three
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JavaScript 3D library
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JavaScript
/**
* @license
* Copyright 2010-2025 Three.js Authors
* SPDX-License-Identifier: MIT
*/
import{TSL as e}from"three/webgpu";const t=e.BRDF_GGX,r=e.BRDF_Lambert,a=e.BasicPointShadowFilter,o=e.BasicShadowFilter,i=e.Break,n=e.Const,l=e.Continue,s=e.DFGLUT,c=e.D_GGX,m=e.Discard,u=e.EPSILON,p=e.F_Schlick,d=e.Fn,g=e.INFINITY,x=e.If,h=e.Loop,b=e.NodeAccess,f=e.NodeShaderStage,v=e.NodeType,w=e.NodeUpdateType,_=e.PCFShadowFilter,S=e.PCFSoftShadowFilter,T=e.PI,y=e.PI2,V=e.TWO_PI,M=e.HALF_PI,F=e.PointShadowFilter,D=e.Return,I=e.Schlick_to_F0,B=e.ScriptableNodeResources,C=e.ShaderNode,P=e.Stack,A=e.Switch,N=e.TBNViewMatrix,R=e.VSMShadowFilter,k=e.V_GGX_SmithCorrelated,O=e.Var,L=e.VarIntent,U=e.abs,G=e.acesFilmicToneMapping,j=e.acos,E=e.add,W=e.addMethodChaining,q=e.addNodeElement,z=e.agxToneMapping,Z=e.all,X=e.alphaT,H=e.and,K=e.anisotropy,Y=e.anisotropyB,J=e.anisotropyT,Q=e.any,$=e.append,ee=e.array,te=e.arrayBuffer,re=e.asin,ae=e.assign,oe=e.atan,ie=e.atan2,ne=e.atomicAdd,le=e.atomicAnd,se=e.atomicFunc,ce=e.atomicLoad,me=e.atomicMax,ue=e.atomicMin,pe=e.atomicOr,de=e.atomicStore,ge=e.atomicSub,xe=e.atomicXor,he=e.attenuationColor,be=e.attenuationDistance,fe=e.attribute,ve=e.attributeArray,we=e.backgroundBlurriness,_e=e.backgroundIntensity,Se=e.backgroundRotation,Te=e.batch,ye=e.bentNormalView,Ve=e.billboarding,Me=e.bitAnd,Fe=e.bitNot,De=e.bitOr,Ie=e.bitXor,Be=e.bitangentGeometry,Ce=e.bitangentLocal,Pe=e.bitangentView,Ae=e.bitangentWorld,Ne=e.bitcast,Re=e.blendBurn,ke=e.blendColor,Oe=e.blendDodge,Le=e.blendOverlay,Ue=e.blendScreen,Ge=e.blur,je=e.bool,Ee=e.buffer,We=e.bufferAttribute,qe=e.bumpMap,ze=e.burn,Ze=e.builtin,Xe=e.builtinAOContext,He=e.builtinShadowContext,Ke=e.bvec2,Ye=e.bvec3,Je=e.bvec4,Qe=e.bypass,$e=e.cache,et=e.call,tt=e.cameraFar,rt=e.cameraIndex,at=e.cameraNear,ot=e.cameraNormalMatrix,it=e.cameraPosition,nt=e.cameraProjectionMatrix,lt=e.cameraProjectionMatrixInverse,st=e.cameraViewMatrix,ct=e.cameraViewport,mt=e.cameraWorldMatrix,ut=e.cbrt,pt=e.cdl,dt=e.ceil,gt=e.checker,xt=e.cineonToneMapping,ht=e.clamp,bt=e.clearcoat,ft=e.clearcoatNormalView,vt=e.clearcoatRoughness,wt=e.code,_t=e.color,St=e.colorSpaceToWorking,Tt=e.colorToDirection,yt=e.compute,Vt=e.computeKernel,Mt=e.computeSkinning,Ft=e.context,Dt=e.convert,It=e.convertColorSpace,Bt=e.convertToTexture,Ct=e.countLeadingZeros,Pt=e.countOneBits,At=e.countTrailingZeros,Nt=e.cos,Rt=e.cross,kt=e.cubeTexture,Ot=e.cubeTextureBase,Lt=e.dFdx,Ut=e.dFdy,Gt=e.dashSize,jt=e.debug,Et=e.decrement,Wt=e.decrementBefore,qt=e.defaultBuildStages,zt=e.defaultShaderStages,Zt=e.defined,Xt=e.degrees,Ht=e.deltaTime,Kt=e.densityFog,Yt=e.densityFogFactor,Jt=e.depth,Qt=e.depthPass,$t=e.determinant,er=e.difference,tr=e.diffuseColor,rr=e.directPointLight,ar=e.directionToColor,or=e.directionToFaceDirection,ir=e.dispersion,nr=e.distance,lr=e.div,sr=e.dodge,cr=e.dot,mr=e.drawIndex,ur=e.dynamicBufferAttribute,pr=e.element,dr=e.emissive,gr=e.equal,xr=e.equals,hr=e.equirectUV,br=e.exp,fr=e.exp2,vr=e.expression,wr=e.faceDirection,_r=e.faceForward,Sr=e.faceforward,Tr=e.float,yr=e.floatBitsToInt,Vr=e.floatBitsToUint,Mr=e.floor,Fr=e.fog,Dr=e.fract,Ir=e.frameGroup,Br=e.frameId,Cr=e.frontFacing,Pr=e.fwidth,Ar=e.gain,Nr=e.gapSize,Rr=e.getConstNodeType,kr=e.getCurrentStack,Or=e.getDirection,Lr=e.getDistanceAttenuation,Ur=e.getGeometryRoughness,Gr=e.getNormalFromDepth,jr=e.interleavedGradientNoise,Er=e.vogelDiskSample,Wr=e.getParallaxCorrectNormal,qr=e.getRoughness,zr=e.getScreenPosition,Zr=e.getShIrradianceAt,Xr=e.getShadowMaterial,Hr=e.getShadowRenderObjectFunction,Kr=e.getTextureIndex,Yr=e.getViewPosition,Jr=e.globalId,Qr=e.glsl,$r=e.glslFn,ea=e.grayscale,ta=e.greaterThan,ra=e.greaterThanEqual,aa=e.hash,oa=e.highpModelNormalViewMatrix,ia=e.highpModelViewMatrix,na=e.hue,la=e.increment,sa=e.incrementBefore,ca=e.instance,ma=e.instanceIndex,ua=e.instancedArray,pa=e.instancedBufferAttribute,da=e.instancedDynamicBufferAttribute,ga=e.instancedMesh,xa=e.int,ha=e.intBitsToFloat,ba=e.inverse,fa=e.inverseSqrt,va=e.inversesqrt,wa=e.invocationLocalIndex,_a=e.invocationSubgroupIndex,Sa=e.ior,Ta=e.iridescence,ya=e.iridescenceIOR,Va=e.iridescenceThickness,Ma=e.ivec2,Fa=e.ivec3,Da=e.ivec4,Ia=e.js,Ba=e.label,Ca=e.length,Pa=e.lengthSq,Aa=e.lessThan,Na=e.lessThanEqual,Ra=e.lightPosition,ka=e.lightProjectionUV,Oa=e.lightShadowMatrix,La=e.lightTargetDirection,Ua=e.lightTargetPosition,Ga=e.lightViewPosition,ja=e.lightingContext,Ea=e.lights,Wa=e.linearDepth,qa=e.linearToneMapping,za=e.localId,Za=e.log,Xa=e.log2,Ha=e.logarithmicDepthToViewZ,Ka=e.luminance,Ya=e.mat2,Ja=e.mat3,Qa=e.mat4,$a=e.matcapUV,eo=e.materialAO,to=e.materialAlphaTest,ro=e.materialAnisotropy,ao=e.materialAnisotropyVector,oo=e.materialAttenuationColor,io=e.materialAttenuationDistance,no=e.materialClearcoat,lo=e.materialClearcoatNormal,so=e.materialClearcoatRoughness,co=e.materialColor,mo=e.materialDispersion,uo=e.materialEmissive,po=e.materialEnvIntensity,go=e.materialEnvRotation,xo=e.materialIOR,ho=e.materialIridescence,bo=e.materialIridescenceIOR,fo=e.materialIridescenceThickness,vo=e.materialLightMap,wo=e.materialLineDashOffset,_o=e.materialLineDashSize,So=e.materialLineGapSize,To=e.materialLineScale,yo=e.materialLineWidth,Vo=e.materialMetalness,Mo=e.materialNormal,Fo=e.materialOpacity,Do=e.materialPointSize,Io=e.materialReference,Bo=e.materialReflectivity,Co=e.materialRefractionRatio,Po=e.materialRotation,Ao=e.materialRoughness,No=e.materialSheen,Ro=e.materialSheenRoughness,ko=e.materialShininess,Oo=e.materialSpecular,Lo=e.materialSpecularColor,Uo=e.materialSpecularIntensity,Go=e.materialSpecularStrength,jo=e.materialThickness,Eo=e.materialTransmission,Wo=e.max,qo=e.maxMipLevel,zo=e.mediumpModelViewMatrix,Zo=e.metalness,Xo=e.min,Ho=e.mix,Ko=e.mixElement,Yo=e.mod,Jo=e.modInt,Qo=e.modelDirection,$o=e.modelNormalMatrix,ei=e.modelPosition,ti=e.modelRadius,ri=e.modelScale,ai=e.modelViewMatrix,oi=e.modelViewPosition,ii=e.modelViewProjection,ni=e.modelWorldMatrix,li=e.modelWorldMatrixInverse,si=e.morphReference,ci=e.mrt,mi=e.mul,ui=e.mx_aastep,pi=e.mx_add,di=e.mx_atan2,gi=e.mx_cell_noise_float,xi=e.mx_contrast,hi=e.mx_divide,bi=e.mx_fractal_noise_float,fi=e.mx_fractal_noise_vec2,vi=e.mx_fractal_noise_vec3,wi=e.mx_fractal_noise_vec4,_i=e.mx_frame,Si=e.mx_heighttonormal,Ti=e.mx_hsvtorgb,yi=e.mx_ifequal,Vi=e.mx_ifgreater,Mi=e.mx_ifgreatereq,Fi=e.mx_invert,Di=e.mx_modulo,Ii=e.mx_multiply,Bi=e.mx_noise_float,Ci=e.mx_noise_vec3,Pi=e.mx_noise_vec4,Ai=e.mx_place2d,Ni=e.mx_power,Ri=e.mx_ramp4,ki=e.mx_ramplr,Oi=e.mx_ramptb,Li=e.mx_rgbtohsv,Ui=e.mx_rotate2d,Gi=e.mx_rotate3d,ji=e.mx_safepower,Ei=e.mx_separate,Wi=e.mx_splitlr,qi=e.mx_splittb,zi=e.mx_srgb_texture_to_lin_rec709,Zi=e.mx_subtract,Xi=e.mx_timer,Hi=e.mx_transform_uv,Ki=e.mx_unifiednoise2d,Yi=e.mx_unifiednoise3d,Ji=e.mx_worley_noise_float,Qi=e.mx_worley_noise_vec2,$i=e.mx_worley_noise_vec3,en=e.negate,tn=e.neutralToneMapping,rn=e.nodeArray,an=e.nodeImmutable,on=e.nodeObject,nn=e.nodeObjectIntent,ln=e.nodeObjects,sn=e.nodeProxy,cn=e.nodeProxyIntent,mn=e.normalFlat,un=e.normalGeometry,pn=e.normalLocal,dn=e.normalMap,gn=e.normalView,xn=e.normalViewGeometry,hn=e.normalWorld,bn=e.normalWorldGeometry,fn=e.normalize,vn=e.not,wn=e.notEqual,_n=e.numWorkgroups,Sn=e.objectDirection,Tn=e.objectGroup,yn=e.objectPosition,Vn=e.objectRadius,Mn=e.objectScale,Fn=e.objectViewPosition,Dn=e.objectWorldMatrix,In=e.OnBeforeObjectUpdate,Bn=e.OnBeforeMaterialUpdate,Cn=e.OnObjectUpdate,Pn=e.OnMaterialUpdate,An=e.oneMinus,Nn=e.or,Rn=e.orthographicDepthToViewZ,kn=e.oscSawtooth,On=e.oscSine,Ln=e.oscSquare,Un=e.oscTriangle,Gn=e.output,jn=e.outputStruct,En=e.overlay,Wn=e.overloadingFn,qn=e.packHalf2x16,zn=e.packSnorm2x16,Zn=e.packUnorm2x16,Xn=e.parabola,Hn=e.parallaxDirection,Kn=e.parallaxUV,Yn=e.parameter,Jn=e.pass,Qn=e.passTexture,$n=e.pcurve,el=e.perspectiveDepthToViewZ,tl=e.pmremTexture,rl=e.pointShadow,al=e.pointUV,ol=e.pointWidth,il=e.positionGeometry,nl=e.positionLocal,ll=e.positionPrevious,sl=e.positionView,cl=e.positionViewDirection,ml=e.positionWorld,ul=e.positionWorldDirection,pl=e.posterize,dl=e.pow,gl=e.pow2,xl=e.pow3,hl=e.pow4,bl=e.premultiplyAlpha,fl=e.property,vl=e.radians,wl=e.rand,_l=e.range,Sl=e.rangeFog,Tl=e.rangeFogFactor,yl=e.reciprocal,Vl=e.reference,Ml=e.referenceBuffer,Fl=e.reflect,Dl=e.reflectVector,Il=e.reflectView,Bl=e.reflector,Cl=e.refract,Pl=e.refractVector,Al=e.refractView,Nl=e.reinhardToneMapping,Rl=e.remap,kl=e.remapClamp,Ol=e.renderGroup,Ll=e.renderOutput,Ul=e.rendererReference,Gl=e.replaceDefaultUV,jl=e.rotate,El=e.rotateUV,Wl=e.roughness,ql=e.round,zl=e.rtt,Zl=e.sRGBTransferEOTF,Xl=e.sRGBTransferOETF,Hl=e