nn=e.output,Ln=e.outputStruct,Un=e.overloadingFn,Gn=e.packHalf2x16,jn=e.packSnorm2x16,En=e.packUnorm2x16,Wn=e.parabola,qn=e.parallaxDirection,zn=e.parallaxUV,Zn=e.parameter,Xn=e.pass,Hn=e.passTexture,Kn=e.pcurve,Yn=e.perspectiveDepthToViewZ,Jn=e.pmremTexture,Qn=e.pointShadow,$n=e.pointUV,el=e.pointWidth,tl=e.positionGeometry,rl=e.positionLocal,al=e.positionPrevious,ol=e.positionView,il=e.positionViewDirection,nl=e.positionWorld,ll=e.positionWorldDirection,sl=e.posterize,cl=e.pow,ml=e.pow2,ul=e.pow3,pl=e.pow4,dl=e.premultiplyAlpha,gl=e.property,xl=e.radians,hl=e.rand,fl=e.range,bl=e.rangeFog,vl=e.rangeFogFactor,wl=e.reciprocal,_l=e.reference,Sl=e.referenceBuffer,Tl=e.reflect,yl=e.reflectVector,Vl=e.reflectView,Ml=e.reflector,Fl=e.refract,Dl=e.refractVector,Il=e.refractView,Bl=e.reinhardToneMapping,Cl=e.remap,Pl=e.remapClamp,Rl=e.renderGroup,Al=e.renderOutput,Ol=e.rendererReference,kl=e.replaceDefaultUV,Nl=e.rotate,Ll=e.rotateUV,Ul=e.roughness,Gl=e.round,jl=e.rtt,El=e.sRGBTransferEOTF,Wl=e.sRGBTransferOETF,ql=e.sample,zl=e.sampler,Zl=e.samplerComparison,Xl=e.saturate,Hl=e.saturation,Kl=e.screen,Yl=e.screenCoordinate,Jl=e.screenDPR,Ql=e.screenSize,$l=e.screenUV,es=e.select,ts=e.setCurrentStack,rs=e.setName,as=e.shaderStages,os=e.shadow,is=e.shadowPositionWorld,ns=e.shapeCircle,ls=e.sharedUniformGroup,ss=e.sheen,cs=e.sheenRoughness,ms=e.shiftLeft,us=e.shiftRight,ps=e.shininess,ds=e.sign,gs=e.sin,xs=e.sinc,hs=e.skinning,fs=e.smoothstep,bs=e.smoothstepElement,vs=e.specularColor,ws=e.specularF90,_s=e.spherizeUV,Ss=e.split,Ts=e.spritesheetUV,ys=e.sqrt,Vs=e.stack,Ms=e.step,Fs=e.stepElement,Ds=e.storage,Is=e.storageBarrier,Bs=e.storageTexture,Cs=e.string,Ps=e.struct,Rs=e.sub,As=e.subgroupAdd,Os=e.subgroupAll,ks=e.subgroupAnd,Ns=e.subgroupAny,Ls=e.subgroupBallot,Us=e.subgroupBroadcast,Gs=e.subgroupBroadcastFirst,js=e.subBuild,Es=e.subgroupElect,Ws=e.subgroupExclusiveAdd,qs=e.subgroupExclusiveMul,zs=e.subgroupInclusiveAdd,Zs=e.subgroupInclusiveMul,Xs=e.subgroupIndex,Hs=e.subgroupMax,Ks=e.subgroupMin,Ys=e.subgroupMul,Js=e.subgroupOr,Qs=e.subgroupShuffle,$s=e.subgroupShuffleDown,ec=e.subgroupShuffleUp,tc=e.subgroupShuffleXor,rc=e.subgroupSize,ac=e.subgroupXor,oc=e.tan,ic=e.tangentGeometry,nc=e.tangentLocal,lc=e.tangentView,sc=e.tangentWorld,cc=e.texture,mc=e.texture3D,uc=e.textureBarrier,pc=e.textureBicubic,dc=e.textureBicubicLevel,gc=e.textureCubeUV,xc=e.textureLoad,hc=e.textureSize,fc=e.textureLevel,bc=e.textureStore,vc=e.thickness,wc=e.time,_c=e.toneMapping,Sc=e.toneMappingExposure,Tc=e.toonOutlinePass,yc=e.transformDirection,Vc=e.transformNormal,Mc=e.transformNormalToView,Fc=e.transformedClearcoatNormalView,Dc=e.transformedNormalView,Ic=e.transformedNormalWorld,Bc=e.transmission,Cc=e.transpose,Pc=e.triNoise3D,Rc=e.triplanarTexture,Ac=e.triplanarTextures,Oc=e.trunc,kc=e.uint,Nc=e.uintBitsToFloat,Lc=e.uniform,Uc=e.uniformArray,Gc=e.uniformCubeTexture,jc=e.uniformGroup,Ec=e.uniformFlow,Wc=e.uniformTexture,qc=e.unpackHalf2x16,zc=e.unpackSnorm2x16,Zc=e.unpackUnorm2x16,Xc=e.unpremultiplyAlpha,Hc=e.userData,Kc=e.uv,Yc=e.uvec2,Jc=e.uvec3,Qc=e.uvec4,$c=e.varying,em=e.varyingProperty,tm