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three

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JavaScript 3D library

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import { Color, LinearSRGBColorSpace, MathUtils } from 'three'; /** * Represents a lookup table for colormaps. It is used to determine the color * values from a range of data values. * * ```js * const lut = new Lut( 'rainbow', 512 ); * const color = lut.getColor( 0.5 ); * ``` * * @three_import import { Lut } from 'three/addons/math/Lut.js'; */ class Lut { /** * Constructs a new Lut. * * @param {('rainbow'|'cooltowarm'|'blackbody'|'grayscale')} [colormap='rainbow'] - Sets a colormap from predefined list of colormaps. * @param {number} [count=32] - Sets the number of colors used to represent the data array. */ constructor( colormap, count = 32 ) { /** * This flag can be used for type testing. * * @type {boolean} * @readonly * @default true */ this.isLut = true; /** * The lookup table for the selected color map * * @type {Array<Color>} */ this.lut = []; /** * The currently selected color map. * * @type {Array} */ this.map = []; /** * The number of colors of the current selected color map. * * @type {number} * @default 32 */ this.n = 0; /** * The minimum value to be represented with the lookup table. * * @type {number} * @default 0 */ this.minV = 0; /** * The maximum value to be represented with the lookup table. * * @type {number} * @default 1 */ this.maxV = 1; this.setColorMap( colormap, count ); } /** * Sets the given LUT. * * @param {Lut} value - The LUT to set. * @return {Lut} A reference to this LUT. */ set( value ) { if ( value.isLut === true ) { this.copy( value ); } return this; } /** * Sets the minimum value to be represented with this LUT. * * @param {number} min - The minimum value to be represented with the lookup table. * @return {Lut} A reference to this LUT. */ setMin( min ) { this.minV = min; return this; } /** * Sets the maximum value to be represented with this LUT. * * @param {number} max - The maximum value to be represented with the lookup table. * @return {Lut} A reference to this LUT. */ setMax( max ) { this.maxV = max; return this; } /** * Configure the lookup table for the given color map and number of colors. * * @param {string} colormap - The name of the color map. * @param {number} [count=32] - The number of colors. * @return {Lut} A reference to this LUT. */ setColorMap( colormap, count = 32 ) { this.map = ColorMapKeywords[ colormap ] || ColorMapKeywords.rainbow; this.n = count; const step = 1.0 / this.n; const minColor = new Color(); const maxColor = new Color(); this.lut.length = 0; // sample at 0 this.lut.push( new Color( this.map[ 0 ][ 1 ] ) ); // sample at 1/n, ..., (n-1)/n for ( let i = 1; i < count; i ++ ) { const alpha = i * step; for ( let j = 0; j < this.map.length - 1; j ++ ) { if ( alpha > this.map[ j ][ 0 ] && alpha <= this.map[ j + 1 ][ 0 ] ) { const min = this.map[ j ][ 0 ]; const max = this.map[ j + 1 ][ 0 ]; minColor.setHex( this.map[ j ][ 1 ], LinearSRGBColorSpace ); maxColor.setHex( this.map[ j + 1 ][ 1 ], LinearSRGBColorSpace ); const color = new Color().lerpColors( minColor, maxColor, ( alpha - min ) / ( max - min ) ); this.lut.push( color ); } } } // sample at 1 this.lut.push( new Color( this.map[ this.map.length - 1 ][ 1 ] ) ); return this; } /** * Copies the given lut. * * @param {Lut} lut - The LUT to copy. * @return {Lut} A reference to this LUT. */ copy( lut ) { this.lut = lut.lut; this.map = lut.map; this.n = lut.n; this.minV = lut.minV; this.maxV = lut.maxV; return this; } /** * Returns an instance of Color for the given data value. * * @param {number} alpha - The value to lookup. * @return {Color} The color from the LUT. */ getColor( alpha ) { alpha = MathUtils.clamp( alpha, this.minV, this.maxV ); alpha = ( alpha - this.minV ) / ( this.maxV - this.minV ); const colorPosition = Math.round( alpha * this.n ); return this.lut[ colorPosition ]; } /** * Adds a color map to this Lut instance. * * @param {string} name - The name of the color map. * @param {Array} arrayOfColors - An array of color values. Each value is an array * holding a threshold and the actual color value as a hexadecimal number. * @return {Lut} A reference to this LUT. */ addColorMap( name, arrayOfColors ) { ColorMapKeywords[ name ] = arrayOfColors; return this; } /** * Creates a canvas in order to visualize the lookup table as a texture. * * @return {HTMLCanvasElement} The created canvas. */ createCanvas() { const canvas = document.createElement( 'canvas' ); canvas.width = 1; canvas.height = this.n; this.updateCanvas( canvas ); return canvas; } /** * Updates the given canvas with the Lut's data. * * @param {HTMLCanvasElement} canvas - The canvas to update. * @return {HTMLCanvasElement} The updated canvas. */ updateCanvas( canvas ) { const ctx = canvas.getContext( '2d', { alpha: false } ); const imageData = ctx.getImageData( 0, 0, 1, this.n ); const data = imageData.data; let k = 0; const step = 1.0 / this.n; const minColor = new Color(); const maxColor = new Color(); const finalColor = new Color(); for ( let i = 1; i >= 0; i -= step ) { for ( let j = this.map.length - 1; j >= 0; j -- ) { if ( i < this.map[ j ][ 0 ] && i >= this.map[ j - 1 ][ 0 ] ) { const min = this.map[ j - 1 ][ 0 ]; const max = this.map[ j ][ 0 ]; minColor.setHex( this.map[ j - 1 ][ 1 ], LinearSRGBColorSpace ); maxColor.setHex( this.map[ j ][ 1 ], LinearSRGBColorSpace ); finalColor.lerpColors( minColor, maxColor, ( i - min ) / ( max - min ) ); data[ k * 4 ] = Math.round( finalColor.r * 255 ); data[ k * 4 + 1 ] = Math.round( finalColor.g * 255 ); data[ k * 4 + 2 ] = Math.round( finalColor.b * 255 ); data[ k * 4 + 3 ] = 255; k += 1; } } } ctx.putImageData( imageData, 0, 0 ); return canvas; } } const ColorMapKeywords = { 'rainbow': [[ 0.0, 0x0000FF ], [ 0.2, 0x00FFFF ], [ 0.5, 0x00FF00 ], [ 0.8, 0xFFFF00 ], [ 1.0, 0xFF0000 ]], 'cooltowarm': [[ 0.0, 0x3C4EC2 ], [ 0.2, 0x9BBCFF ], [ 0.5, 0xDCDCDC ], [ 0.8, 0xF6A385 ], [ 1.0, 0xB40426 ]], 'blackbody': [[ 0.0, 0x000000 ], [ 0.2, 0x780000 ], [ 0.5, 0xE63200 ], [ 0.8, 0xFFFF00 ], [ 1.0, 0xFFFFFF ]], 'grayscale': [[ 0.0, 0x000000 ], [ 0.2, 0x404040 ], [ 0.5, 0x7F7F80 ], [ 0.8, 0xBFBFBF ], [ 1.0, 0xFFFFFF ]] }; export { Lut, ColorMapKeywords };