three
Version:
JavaScript 3D library
23 lines (18 loc) • 826 B
JavaScript
import { normalView } from '../accessors/Normal.js';
import { positionViewDirection } from '../accessors/Position.js';
import { Fn, vec2, vec3 } from '../tsl/TSLBase.js';
/**
* TSL function for creating a matcap uv node.
*
* Can be used to compute texture coordinates for projecting a
* matcap onto a mesh. Used by {@link MeshMatcapNodeMaterial}.
*
* @tsl
* @function
* @returns {Node<vec2>} The matcap UV coordinates.
*/
export const matcapUV = /*@__PURE__*/ Fn( () => {
const x = vec3( positionViewDirection.z, 0, positionViewDirection.x.negate() ).normalize();
const y = positionViewDirection.cross( x );
return vec2( x.dot( normalView ), y.dot( normalView ) ).mul( 0.495 ).add( 0.5 ); // 0.495 to remove artifacts caused by undersized matcap disks
} ).once( [ 'NORMAL', 'VERTEX' ] )().toVar( 'matcapUV' );