=e.vec2,rm=e.vec3,am=e.vec4,om=e.vectorComponents,im=e.velocity,nm=e.vertexColor,lm=e.vertexIndex,sm=e.vertexStage,cm=e.vibrance,mm=e.viewZToLogarithmicDepth,um=e.viewZToOrthographicDepth,pm=e.viewZToPerspectiveDepth,dm=e.viewZToReversedOrthographicDepth,gm=e.viewZToReversedPerspectiveDepth,xm=e.viewport,hm=e.viewportCoordinate,fm=e.viewportDepthTexture,bm=e.viewportLinearDepth,vm=e.viewportMipTexture,wm=e.viewportOpaqueMipTexture,_m=e.viewportResolution,Sm=e.viewportSafeUV,Tm=e.viewportSharedTexture,ym=e.viewportSize,Vm=e.viewportTexture,Mm=e.viewportUV,Fm=e.wgsl,Dm=e.wgslFn,Im=e.workgroupArray,Bm=e.workgroupBarrier,Cm=e.workgroupId,Pm=e.workingToColorSpace,Rm=e.xor;export{t as BRDF_GGX,r as BRDF_Lambert,a as BasicPointShadowFilter,o as BasicShadowFilter,i as Break,n as Const,l as Continue,s as DFGLUT,c as D_GGX,m as Discard,u as EPSILON,p as F_Schlick,d as Fn,M as HALF_PI,g as INFINITY,x as If,h as Loop,f as NodeAccess,b as NodeShaderStage,v as NodeType,w as NodeUpdateType,Fn as OnBeforeMaterialUpdate,Mn as OnBeforeObjectUpdate,In as OnMaterialUpdate,Dn as OnObjectUpdate,_ as PCFShadowFilter,S as PCFSoftShadowFilter,T as PI,y as PI2,F as PointShadowFilter,D as Return,I as Schlick_to_F0,B as ShaderNode,C as Stack,P as Switch,R as TBNViewMatrix,V as TWO_PI,A as VSMShadowFilter,O as V_GGX_SmithCorrelated,k as Var,N as VarIntent,L as abs,U as acesFilmicToneMapping,G as acos,j as add,E as addMethodChaining,W as addNodeElement,q as agxToneMapping,z as all,Z as alphaT,X as and,H as anisotropy,K as anisotropyB,Y as anisotropyT,J as any,Q as append,$ as array,ee as arrayBuffer,te as asin,re as assign,ae as atan,oe as atomicAdd,ie as atomicAnd,ne as atomicFunc,le as atomicLoad,se as atomicMax,ce as atomicMin,me as atomicOr,ue as atomicStore,pe as atomicSub,de as atomicXor,ge as attenuationColor,xe as attenuationDistance,he as attribute,fe as attributeArray,be as backgroundBlurriness,ve as backgroundIntensity,we as backgroundRotation,_e as batch,Se as bentNormalView,Te as billboarding,ye as bitAnd,Ve as bitNot,Me as bitOr,Fe as bitXor,De as bitangentGeometry,Ie as bitangentLocal,Be as bitangentView,Ce as bitangentWorld,Pe as bitcast,Re as blendBurn,Ae as blendColor,Oe as blendDodge,ke as blendOverlay,Ne as blendScreen,Le as blur,Ue as bool,Ge as buffer,je as bufferAttribute,We as builtin,qe as builtinAOContext,ze as builtinShadowContext,Ee as bumpMap,Ze as bvec2,Xe as bvec3,He as bvec4,Ke as bypass,Ye as cache,Je as call,Qe as cameraFar,$e as cameraIndex,et as cameraNear,tt as cameraNormalMatrix,rt as cameraPosition,at as cameraProjectionMatrix,ot as cameraProjectionMatrixInverse,it as cameraViewMatrix,nt as cameraViewport,lt as cameraWorldMatrix,st as cbrt,ct as cdl,mt as ceil,ut as checker,pt as cineonToneMapping,dt as clamp,gt as clearcoat,xt as clearcoatNormalView,ht as clearcoatRoughness,ft as clipSpace,bt as code,vt as color,wt as colorSpaceToWorking,_t as colorToDirection,St as compute,Tt as computeKernel,yt as computeSkinning,Vt as context,Mt as convert,Ft as convertColorSpace,Dt as convertToTexture,Pt as cos,It as countLeadingZeros,Bt as countOneBits,Ct as