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three

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JavaScript 3D library

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import { LineSegmentsGeometry } from '../lines/LineSegmentsGeometry.js'; /** * A chain of vertices, forming a polyline. * * This is used in {@link Line2} to describe the shape. * * ```js * const points = [ * new THREE.Vector3( - 10, 0, 0 ), * new THREE.Vector3( 0, 5, 0 ), * new THREE.Vector3( 10, 0, 0 ), * ]; * * const geometry = new LineGeometry(); * geometry.setFromPoints( points ); * ``` * * @augments LineSegmentsGeometry * @three_import import { LineLineGeometry2 } from 'three/addons/lines/LineGeometry.js'; */ class LineGeometry extends LineSegmentsGeometry { /** * Constructs a new line geometry. */ constructor() { super(); /** * This flag can be used for type testing. * * @type {boolean} * @readonly * @default true */ this.isLineGeometry = true; this.type = 'LineGeometry'; } /** * Sets the given line positions for this geometry. * * @param {Float32Array|Array<number>} array - The position data to set. * @return {LineGeometry} A reference to this geometry. */ setPositions( array ) { // converts [ x1, y1, z1, x2, y2, z2, ... ] to pairs format const length = array.length - 3; const points = new Float32Array( 2 * length ); for ( let i = 0; i < length; i += 3 ) { points[ 2 * i ] = array[ i ]; points[ 2 * i + 1 ] = array[ i + 1 ]; points[ 2 * i + 2 ] = array[ i + 2 ]; points[ 2 * i + 3 ] = array[ i + 3 ]; points[ 2 * i + 4 ] = array[ i + 4 ]; points[ 2 * i + 5 ] = array[ i + 5 ]; } super.setPositions( points ); return this; } /** * Sets the given line colors for this geometry. * * @param {Float32Array|Array<number>} array - The position data to set. * @return {LineGeometry} A reference to this geometry. */ setColors( array ) { // converts [ r1, g1, b1, r2, g2, b2, ... ] to pairs format const length = array.length - 3; const colors = new Float32Array( 2 * length ); for ( let i = 0; i < length; i += 3 ) { colors[ 2 * i ] = array[ i ]; colors[ 2 * i + 1 ] = array[ i + 1 ]; colors[ 2 * i + 2 ] = array[ i + 2 ]; colors[ 2 * i + 3 ] = array[ i + 3 ]; colors[ 2 * i + 4 ] = array[ i + 4 ]; colors[ 2 * i + 5 ] = array[ i + 5 ]; } super.setColors( colors ); return this; } /** * Setups this line segments geometry from the given sequence of points. * * @param {Array<Vector3|Vector2>} points - An array of points in 2D or 3D space. * @return {LineGeometry} A reference to this geometry. */ setFromPoints( points ) { // converts a vector3 or vector2 array to pairs format const length = points.length - 1; const positions = new Float32Array( 6 * length ); for ( let i = 0; i < length; i ++ ) { positions[ 6 * i ] = points[ i ].x; positions[ 6 * i + 1 ] = points[ i ].y; positions[ 6 * i + 2 ] = points[ i ].z || 0; positions[ 6 * i + 3 ] = points[ i + 1 ].x; positions[ 6 * i + 4 ] = points[ i + 1 ].y; positions[ 6 * i + 5 ] = points[ i + 1 ].z || 0; } super.setPositions( positions ); return this; } /** * Setups this line segments geometry from the given line. * * @param {Line} line - The line that should be used as a data source for this geometry. * @return {LineGeometry} A reference to this geometry. */ fromLine( line ) { const geometry = line.geometry; this.setPositions( geometry.attributes.position.array ); // assumes non-indexed // set colors, maybe return this; } } export { LineGeometry };