.sample,Kl=e.sampler,Yl=e.samplerComparison,Jl=e.saturate,Ql=e.saturation,$l=e.screen,es=e.screenCoordinate,ts=e.screenDPR,rs=e.screenSize,as=e.screenUV,os=e.scriptable,is=e.scriptableValue,ns=e.select,ls=e.setCurrentStack,ss=e.setName,cs=e.shaderStages,ms=e.shadow,us=e.shadowPositionWorld,ps=e.shapeCircle,ds=e.sharedUniformGroup,gs=e.sheen,xs=e.sheenRoughness,hs=e.shiftLeft,bs=e.shiftRight,fs=e.shininess,vs=e.sign,ws=e.sin,_s=e.sinc,Ss=e.skinning,Ts=e.smoothstep,ys=e.smoothstepElement,Vs=e.specularColor,Ms=e.specularF90,Fs=e.spherizeUV,Ds=e.split,Is=e.spritesheetUV,Bs=e.sqrt,Cs=e.stack,Ps=e.step,As=e.stepElement,Ns=e.storage,Rs=e.storageBarrier,ks=e.storageObject,Os=e.storageTexture,Ls=e.string,Us=e.struct,Gs=e.sub,js=e.subgroupAdd,Es=e.subgroupAll,Ws=e.subgroupAnd,qs=e.subgroupAny,zs=e.subgroupBallot,Zs=e.subgroupBroadcast,Xs=e.subgroupBroadcastFirst,Hs=e.subBuild,Ks=e.subgroupElect,Ys=e.subgroupExclusiveAdd,Js=e.subgroupExclusiveMul,Qs=e.subgroupInclusiveAdd,$s=e.subgroupInclusiveMul,ec=e.subgroupIndex,tc=e.subgroupMax,rc=e.subgroupMin,ac=e.subgroupMul,oc=e.subgroupOr,ic=e.subgroupShuffle,nc=e.subgroupShuffleDown,lc=e.subgroupShuffleUp,sc=e.subgroupShuffleXor,cc=e.subgroupSize,mc=e.subgroupXor,uc=e.tan,pc=e.tangentGeometry,dc=e.tangentLocal,gc=e.tangentView,xc=e.tangentWorld,hc=e.texture,bc=e.texture3D,fc=e.textureBarrier,vc=e.textureBicubic,wc=e.textureBicubicLevel,_c=e.textureCubeUV,Sc=e.textureLoad,Tc=e.textureSize,yc=e.textureLevel,Vc=e.textureStore,Mc=e.thickness,Fc=e.time,Dc=e.toneMapping,Ic=e.toneMappingExposure,Bc=e.toonOutlinePass,Cc=e.transformDirection,Pc=e.transformNormal,Ac=e.transformNormalToView,Nc=e.transformedClearcoatNormalView,Rc=e.transformedNormalView,kc=e.transformedNormalWorld,Oc=e.transmission,Lc=e.transpose,Uc=e.triNoise3D,Gc=e.triplanarTexture,jc=e.triplanarTextures,Ec=e.trunc,Wc=e.uint,qc=e.uintBitsToFloat,zc=e.uniform,Zc=e.uniformArray,Xc=e.uniformCubeTexture,Hc=e.uniformGroup,Kc=e.uniformFlow,Yc=e.uniformTexture,Jc=e.unpackHalf2x16,Qc=e.unpackSnorm2x16,$c=e.unpackUnorm2x16,em=e.unpremultiplyAlpha,tm=e.userData,rm=e.uv,am=e.uvec2,om=e.uvec3,im=e.uvec4,nm=e.varying,lm=e.varyingProperty,sm=e.vec2,cm=e.vec3,mm=e.vec4,um=e.vectorComponents,pm=e.velocity,dm=e.vertexColor,gm=e.vertexIndex,xm=e.vertexStage,hm=e.vibrance,bm=e.viewZToLogarithmicDepth,fm=e.viewZToOrthographicDepth,vm=e.viewZToPerspectiveDepth,wm=e.viewport,_m=e.viewportCoordinate,Sm=e.viewportDepthTexture,Tm=e.viewportLinearDepth,ym=e.viewportMipTexture,Vm=e.viewportResolution,Mm=e.viewportSafeUV,Fm=e.viewportSharedTexture,Dm=e.viewportSize,Im=e.viewportTexture,Bm=e.viewportUV,Cm=e.wgsl,Pm=e.wgslFn,Am=e.workgroupArray,Nm=e.workgroupBarrier,Rm=e.workgroupId,km=e.workingToColorSpace,Om=e.xor;export{t as BRDF_GGX,r as BRDF_Lambert,a as BasicPointShadowFilter,o as BasicShadowFilter,i as Break,n as Const,l as Continue,s as DFGLUT,c as D_GGX,m as Discard,u as EPSILON,p as