countTrailingZeros,Rt as cross,At as cubeTexture,Ot as cubeTextureBase,kt as dFdx,Nt as dFdy,Lt as dashSize,Ut as debug,Gt as decrement,jt as decrementBefore,Et as defaultBuildStages,Wt as defaultShaderStages,qt as defined,zt as degrees,Zt as deltaTime,Xt as densityFog,Ht as densityFogFactor,Kt as depth,Yt as depthPass,Jt as determinant,Qt as difference,$t as diffuseColor,er as directPointLight,tr as directionToColor,rr as directionToFaceDirection,ar as dispersion,or as distance,ir as div,nr as dot,lr as drawIndex,sr as dynamicBufferAttribute,cr as element,mr as emissive,ur as equal,pr as equirectUV,dr as exp,gr as exp2,xr as exponentialHeightFogFactor,hr as expression,fr as faceDirection,br as faceForward,vr as faceforward,wr as float,_r as floatBitsToInt,Sr as floatBitsToUint,Tr as floor,yr as fog,Vr as fract,Mr as frameGroup,Fr as frameId,Dr as frontFacing,Ir as fwidth,Br as gain,Cr as gapSize,Pr as getConstNodeType,Rr as getCurrentStack,Ar as getDirection,Or as getDistanceAttenuation,kr as getGeometryRoughness,Nr as getNormalFromDepth,Gr as getParallaxCorrectNormal,jr as getRoughness,Er as getScreenPosition,Wr as getShIrradianceAt,qr as getShadowMaterial,zr as getShadowRenderObjectFunction,Zr as getTextureIndex,Xr as getViewPosition,Hr as globalId,Kr as glsl,Yr as glslFn,Jr as grayscale,Qr as greaterThan,$r as greaterThanEqual,ea as hash,ta as highpModelNormalViewMatrix,ra as highpModelViewMatrix,aa as hue,oa as increment,ia as incrementBefore,na as instance,la as instanceIndex,sa as instancedArray,ca as instancedBufferAttribute,ma as instancedDynamicBufferAttribute,ua as instancedMesh,pa as int,da as intBitsToFloat,Lr as interleavedGradientNoise,ga as inverse,xa as inverseSqrt,ha as inversesqrt,fa as invocationLocalIndex,ba as invocationSubgroupIndex,va as ior,wa as iridescence,_a as iridescenceIOR,Sa as iridescenceThickness,Ta as ivec2,ya as ivec3,Va as ivec4,Ma as js,Fa as label,Da as length,Ia as lengthSq,Ba as lessThan,Ca as lessThanEqual,Pa as lightPosition,Ra as lightProjectionUV,Aa as lightShadowMatrix,Oa as lightTargetDirection,ka as lightTargetPosition,Na as lightViewPosition,La as lightingContext,Ua as lights,Ga as linearDepth,ja as linearToneMapping,Ea as localId,Wa as log,qa as log2,za as logarithmicDepthToViewZ,Za as luminance,Xa as mat2,Ha as mat3,Ka as mat4,Ya as matcapUV,Ja as materialAO,Qa as materialAlphaTest,$a as materialAnisotropy,eo as materialAnisotropyVector,to as materialAttenuationColor,ro as materialAttenuationDistance,ao as materialClearcoat,oo as materialClearcoatNormal,io as materialClearcoatRoughness,no as materialColor,lo as materialDispersion,so as materialEmissive,co as materialEnvIntensity,mo as materialEnvRotation,uo as materialIOR,po as materialIridescence,go as materialIridescenceIOR,xo as materialIridescenceThickness,ho as materialLightMap,fo as materialLineDashOffset,bo as materialLineDashSize,vo as materialLineGapSize,wo as materialLineScale,_o as materialLineWidth,So as materialMetalness,To as materialNormal,yo as materialOpacity,Vo as materialPointSize,Mo as materialReference,Fo as materialReflectivity,Do as materialRefractionRatio,Io as materialRotation,Bo as materialRoughness,Co as materialSheen,Po as materialSheenRoughness,Ro as materialShininess,Ao as materialSpecular,Oo as materialSpecularColor,ko as materialSpecularIntensity,No as materialSpecularStrength,Lo as materialThickness,Uo as materialTransmission,Go as max,jo as maxMipLevel,Eo as mediumpModelViewMatrix,Wo as metalness,qo as min,zo as mix,Zo as mixElement,Xo as mod,Ho as modInt,Ko as modelDirection,Yo as modelNormalMatrix,Jo as modelPosition,Qo as modelRadius,$o as modelScale,ei as modelViewMatrix,ti as modelViewPosition,ri as modelViewProjection,ai as modelWorldMatrix,oi as modelWorldMatrixInverse,ii as morphReference,ni as mrt,li as mul,si as mx_aastep,ci as mx_add,mi as mx_atan2,ui as mx_cell_noise_float,pi as mx_contrast,di as mx_divide,gi as mx_fractal_noise_float,xi as mx_fractal_noise_vec2,hi as mx_fractal_noise_vec3,fi as mx_fractal_noise_vec4,bi as mx_frame,vi as mx_heighttonormal,wi as mx_hsvtorgb,_i as mx_ifequal,Si as mx_ifgreater,Ti as mx_ifgreatereq,yi as mx_invert,Vi as mx_modulo,Mi as mx_multiply,Fi as mx_noise_float,Di as mx_noise_vec3,Ii as mx_noise_vec4,Bi as mx_place2d,Ci as mx_power,Pi as mx_ramp4,Ri as mx_ramplr,Ai as mx_ramptb,Oi as mx_rgbtohsv,ki as mx_rotate2d,Ni as mx_rotate3d,Li as mx_safepower,Ui as mx_separate,Gi as mx_splitlr,ji as mx_splittb,Ei as mx_srgb_texture_to_lin_rec709,Wi as mx_subtract,qi as mx_timer,zi as mx_transform_uv,Zi as mx_unifiednoise2d,Xi as mx_unifiednoise3d,Hi as mx_worley_noise_float,Ki as mx_worley_noise_vec2,Yi as mx_worley_noise_vec3,Ji as negate,Qi as neutralToneMapping,$i as nodeArray,en as nodeImmutable,tn as nodeObject,rn as nodeObjectIntent,an as nodeObjects,on as nodeProxy,nn as nodeProxyIntent,ln as normalFlat,sn as normalGeometry,cn as normalLocal,mn as normalMap,un as normalView,pn as normalViewGeometry,dn as normalWorld,gn as normalWorldGeometry,xn as normalize,hn as not,fn as notEqual,bn as numWorkgroups,vn as objectDirection,wn as objectGroup,_n as objectPosition,Sn as objectRadius,Tn as objectScale,yn as objectViewPosition,Vn as objectWorldMatrix,Bn as oneMinus,Cn as or,Pn as orthographicDepthToViewZ,Rn as oscSawtooth,An as oscSine,On as oscSquare,kn as oscTriangle,Nn as output,Ln as outputStruct,Un as overloadingFn,Gn as packHalf2x16,jn as packSnorm2x16,En as packUnorm2x16,Wn as parabola,qn as parallaxDirection,zn as parallaxUV,Zn as parameter,Xn as pass,Hn as passTexture,Kn as pcurve,Yn as perspectiveDepthToViewZ,Jn as pmremTexture,Qn as pointShadow,$n as pointUV,el as pointWidth,tl as positionGeometry,rl as positionLocal,al as positionPrevious,ol as positionView,il as positionViewDirection,nl as positionWorld,ll as positionWorldDirection,sl as posterize,cl as pow,ml as pow2,ul as pow3,pl as pow4,dl as premultiplyAlpha,gl as property,xl as radians,hl as rand,fl as range,bl as rangeFog,vl as rangeFogFactor,wl as reciprocal,_l as reference,Sl as referenceBuffer,Tl as reflect,yl as reflectVector,Vl as reflectView,Ml as reflector,Fl as refract,Dl as refractVector,Il as refractView,Bl as reinhardToneMapping,Cl as remap,Pl as remapClamp,Rl as renderGroup,Al as