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three

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JavaScript 3D library

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import Node from './Node.js'; import { select } from '../math/ConditionalNode.js'; import { ShaderNode, nodeProxy, getCurrentStack, setCurrentStack, nodeObject } from '../tsl/TSLBase.js'; /** * Stack is a helper for Nodes that need to produce stack-based code instead of continuous flow. * They are usually needed in cases like `If`, `Else`. * * @augments Node */ class StackNode extends Node { static get type() { return 'StackNode'; } /** * Constructs a new stack node. * * @param {?StackNode} [parent=null] - The parent stack node. */ constructor( parent = null ) { super(); /** * List of nodes. * * @type {Array<Node>} */ this.nodes = []; /** * The output node. * * @type {?Node} * @default null */ this.outputNode = null; /** * The parent stack node. * * @type {?StackNode} * @default null */ this.parent = parent; /** * The current conditional node. * * @private * @type {ConditionalNode} * @default null */ this._currentCond = null; /** * The expression node. Only * relevant for Switch/Case. * * @private * @type {Node} * @default null */ this._expressionNode = null; /** * This flag can be used for type testing. * * @type {boolean} * @readonly * @default true */ this.isStackNode = true; } getNodeType( builder ) { return this.outputNode ? this.outputNode.getNodeType( builder ) : 'void'; } getMemberType( builder, name ) { return this.outputNode ? this.outputNode.getMemberType( builder, name ) : 'void'; } /** * Adds a node to this stack. * * @param {Node} node - The node to add. * @return {StackNode} A reference to this stack node. */ add( node ) { this.nodes.push( node ); return this; } /** * Represent an `if` statement in TSL. * * @param {Node} boolNode - Represents the condition. * @param {Function} method - TSL code which is executed if the condition evaluates to `true`. * @return {StackNode} A reference to this stack node. */ If( boolNode, method ) { const methodNode = new ShaderNode( method ); this._currentCond = select( boolNode, methodNode ); return this.add( this._currentCond ); } /** * Represent an `elseif` statement in TSL. * * @param {Node} boolNode - Represents the condition. * @param {Function} method - TSL code which is executed if the condition evaluates to `true`. * @return {StackNode} A reference to this stack node. */ ElseIf( boolNode, method ) { const methodNode = new ShaderNode( method ); const ifNode = select( boolNode, methodNode ); this._currentCond.elseNode = ifNode; this._currentCond = ifNode; return this; } /** * Represent an `else` statement in TSL. * * @param {Function} method - TSL code which is executed in the `else` case. * @return {StackNode} A reference to this stack node. */ Else( method ) { this._currentCond.elseNode = new ShaderNode( method ); return this; } /** * Represents a `switch` statement in TSL. * * @param {any} expression - Represents the expression. * @param {Function} method - TSL code which is executed if the condition evaluates to `true`. * @return {StackNode} A reference to this stack node. */ Switch( expression ) { this._expressionNode = nodeObject( expression ); return this; } /** * Represents a `case` statement in TSL. The TSL version accepts an arbitrary numbers of values. * The last parameter must be the callback method that should be executed in the `true` case. * * @param {...any} params - The values of the `Case()` statement as well as the callback method. * @return {StackNode} A reference to this stack node. */ Case( ...params ) { const caseNodes = []; // extract case nodes from the parameter list if ( params.length >= 2 ) { for ( let i = 0; i < params.length - 1; i ++ ) { caseNodes.push( this._expressionNode.equal( nodeObject( params[ i ] ) ) ); } } else { throw new Error( 'TSL: Invalid parameter length. Case() requires at least two parameters.' ); } // extract method const method = params[ params.length - 1 ]; const methodNode = new ShaderNode( method ); // chain multiple cases when using Case( 1, 2, 3, () => {} ) let caseNode = caseNodes[ 0 ]; for ( let i = 1; i < caseNodes.length; i ++ ) { caseNode = caseNode.or( caseNodes[ i ] ); } // build condition const condNode = select( caseNode, methodNode ); if ( this._currentCond === null ) { this._currentCond = condNode; return this.add( this._currentCond ); } else { this._currentCond.elseNode = condNode; this._currentCond = condNode; return this; } } /** * Represents the default code block of a Switch/Case statement. * * @param {Function} method - TSL code which is executed in the `else` case. * @return {StackNode} A reference to this stack node. */ Default( method ) { this.Else( method ); return this; } build( builder, ...params ) { const previousBuildStack = builder.currentStack; const previousStack = getCurrentStack(); setCurrentStack( this ); builder.currentStack = this; const buildStage = builder.buildStage; for ( const node of this.nodes ) { if ( buildStage === 'setup' ) { node.build( builder ); } else if ( buildStage === 'analyze' ) { node.build( builder, this ); } else if ( buildStage === 'generate' ) { const stages = builder.getDataFromNode( node, 'any' ).stages; const parents = stages && stages[ builder.shaderStage ]; if ( node.isVarNode && parents && parents.length === 1 && parents[ 0 ] && parents[ 0 ].isStackNode ) { continue; // skip var nodes that are only used in .toVarying() } node.build( builder, 'void' ); } } const result = this.outputNode ? this.outputNode.build( builder, ...params ) : super.build( builder, ...params ); setCurrentStack( previousStack ); builder.currentStack = previousBuildStack; return result; } } export default StackNode; /** * TSL function for creating a stack node. * * @tsl * @function * @param {?StackNode} [parent=null] - The parent stack node. * @returns {StackNode} */ export const stack = /*@__PURE__*/ nodeProxy( StackNode ).setParameterLength( 0, 1 );