F_Schlick,d as Fn,M as HALF_PI,g as INFINITY,x as If,h as Loop,b as NodeAccess,f as NodeShaderStage,v as NodeType,w as NodeUpdateType,Bn as OnBeforeMaterialUpdate,In as OnBeforeObjectUpdate,Pn as OnMaterialUpdate,Cn as OnObjectUpdate,_ as PCFShadowFilter,S as PCFSoftShadowFilter,T as PI,y as PI2,F as PointShadowFilter,D as Return,I as Schlick_to_F0,B as ScriptableNodeResources,C as ShaderNode,P as Stack,A as Switch,N as TBNViewMatrix,V as TWO_PI,R as VSMShadowFilter,k as V_GGX_SmithCorrelated,O as Var,L as VarIntent,U as abs,G as acesFilmicToneMapping,j as acos,E as add,W as addMethodChaining,q as addNodeElement,z as agxToneMapping,Z as all,X as alphaT,H as and,K as anisotropy,Y as anisotropyB,J as anisotropyT,Q as any,$ as append,ee as array,te as arrayBuffer,re as asin,ae as assign,oe as atan,ie as atan2,ne as atomicAdd,le as atomicAnd,se as atomicFunc,ce as atomicLoad,me as atomicMax,ue as atomicMin,pe as atomicOr,de as atomicStore,ge as atomicSub,xe as atomicXor,he as attenuationColor,be as attenuationDistance,fe as attribute,ve as attributeArray,we as backgroundBlurriness,_e as backgroundIntensity,Se as backgroundRotation,Te as batch,ye as bentNormalView,Ve as billboarding,Me as bitAnd,Fe as bitNot,De as bitOr,Ie as bitXor,Be as bitangentGeometry,Ce as bitangentLocal,Pe as bitangentView,Ae as bitangentWorld,Ne as bitcast,Re as blendBurn,ke as blendColor,Oe as blendDodge,Le as blendOverlay,Ue as blendScreen,Ge as blur,je as bool,Ee as buffer,We as bufferAttribute,Ze as builtin,Xe as builtinAOContext,He as builtinShadowContext,qe as bumpMap,ze as burn,Ke as bvec2,Ye as bvec3,Je as bvec4,Qe as bypass,$e as cache,et as call,tt as cameraFar,rt as cameraIndex,at as cameraNear,ot as cameraNormalMatrix,it as cameraPosition,nt as cameraProjectionMatrix,lt as cameraProjectionMatrixInverse,st as cameraViewMatrix,ct as cameraViewport,mt as cameraWorldMatrix,ut as cbrt,pt as cdl,dt as ceil,gt as checker,xt as cineonToneMapping,ht as clamp,bt as clearcoat,ft as clearcoatNormalView,vt as clearcoatRoughness,wt as code,_t as color,St as colorSpaceToWorking,Tt as colorToDirection,yt as compute,Vt as computeKernel,Mt as computeSkinning,Ft as context,Dt as convert,It as convertColorSpace,Bt as convertToTexture,Nt as cos,Ct as countLeadingZeros,Pt as countOneBits,At as countTrailingZeros,Rt as cross,kt as cubeTexture,Ot as cubeTextureBase,Lt as dFdx,Ut as dFdy,Gt as dashSize,jt as debug,Et as decrement,Wt as decrementBefore,qt as defaultBuildStages,zt as defaultShaderStages,Zt as defined,Xt as degrees,Ht as deltaTime,Kt as densityFog,Yt as densityFogFactor,Jt as depth,Qt as depthPass,$t as determinant,er as difference,tr as diffuseColor,rr as directPointLight,ar as directionToColor,or as directionToFaceDirection,ir as dispersion,nr as distance,lr as div,sr as dodge,cr as dot,mr as drawIndex,ur as dynamicBufferAttribute,pr as element,dr as emissive,gr as equal,xr as equals,hr