renderOutput,Ol as rendererReference,kl as replaceDefaultUV,Nl as rotate,Ll as rotateUV,Ul as roughness,Gl as round,jl as rtt,El as sRGBTransferEOTF,Wl as sRGBTransferOETF,ql as sample,zl as sampler,Zl as samplerComparison,Xl as saturate,Hl as saturation,Kl as screen,Yl as screenCoordinate,Jl as screenDPR,Ql as screenSize,$l as screenUV,es as select,ts as setCurrentStack,rs as setName,as as shaderStages,os as shadow,is as shadowPositionWorld,ns as shapeCircle,ls as sharedUniformGroup,ss as sheen,cs as sheenRoughness,ms as shiftLeft,us as shiftRight,ps as shininess,ds as sign,gs as sin,xs as sinc,hs as skinning,fs as smoothstep,bs as smoothstepElement,vs as specularColor,ws as specularF90,_s as spherizeUV,Ss as split,Ts as spritesheetUV,ys as sqrt,Vs as stack,Ms as step,Fs as stepElement,Ds as storage,Is as storageBarrier,Bs as storageTexture,Cs as string,Ps as struct,Rs as sub,js as subBuild,As as subgroupAdd,Os as subgroupAll,ks as subgroupAnd,Ns as subgroupAny,Ls as subgroupBallot,Us as subgroupBroadcast,Gs as subgroupBroadcastFirst,Es as subgroupElect,Ws as subgroupExclusiveAdd,qs as subgroupExclusiveMul,zs as subgroupInclusiveAdd,Zs as subgroupInclusiveMul,Xs as subgroupIndex,Hs as subgroupMax,Ks as subgroupMin,Ys as subgroupMul,Js as subgroupOr,Qs as subgroupShuffle,$s as subgroupShuffleDown,ec as subgroupShuffleUp,tc as subgroupShuffleXor,rc as subgroupSize,ac as subgroupXor,oc as tan,ic as tangentGeometry,nc as tangentLocal,lc as tangentView,sc as tangentWorld,cc as texture,mc as texture3D,uc as textureBarrier,pc as textureBicubic,dc as textureBicubicLevel,gc as textureCubeUV,fc as textureLevel,xc as textureLoad,hc as textureSize,bc as textureStore,vc as thickness,wc as time,_c as toneMapping,Sc as toneMappingExposure,Tc as toonOutlinePass,yc as transformDirection,Vc as transformNormal,Mc as transformNormalToView,Fc as transformedClearcoatNormalView,Dc as transformedNormalView,Ic as transformedNormalWorld,Bc as transmission,Cc as transpose,Pc as triNoise3D,Rc as triplanarTexture,Ac as triplanarTextures,Oc as trunc,kc as uint,Nc as uintBitsToFloat,Lc as uniform,Uc as uniformArray,Gc as uniformCubeTexture,Ec as uniformFlow,jc as uniformGroup,Wc as uniformTexture,qc as unpackHalf2x16,zc as unpackSnorm2x16,Zc as unpackUnorm2x16,Xc as unpremultiplyAlpha,Hc as userData,Kc as uv,Yc as uvec2,Jc as uvec3,Qc as uvec4,$c as varying,em as varyingProperty,tm as vec2,rm as vec3,am as vec4,om as vectorComponents,im as velocity,nm as vertexColor,lm as vertexIndex,sm as vertexStage,cm as vibrance,mm as viewZToLogarithmicDepth,um as viewZToOrthographicDepth,pm as viewZToPerspectiveDepth,dm as viewZToReversedOrthographicDepth,gm as viewZToReversedPerspectiveDepth,xm as viewport,hm as viewportCoordinate,fm as viewportDepthTexture,bm as viewportLinearDepth,vm as viewportMipTexture,wm as viewportOpaqueMipTexture,_m as viewportResolution,Sm as viewportSafeUV,Tm as viewportSharedTexture,ym as viewportSize,Vm as viewportTexture,Mm as viewportUV,Ur as vogelDiskSample,Fm as wgsl,Dm as wgslFn,Im as workgroupArray,Bm as workgroupBarrier,Cm as workgroupId,Pm as workingToColorSpace,Rm as xor};