three
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JavaScript 3D library
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JavaScript
import { DepthTexture } from './DepthTexture.js';
import { CubeReflectionMapping, NearestFilter, UnsignedIntType, DepthFormat } from '../constants.js';
/**
* This class can be used to automatically save the depth information of a
* cube rendering into a cube texture with depth format. Used for PointLight shadows.
*
* @augments DepthTexture
*/
class CubeDepthTexture extends DepthTexture {
/**
* Constructs a new cube depth texture.
*
* @param {number} size - The size (width and height) of each cube face.
* @param {number} [type=UnsignedIntType] - The texture type.
* @param {number} [mapping=CubeReflectionMapping] - The texture mapping.
* @param {number} [wrapS=ClampToEdgeWrapping] - The wrapS value.
* @param {number} [wrapT=ClampToEdgeWrapping] - The wrapT value.
* @param {number} [magFilter=NearestFilter] - The mag filter value.
* @param {number} [minFilter=NearestFilter] - The min filter value.
* @param {number} [anisotropy=Texture.DEFAULT_ANISOTROPY] - The anisotropy value.
* @param {number} [format=DepthFormat] - The texture format.
*/
constructor( size, type = UnsignedIntType, mapping = CubeReflectionMapping, wrapS, wrapT, magFilter = NearestFilter, minFilter = NearestFilter, anisotropy, format = DepthFormat ) {
// Create 6 identical image descriptors for the cube faces
const image = { width: size, height: size, depth: 1 };
const images = [ image, image, image, image, image, image ];
// Call DepthTexture constructor with width, height
super( size, size, type, mapping, wrapS, wrapT, magFilter, minFilter, anisotropy, format );
// Replace the single image with the array of 6 images
this.image = images;
/**
* This flag can be used for type testing.
*
* @type {boolean}
* @readonly
* @default true
*/
this.isCubeDepthTexture = true;
/**
* Set to true for cube texture handling in WebGLTextures.
*
* @type {boolean}
* @readonly
* @default true
*/
this.isCubeTexture = true;
}
/**
* Alias for {@link CubeDepthTexture#image}.
*
* @type {Array<Image>}
*/
get images() {
return this.image;
}
set images( value ) {
this.image = value;
}
}
export { CubeDepthTexture };