as equirectUV,br as exp,fr as exp2,vr as expression,wr as faceDirection,_r as faceForward,Sr as faceforward,Tr as float,yr as floatBitsToInt,Vr as floatBitsToUint,Mr as floor,Fr as fog,Dr as fract,Ir as frameGroup,Br as frameId,Cr as frontFacing,Pr as fwidth,Ar as gain,Nr as gapSize,Rr as getConstNodeType,kr as getCurrentStack,Or as getDirection,Lr as getDistanceAttenuation,Ur as getGeometryRoughness,Gr as getNormalFromDepth,Wr as getParallaxCorrectNormal,qr as getRoughness,zr as getScreenPosition,Zr as getShIrradianceAt,Xr as getShadowMaterial,Hr as getShadowRenderObjectFunction,Kr as getTextureIndex,Yr as getViewPosition,Jr as globalId,Qr as glsl,$r as glslFn,ea as grayscale,ta as greaterThan,ra as greaterThanEqual,aa as hash,oa as highpModelNormalViewMatrix,ia as highpModelViewMatrix,na as hue,la as increment,sa as incrementBefore,ca as instance,ma as instanceIndex,ua as instancedArray,pa as instancedBufferAttribute,da as instancedDynamicBufferAttribute,ga as instancedMesh,xa as int,ha as intBitsToFloat,jr as interleavedGradientNoise,ba as inverse,fa as inverseSqrt,va as inversesqrt,wa as invocationLocalIndex,_a as invocationSubgroupIndex,Sa as ior,Ta as iridescence,ya as iridescenceIOR,Va as iridescenceThickness,Ma as ivec2,Fa as ivec3,Da as ivec4,Ia as js,Ba as label,Ca as length,Pa as lengthSq,Aa as lessThan,Na as lessThanEqual,Ra as lightPosition,ka as lightProjectionUV,Oa as lightShadowMatrix,La as lightTargetDirection,Ua as lightTargetPosition,Ga as lightViewPosition,ja as lightingContext,Ea as lights,Wa as linearDepth,qa as linearToneMapping,za as localId,Za as log,Xa as log2,Ha as logarithmicDepthToViewZ,Ka as luminance,Ya as mat2,Ja as mat3,Qa as mat4,$a as matcapUV,eo as materialAO,to as materialAlphaTest,ro as materialAnisotropy,ao as materialAnisotropyVector,oo as materialAttenuationColor,io as materialAttenuationDistance,no as materialClearcoat,lo as materialClearcoatNormal,so as materialClearcoatRoughness,co as materialColor,mo as materialDispersion,uo as materialEmissive,po as materialEnvIntensity,go as materialEnvRotation,xo as materialIOR,ho as materialIridescence,bo as materialIridescenceIOR,fo as materialIridescenceThickness,vo as materialLightMap,wo as materialLineDashOffset,_o as materialLineDashSize,So as materialLineGapSize,To as materialLineScale,yo as materialLineWidth,Vo as materialMetalness,Mo as materialNormal,Fo as materialOpacity,Do as materialPointSize,Io as materialReference,Bo as materialReflectivity,Co as materialRefractionRatio,Po as materialRotation,Ao as materialRoughness,No as materialSheen,Ro as materialSheenRoughness,ko as materialShininess,Oo as materialSpecular,Lo as materialSpecularColor,Uo as materialSpecularIntensity,Go as materialSpecularStrength,jo as materialThickness,Eo as materialTransmission,Wo as max,qo as maxMipLevel,zo as mediumpModelViewMatrix,Zo as metalness,Xo as min,Ho as mix,Ko as mixElement,Yo