three
Version:
JavaScript 3D library
28 lines (23 loc) • 855 B
JavaScript
import { positionWorldDirection } from '../accessors/Position.js';
import { Fn, vec2 } from '../tsl/TSLBase.js';
/**
* TSL function for creating an equirect uv node.
*
* Can be used to compute texture coordinates for projecting an
* equirectangular texture onto a mesh for using it as the scene's
* background.
*
* ```js
* scene.backgroundNode = texture( equirectTexture, equirectUV() );
* ```
*
* @tsl
* @function
* @param {?Node<vec3>} [dirNode=positionWorldDirection] - A direction vector for sampling which is by default `positionWorldDirection`.
* @returns {Node<vec2>}
*/
export const equirectUV = /*@__PURE__*/ Fn( ( [ dir = positionWorldDirection ] ) => {
const u = dir.z.atan( dir.x ).mul( 1 / ( Math.PI * 2 ) ).add( 0.5 );
const v = dir.y.clamp( - 1.0, 1.0 ).asin().mul( 1 / Math.PI ).add( 0.5 );
return vec2( u, v );
} );