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three

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JavaScript 3D library

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import { normalView } from '../accessors/Normal.js'; import { positionViewDirection } from '../accessors/Position.js'; import { Fn, vec2, vec3 } from '../tsl/TSLBase.js'; /** * TSL function for creating a matcap uv node. * * Can be used to compute texture coordinates for projecting a * matcap onto a mesh. Used by {@link MeshMatcapNodeMaterial}. * * @tsl * @function * @returns {Node<vec2>} The matcap UV coordinates. */ export const matcapUV = /*@__PURE__*/ Fn( () => { const x = vec3( positionViewDirection.z, 0, positionViewDirection.x.negate() ).normalize(); const y = positionViewDirection.cross( x ); return vec2( x.dot( normalView ), y.dot( normalView ) ).mul( 0.495 ).add( 0.5 ); // 0.495 to remove artifacts caused by undersized matcap disks } ).once( [ 'NORMAL', 'VERTEX' ] )().toVar( 'matcapUV' );