as mod,Jo as modInt,Qo as modelDirection,$o as modelNormalMatrix,ei as modelPosition,ti as modelRadius,ri as modelScale,ai as modelViewMatrix,oi as modelViewPosition,ii as modelViewProjection,ni as modelWorldMatrix,li as modelWorldMatrixInverse,si as morphReference,ci as mrt,mi as mul,ui as mx_aastep,pi as mx_add,di as mx_atan2,gi as mx_cell_noise_float,xi as mx_contrast,hi as mx_divide,bi as mx_fractal_noise_float,fi as mx_fractal_noise_vec2,vi as mx_fractal_noise_vec3,wi as mx_fractal_noise_vec4,_i as mx_frame,Si as mx_heighttonormal,Ti as mx_hsvtorgb,yi as mx_ifequal,Vi as mx_ifgreater,Mi as mx_ifgreatereq,Fi as mx_invert,Di as mx_modulo,Ii as mx_multiply,Bi as mx_noise_float,Ci as mx_noise_vec3,Pi as mx_noise_vec4,Ai as mx_place2d,Ni as mx_power,Ri as mx_ramp4,ki as mx_ramplr,Oi as mx_ramptb,Li as mx_rgbtohsv,Ui as mx_rotate2d,Gi as mx_rotate3d,ji as mx_safepower,Ei as mx_separate,Wi as mx_splitlr,qi as mx_splittb,zi as mx_srgb_texture_to_lin_rec709,Zi as mx_subtract,Xi as mx_timer,Hi as mx_transform_uv,Ki as mx_unifiednoise2d,Yi as mx_unifiednoise3d,Ji as mx_worley_noise_float,Qi as mx_worley_noise_vec2,$i as mx_worley_noise_vec3,en as negate,tn as neutralToneMapping,rn as nodeArray,an as nodeImmutable,on as nodeObject,nn as nodeObjectIntent,ln as nodeObjects,sn as nodeProxy,cn as nodeProxyIntent,mn as normalFlat,un as normalGeometry,pn as normalLocal,dn as normalMap,gn as normalView,xn as normalViewGeometry,hn as normalWorld,bn as normalWorldGeometry,fn as normalize,vn as not,wn as notEqual,_n as numWorkgroups,Sn as objectDirection,Tn as objectGroup,yn as objectPosition,Vn as objectRadius,Mn as objectScale,Fn as objectViewPosition,Dn as objectWorldMatrix,An as oneMinus,Nn as or,Rn as orthographicDepthToViewZ,kn as oscSawtooth,On as oscSine,Ln as oscSquare,Un as oscTriangle,Gn as output,jn as outputStruct,En as overlay,Wn as overloadingFn,qn as packHalf2x16,zn as packSnorm2x16,Zn as packUnorm2x16,Xn as parabola,Hn as parallaxDirection,Kn as parallaxUV,Yn as parameter,Jn as pass,Qn as passTexture,$n as pcurve,el as perspectiveDepthToViewZ,tl as pmremTexture,rl as pointShadow,al as pointUV,ol as pointWidth,il as positionGeometry,nl as positionLocal,ll as positionPrevious,sl as positionView,cl as positionViewDirection,ml as positionWorld,ul as positionWorldDirection,pl as posterize,dl as pow,gl as pow2,xl as pow3,hl as pow4,bl as premultiplyAlpha,fl as property,vl as radians,wl as rand,_l as range,Sl as rangeFog,Tl as rangeFogFactor,yl as reciprocal,Vl as reference,Ml as referenceBuffer,Fl as reflect,Dl as reflectVector,Il as reflectView,Bl as reflector,Cl as refract,Pl as refractVector,Al as refractView,Nl as reinhardToneMapping,Rl as remap,kl as remapClamp,Ol as renderGroup,Ll as renderOutput,Ul as rendererReference,Gl as replaceDefaultUV,jl as rotate,El as rotateUV,Wl as roughness,ql as round,zl as rtt,Zl as sRGBTransferEOTF,Xl as sRGBTransferOETF,Hl