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three

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JavaScript 3D library

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import { Matrix3, Matrix4, Vector3 } from 'three'; import { VolumeSlice } from '../misc/VolumeSlice.js'; /** * This class had been written to handle the output of the {@link NRRDLoader}. * It contains a volume of data and information about it. For now it only handles 3 dimensional data. * * @three_import import { Volume } from 'three/addons/misc/Volume.js'; */ class Volume { /** * Constructs a new volume. * * @param {number} [xLength] - Width of the volume. * @param {number} [yLength] - Length of the volume. * @param {number} [zLength] - Depth of the volume. * @param {string} [type] - The type of data (uint8, uint16, ...). * @param {ArrayBuffer} [arrayBuffer] - The buffer with volume data. */ constructor( xLength, yLength, zLength, type, arrayBuffer ) { if ( xLength !== undefined ) { /** * Width of the volume in the IJK coordinate system. * * @type {number} * @default 1 */ this.xLength = Number( xLength ) || 1; /** * Height of the volume in the IJK coordinate system. * * @type {number} * @default 1 */ this.yLength = Number( yLength ) || 1; /** * Depth of the volume in the IJK coordinate system. * * @type {number} * @default 1 */ this.zLength = Number( zLength ) || 1; /** * The order of the Axis dictated by the NRRD header * * @type {Array<string>} */ this.axisOrder = [ 'x', 'y', 'z' ]; /** * The data of the volume. * * @type {TypedArray} */ this.data; switch ( type ) { case 'Uint8' : case 'uint8' : case 'uchar' : case 'unsigned char' : case 'uint8_t' : this.data = new Uint8Array( arrayBuffer ); break; case 'Int8' : case 'int8' : case 'signed char' : case 'int8_t' : this.data = new Int8Array( arrayBuffer ); break; case 'Int16' : case 'int16' : case 'short' : case 'short int' : case 'signed short' : case 'signed short int' : case 'int16_t' : this.data = new Int16Array( arrayBuffer ); break; case 'Uint16' : case 'uint16' : case 'ushort' : case 'unsigned short' : case 'unsigned short int' : case 'uint16_t' : this.data = new Uint16Array( arrayBuffer ); break; case 'Int32' : case 'int32' : case 'int' : case 'signed int' : case 'int32_t' : this.data = new Int32Array( arrayBuffer ); break; case 'Uint32' : case 'uint32' : case 'uint' : case 'unsigned int' : case 'uint32_t' : this.data = new Uint32Array( arrayBuffer ); break; case 'longlong' : case 'long long' : case 'long long int' : case 'signed long long' : case 'signed long long int' : case 'int64' : case 'int64_t' : case 'ulonglong' : case 'unsigned long long' : case 'unsigned long long int' : case 'uint64' : case 'uint64_t' : throw new Error( 'Error in Volume constructor : this type is not supported in JavaScript' ); break; case 'Float32' : case 'float32' : case 'float' : this.data = new Float32Array( arrayBuffer ); break; case 'Float64' : case 'float64' : case 'double' : this.data = new Float64Array( arrayBuffer ); break; default : this.data = new Uint8Array( arrayBuffer ); } if ( this.data.length !== this.xLength * this.yLength * this.zLength ) { throw new Error( 'Error in Volume constructor, lengths are not matching arrayBuffer size' ); } } /** * Spacing to apply to the volume from IJK to RAS coordinate system * * @type {Array<number>} */ this.spacing = [ 1, 1, 1 ]; /** * Offset of the volume in the RAS coordinate system * * @type {Array<number>} */ this.offset = [ 0, 0, 0 ]; /** * The IJK to RAS matrix. * * @type {Martrix3} */ this.matrix = new Matrix3(); this.matrix.identity(); /** * The RAS to IJK matrix. * * @type {Martrix3} */ this.inverseMatrix = new Matrix3(); let lowerThreshold = - Infinity; Object.defineProperty( this, 'lowerThreshold', { get: function () { return lowerThreshold; }, /** * The voxels with values under this threshold won't appear in the slices. * If changed, geometryNeedsUpdate is automatically set to true on all the slices associated to this volume. * * @name Volume#lowerThreshold * @type {number} * @param {number} value */ set: function ( value ) { lowerThreshold = value; this.sliceList.forEach( function ( slice ) { slice.geometryNeedsUpdate = true; } ); } } ); let upperThreshold = Infinity; Object.defineProperty( this, 'upperThreshold', { get: function () { return upperThreshold; }, /** * The voxels with values over this threshold won't appear in the slices. * If changed, geometryNeedsUpdate is automatically set to true on all the slices associated to this volume * * @name Volume#upperThreshold * @type {number} * @param {number} value */ set: function ( value ) { upperThreshold = value; this.sliceList.forEach( function ( slice ) { slice.geometryNeedsUpdate = true; } ); } } ); /** * The list of all the slices associated to this volume * * @type {Array} */ this.sliceList = []; /** * Whether to use segmentation mode or not. * It can load 16-bits nrrds correctly. * * @type {boolean} * @default false */ this.segmentation = false; /** * This array holds the dimensions of the volume in the RAS space * * @type {Array<number>} */ this.RASDimensions = []; } /** * Shortcut for data[access(i,j,k)]. * * @param {number} i - First coordinate. * @param {number} j - Second coordinate. * @param {number} k - Third coordinate. * @returns {number} The value in the data array. */ getData( i, j, k ) { return this.data[ k * this.xLength * this.yLength + j * this.xLength + i ]; } /** * Compute the index in the data array corresponding to the given coordinates in IJK system. * * @param {number} i - First coordinate. * @param {number} j - Second coordinate. * @param {number} k - Third coordinate. * @returns {number} The index. */ access( i, j, k ) { return k * this.xLength * this.yLength + j * this.xLength + i; } /** * Retrieve the IJK coordinates of the voxel corresponding of the given index in the data. * * @param {number} index - Index of the voxel. * @returns {Array<number>} The IJK coordinates as `[x,y,z]`. */ reverseAccess( index ) { const z = Math.floor( index / ( this.yLength * this.xLength ) ); const y = Math.floor( ( index - z * this.yLength * this.xLength ) / this.xLength ); const x = index - z * this.yLength * this.xLength - y * this.xLength; return [ x, y, z ]; } /** * Apply a function to all the voxels, be careful, the value will be replaced. * * @param {Function} functionToMap A function to apply to every voxel, will be called with the following parameters: * value of the voxel, index of the voxel, the data (TypedArray). * @param {Object} context - You can specify a context in which call the function, default if this Volume. * @returns {Volume} A reference to this instance. */ map( functionToMap, context ) { const length = this.data.length; context = context || this; for ( let i = 0; i < length; i ++ ) { this.data[ i ] = functionToMap.call( context, this.data[ i ], i, this.data ); } return this; } /** * Compute the orientation of the slice and returns all the information relative to the geometry such as sliceAccess, * the plane matrix (orientation and position in RAS coordinate) and the dimensions of the plane in both coordinate system. * * @param {('x'|'y'|'z')} axis - The normal axis to the slice. * @param {number} RASIndex - The index of the slice. * @returns {Object} An object containing all the useful information on the geometry of the slice. */ extractPerpendicularPlane( axis, RASIndex ) { let firstSpacing, secondSpacing, positionOffset, IJKIndex; const axisInIJK = new Vector3(), firstDirection = new Vector3(), secondDirection = new Vector3(), planeMatrix = ( new Matrix4() ).identity(), volume = this; const dimensions = new Vector3( this.xLength, this.yLength, this.zLength ); switch ( axis ) { case 'x' : axisInIJK.set( 1, 0, 0 ); firstDirection.set( 0, 0, - 1 ); secondDirection.set( 0, - 1, 0 ); firstSpacing = this.spacing[ this.axisOrder.indexOf( 'z' ) ]; secondSpacing = this.spacing[ this.axisOrder.indexOf( 'y' ) ]; IJKIndex = new Vector3( RASIndex, 0, 0 ); planeMatrix.multiply( ( new Matrix4() ).makeRotationY( Math.PI / 2 ) ); positionOffset = ( volume.RASDimensions[ 0 ] - 1 ) / 2; planeMatrix.setPosition( new Vector3( RASIndex - positionOffset, 0, 0 ) ); break; case 'y' : axisInIJK.set( 0, 1, 0 ); firstDirection.set( 1, 0, 0 ); secondDirection.set( 0, 0, 1 ); firstSpacing = this.spacing[ this.axisOrder.indexOf( 'x' ) ]; secondSpacing = this.spacing[ this.axisOrder.indexOf( 'z' ) ]; IJKIndex = new Vector3( 0, RASIndex, 0 ); planeMatrix.multiply( ( new Matrix4() ).makeRotationX( - Math.PI / 2 ) ); positionOffset = ( volume.RASDimensions[ 1 ] - 1 ) / 2; planeMatrix.setPosition( new Vector3( 0, RASIndex - positionOffset, 0 ) ); break; case 'z' : default : axisInIJK.set( 0, 0, 1 ); firstDirection.set( 1, 0, 0 ); secondDirection.set( 0, - 1, 0 ); firstSpacing = this.spacing[ this.axisOrder.indexOf( 'x' ) ]; secondSpacing = this.spacing[ this.axisOrder.indexOf( 'y' ) ]; IJKIndex = new Vector3( 0, 0, RASIndex ); positionOffset = ( volume.RASDimensions[ 2 ] - 1 ) / 2; planeMatrix.setPosition( new Vector3( 0, 0, RASIndex - positionOffset ) ); break; } if ( ! this.segmentation ) { firstDirection.applyMatrix4( volume.inverseMatrix ).normalize(); secondDirection.applyMatrix4( volume.inverseMatrix ).normalize(); axisInIJK.applyMatrix4( volume.inverseMatrix ).normalize(); } firstDirection.arglet = 'i'; secondDirection.arglet = 'j'; const iLength = Math.floor( Math.abs( firstDirection.dot( dimensions ) ) ); const jLength = Math.floor( Math.abs( secondDirection.dot( dimensions ) ) ); const planeWidth = Math.abs( iLength * firstSpacing ); const planeHeight = Math.abs( jLength * secondSpacing ); IJKIndex = Math.abs( Math.round( IJKIndex.applyMatrix4( volume.inverseMatrix ).dot( axisInIJK ) ) ); const base = [ new Vector3( 1, 0, 0 ), new Vector3( 0, 1, 0 ), new Vector3( 0, 0, 1 ) ]; const iDirection = [ firstDirection, secondDirection, axisInIJK ].find( function ( x ) { return Math.abs( x.dot( base[ 0 ] ) ) > 0.9; } ); const jDirection = [ firstDirection, secondDirection, axisInIJK ].find( function ( x ) { return Math.abs( x.dot( base[ 1 ] ) ) > 0.9; } ); const kDirection = [ firstDirection, secondDirection, axisInIJK ].find( function ( x ) { return Math.abs( x.dot( base[ 2 ] ) ) > 0.9; } ); function sliceAccess( i, j ) { const si = ( iDirection === axisInIJK ) ? IJKIndex : ( iDirection.arglet === 'i' ? i : j ); const sj = ( jDirection === axisInIJK ) ? IJKIndex : ( jDirection.arglet === 'i' ? i : j ); const sk = ( kDirection === axisInIJK ) ? IJKIndex : ( kDirection.arglet === 'i' ? i : j ); // invert indices if necessary const accessI = ( iDirection.dot( base[ 0 ] ) > 0 ) ? si : ( volume.xLength - 1 ) - si; const accessJ = ( jDirection.dot( base[ 1 ] ) > 0 ) ? sj : ( volume.yLength - 1 ) - sj; const accessK = ( kDirection.dot( base[ 2 ] ) > 0 ) ? sk : ( volume.zLength - 1 ) - sk; return volume.access( accessI, accessJ, accessK ); } return { iLength: iLength, jLength: jLength, sliceAccess: sliceAccess, matrix: planeMatrix, planeWidth: planeWidth, planeHeight: planeHeight }; } /** * Returns a slice corresponding to the given axis and index. * The coordinate are given in the Right Anterior Superior coordinate format. * * @param {('x'|'y'|'z')} axis - The normal axis to the slice. * @param {number} index - The index of the slice. * @returns {VolumeSlice} The extracted slice. */ extractSlice( axis, index ) { const slice = new VolumeSlice( this, index, axis ); this.sliceList.push( slice ); return slice; } /** * Call repaint on all the slices extracted from this volume. * * @see {@link VolumeSlice#repaint} * @returns {Volume} A reference to this volume. */ repaintAllSlices() { this.sliceList.forEach( function ( slice ) { slice.repaint(); } ); return this; } /** * Compute the minimum and the maximum of the data in the volume. * * @returns {Array<number>} The min/max data as `[min,max]`. */ computeMinMax() { let min = Infinity; let max = - Infinity; // buffer the length const datasize = this.data.length; let i = 0; for ( i = 0; i < datasize; i ++ ) { if ( ! isNaN( this.data[ i ] ) ) { const value = this.data[ i ]; min = Math.min( min, value ); max = Math.max( max, value ); } } this.min = min; this.max = max; return [ min, max ]; } } export { Volume };