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three

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JavaScript 3D library

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import { Texture } from './Texture.js'; /** * Represents a texture created externally with the same renderer context. * * This may be a texture from a protected media stream, device camera feed, * or other data feeds like a depth sensor. * * Note that this class is only supported in {@link WebGLRenderer}, and in * the {@link WebGPURenderer} WebGPU backend. * * @augments Texture */ class ExternalTexture extends Texture { /** * Creates a new raw texture. * * @param {?(WebGLTexture|GPUTexture)} [sourceTexture=null] - The external texture. */ constructor( sourceTexture = null ) { super(); /** * The external source texture. * * @type {?(WebGLTexture|GPUTexture)} * @default null */ this.sourceTexture = sourceTexture; /** * This flag can be used for type testing. * * @type {boolean} * @readonly * @default true */ this.isExternalTexture = true; } copy( source ) { super.copy( source ); this.sourceTexture = source.sourceTexture; return this; } } export { ExternalTexture };