as sample,Kl as sampler,Yl as samplerComparison,Jl as saturate,Ql as saturation,$l as screen,es as screenCoordinate,ts as screenDPR,rs as screenSize,as as screenUV,os as scriptable,is as scriptableValue,ns as select,ls as setCurrentStack,ss as setName,cs as shaderStages,ms as shadow,us as shadowPositionWorld,ps as shapeCircle,ds as sharedUniformGroup,gs as sheen,xs as sheenRoughness,hs as shiftLeft,bs as shiftRight,fs as shininess,vs as sign,ws as sin,_s as sinc,Ss as skinning,Ts as smoothstep,ys as smoothstepElement,Vs as specularColor,Ms as specularF90,Fs as spherizeUV,Ds as split,Is as spritesheetUV,Bs as sqrt,Cs as stack,Ps as step,As as stepElement,Ns as storage,Rs as storageBarrier,ks as storageObject,Os as storageTexture,Ls as string,Us as struct,Gs as sub,Hs as subBuild,js as subgroupAdd,Es as subgroupAll,Ws as subgroupAnd,qs as subgroupAny,zs as subgroupBallot,Zs as subgroupBroadcast,Xs as subgroupBroadcastFirst,Ks as subgroupElect,Ys as subgroupExclusiveAdd,Js as subgroupExclusiveMul,Qs as subgroupInclusiveAdd,$s as subgroupInclusiveMul,ec as subgroupIndex,tc as subgroupMax,rc as subgroupMin,ac as subgroupMul,oc as subgroupOr,ic as subgroupShuffle,nc as subgroupShuffleDown,lc as subgroupShuffleUp,sc as subgroupShuffleXor,cc as subgroupSize,mc as subgroupXor,uc as tan,pc as tangentGeometry,dc as tangentLocal,gc as tangentView,xc as tangentWorld,hc as texture,bc as texture3D,fc as textureBarrier,vc as textureBicubic,wc as textureBicubicLevel,_c as textureCubeUV,yc as textureLevel,Sc as textureLoad,Tc as textureSize,Vc as textureStore,Mc as thickness,Fc as time,Dc as toneMapping,Ic as toneMappingExposure,Bc as toonOutlinePass,Cc as transformDirection,Pc as transformNormal,Ac as transformNormalToView,Nc as transformedClearcoatNormalView,Rc as transformedNormalView,kc as transformedNormalWorld,Oc as transmission,Lc as transpose,Uc as triNoise3D,Gc as triplanarTexture,jc as triplanarTextures,Ec as trunc,Wc as uint,qc as uintBitsToFloat,zc as uniform,Zc as uniformArray,Xc as uniformCubeTexture,Kc as uniformFlow,Hc as uniformGroup,Yc as uniformTexture,Jc as unpackHalf2x16,Qc as unpackSnorm2x16,$c as unpackUnorm2x16,em as unpremultiplyAlpha,tm as userData,rm as uv,am as uvec2,om as uvec3,im as uvec4,nm as varying,lm as varyingProperty,sm as vec2,cm as vec3,mm as vec4,um as vectorComponents,pm as velocity,dm as vertexColor,gm as vertexIndex,xm as vertexStage,hm as vibrance,bm as viewZToLogarithmicDepth,fm as viewZToOrthographicDepth,vm as viewZToPerspectiveDepth,wm as viewport,_m as viewportCoordinate,Sm as viewportDepthTexture,Tm as viewportLinearDepth,ym as viewportMipTexture,Vm as viewportResolution,Mm as viewportSafeUV,Fm as viewportSharedTexture,Dm as viewportSize,Im as viewportTexture,Bm as viewportUV,Er as vogelDiskSample,Cm as wgsl,Pm as wgslFn,Am as workgroupArray,Nm as workgroupBarrier,Rm as workgroupId,km as workingToColorSpace,Om as xor};