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three

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JavaScript 3D library

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import { Controls, MOUSE, Quaternion, Spherical, TOUCH, Vector2, Vector3, Plane, Ray, MathUtils } from 'three'; /** * Fires when the camera has been transformed by the controls. * * @event OrbitControls#change * @type {Object} */ const _changeEvent = { type: 'change' }; /** * Fires when an interaction was initiated. * * @event OrbitControls#start * @type {Object} */ const _startEvent = { type: 'start' }; /** * Fires when an interaction has finished. * * @event OrbitControls#end * @type {Object} */ const _endEvent = { type: 'end' }; const _ray = new Ray(); const _plane = new Plane(); const _TILT_LIMIT = Math.cos( 70 * MathUtils.DEG2RAD ); const _v = new Vector3(); const _twoPI = 2 * Math.PI; const _STATE = { NONE: - 1, ROTATE: 0, DOLLY: 1, PAN: 2, TOUCH_ROTATE: 3, TOUCH_PAN: 4, TOUCH_DOLLY_PAN: 5, TOUCH_DOLLY_ROTATE: 6 }; const _EPS = 0.000001; /** * Orbit controls allow the camera to orbit around a target. * * OrbitControls performs orbiting, dollying (zooming), and panning. Unlike {@link TrackballControls}, * it maintains the "up" direction `object.up` (+Y by default). * * - Orbit: Left mouse / touch: one-finger move. * - Zoom: Middle mouse, or mousewheel / touch: two-finger spread or squish. * - Pan: Right mouse, or left mouse + ctrl/meta/shiftKey, or arrow keys / touch: two-finger move. * * ```js * const controls = new OrbitControls( camera, renderer.domElement ); * * // controls.update() must be called after any manual changes to the camera's transform * camera.position.set( 0, 20, 100 ); * controls.update(); * * function animate() { * * // required if controls.enableDamping or controls.autoRotate are set to true * controls.update(); * * renderer.render( scene, camera ); * * } * ``` * * @augments Controls * @three_import import { OrbitControls } from 'three/addons/controls/OrbitControls.js'; */ class OrbitControls extends Controls { /** * Constructs a new controls instance. * * @param {Object3D} object - The object that is managed by the controls. * @param {?HTMLDOMElement} domElement - The HTML element used for event listeners. */ constructor( object, domElement = null ) { super( object, domElement ); this.state = _STATE.NONE; /** * The focus point of the controls, the `object` orbits around this. * It can be updated manually at any point to change the focus of the controls. * * @type {Vector3} */ this.target = new Vector3(); /** * The focus point of the `minTargetRadius` and `maxTargetRadius` limits. * It can be updated manually at any point to change the center of interest * for the `target`. * * @type {Vector3} */ this.cursor = new Vector3(); /** * How far you can dolly in (perspective camera only). * * @type {number} * @default 0 */ this.minDistance = 0; /** * How far you can dolly out (perspective camera only). * * @type {number} * @default Infinity */ this.maxDistance = Infinity; /** * How far you can zoom in (orthographic camera only). * * @type {number} * @default 0 */ this.minZoom = 0; /** * How far you can zoom out (orthographic camera only). * * @type {number} * @default Infinity */ this.maxZoom = Infinity; /** * How close you can get the target to the 3D `cursor`. * * @type {number} * @default 0 */ this.minTargetRadius = 0; /** * How far you can move the target from the 3D `cursor`. * * @type {number} * @default Infinity */ this.maxTargetRadius = Infinity; /** * How far you can orbit vertically, lower limit. Range is `[0, Math.PI]` radians. * * @type {number} * @default 0 */ this.minPolarAngle = 0; /** * How far you can orbit vertically, upper limit. Range is `[0, Math.PI]` radians. * * @type {number} * @default Math.PI */ this.maxPolarAngle = Math.PI; /** * How far you can orbit horizontally, lower limit. If set, the interval `[ min, max ]` * must be a sub-interval of `[ - 2 PI, 2 PI ]`, with `( max - min < 2 PI )`. * * @type {number} * @default -Infinity */ this.minAzimuthAngle = - Infinity; /** * How far you can orbit horizontally, upper limit. If set, the interval `[ min, max ]` * must be a sub-interval of `[ - 2 PI, 2 PI ]`, with `( max - min < 2 PI )`. * * @type {number} * @default -Infinity */ this.maxAzimuthAngle = Infinity; /** * Set to `true` to enable damping (inertia), which can be used to give a sense of weight * to the controls. Note that if this is enabled, you must call `update()` in your animation * loop. * * @type {boolean} * @default false */ this.enableDamping = false; /** * The damping inertia used if `enableDamping` is set to `true`. * * Note that for this to work, you must call `update()` in your animation loop. * * @type {number} * @default 0.05 */ this.dampingFactor = 0.05; /** * Enable or disable zooming (dollying) of the camera. * * @type {boolean} * @default true */ this.enableZoom = true; /** * Speed of zooming / dollying. * * @type {number} * @default 1 */ this.zoomSpeed = 1.0; /** * Enable or disable horizontal and vertical rotation of the camera. * * Note that it is possible to disable a single axis by setting the min and max of the * `minPolarAngle` or `minAzimuthAngle` to the same value, which will cause the vertical * or horizontal rotation to be fixed at that value. * * @type {boolean} * @default true */ this.enableRotate = true; /** * Speed of rotation. * * @type {number} * @default 1 */ this.rotateSpeed = 1.0; /** * How fast to rotate the camera when the keyboard is used. * * @type {number} * @default 1 */ this.keyRotateSpeed = 1.0; /** * Enable or disable camera panning. * * @type {boolean} * @default true */ this.enablePan = true; /** * Speed of panning. * * @type {number} * @default 1 */ this.panSpeed = 1.0; /** * Defines how the camera's position is translated when panning. If `true`, the camera pans * in screen space. Otherwise, the camera pans in the plane orthogonal to the camera's up * direction. * * @type {boolean} * @default true */ this.screenSpacePanning = true; /** * How fast to pan the camera when the keyboard is used in * pixels per keypress. * * @type {number} * @default 7 */ this.keyPanSpeed = 7.0; /** * Setting this property to `true` allows to zoom to the cursor's position. * * @type {boolean} * @default false */ this.zoomToCursor = false; /** * Set to true to automatically rotate around the target * * Note that if this is enabled, you must call `update()` in your animation loop. * If you want the auto-rotate speed to be independent of the frame rate (the refresh * rate of the display), you must pass the time `deltaTime`, in seconds, to `update()`. * * @type {boolean} * @default false */ this.autoRotate = false; /** * How fast to rotate around the target if `autoRotate` is `true`. The default equates to 30 seconds * per orbit at 60fps. * * Note that if `autoRotate` is enabled, you must call `update()` in your animation loop. * * @type {number} * @default 2 */ this.autoRotateSpeed = 2.0; /** * This object contains references to the keycodes for controlling camera panning. * * ```js * controls.keys = { * LEFT: 'ArrowLeft', //left arrow * UP: 'ArrowUp', // up arrow * RIGHT: 'ArrowRight', // right arrow * BOTTOM: 'ArrowDown' // down arrow * } * ``` * @type {Object} */ this.keys = { LEFT: 'ArrowLeft', UP: 'ArrowUp', RIGHT: 'ArrowRight', BOTTOM: 'ArrowDown' }; /** * This object contains references to the mouse actions used by the controls. * * ```js * controls.mouseButtons = { * LEFT: THREE.MOUSE.ROTATE, * MIDDLE: THREE.MOUSE.DOLLY, * RIGHT: THREE.MOUSE.PAN * } * ``` * @type {Object} */ this.mouseButtons = { LEFT: MOUSE.ROTATE, MIDDLE: MOUSE.DOLLY, RIGHT: MOUSE.PAN }; /** * This object contains references to the touch actions used by the controls. * * ```js * controls.mouseButtons = { * ONE: THREE.TOUCH.ROTATE, * TWO: THREE.TOUCH.DOLLY_PAN * } * ``` * @type {Object} */ this.touches = { ONE: TOUCH.ROTATE, TWO: TOUCH.DOLLY_PAN }; /** * Used internally by `saveState()` and `reset()`. * * @type {Vector3} */ this.target0 = this.target.clone(); /** * Used internally by `saveState()` and `reset()`. * * @type {Vector3} */ this.position0 = this.object.position.clone(); /** * Used internally by `saveState()` and `reset()`. * * @type {number} */ this.zoom0 = this.object.zoom; // the target DOM element for key events this._domElementKeyEvents = null; // internals this._lastPosition = new Vector3(); this._lastQuaternion = new Quaternion(); this._lastTargetPosition = new Vector3(); // so camera.up is the orbit axis this._quat = new Quaternion().setFromUnitVectors( object.up, new Vector3( 0, 1, 0 ) ); this._quatInverse = this._quat.clone().invert(); // current position in spherical coordinates this._spherical = new Spherical(); this._sphericalDelta = new Spherical(); this._scale = 1; this._panOffset = new Vector3(); this._rotateStart = new Vector2(); this._rotateEnd = new Vector2(); this._rotateDelta = new Vector2(); this._panStart = new Vector2(); this._panEnd = new Vector2(); this._panDelta = new Vector2(); this._dollyStart = new Vector2(); this._dollyEnd = new Vector2(); this._dollyDelta = new Vector2(); this._dollyDirection = new Vector3(); this._mouse = new Vector2(); this._performCursorZoom = false; this._pointers = []; this._pointerPositions = {}; this._controlActive = false; // event listeners this._onPointerMove = onPointerMove.bind( this ); this._onPointerDown = onPointerDown.bind( this ); this._onPointerUp = onPointerUp.bind( this ); this._onContextMenu = onContextMenu.bind( this ); this._onMouseWheel = onMouseWheel.bind( this ); this._onKeyDown = onKeyDown.bind( this ); this._onTouchStart = onTouchStart.bind( this ); this._onTouchMove = onTouchMove.bind( this ); this._onMouseDown = onMouseDown.bind( this ); this._onMouseMove = onMouseMove.bind( this ); this._interceptControlDown = interceptControlDown.bind( this ); this._interceptControlUp = interceptControlUp.bind( this ); // if ( this.domElement !== null ) { this.connect( this.domElement ); } this.update(); } connect( element ) { super.connect( element ); this.domElement.addEventListener( 'pointerdown', this._onPointerDown ); this.domElement.addEventListener( 'pointercancel', this._onPointerUp ); this.domElement.addEventListener( 'contextmenu', this._onContextMenu ); this.domElement.addEventListener( 'wheel', this._onMouseWheel, { passive: false } ); const document = this.domElement.getRootNode(); // offscreen canvas compatibility document.addEventListener( 'keydown', this._interceptControlDown, { passive: true, capture: true } ); this.domElement.style.touchAction = 'none'; // disable touch scroll } disconnect() { this.domElement.removeEventListener( 'pointerdown', this._onPointerDown ); this.domElement.removeEventListener( 'pointermove', this._onPointerMove ); this.domElement.removeEventListener( 'pointerup', this._onPointerUp ); this.domElement.removeEventListener( 'pointercancel', this._onPointerUp ); this.domElement.removeEventListener( 'wheel', this._onMouseWheel ); this.domElement.removeEventListener( 'contextmenu', this._onContextMenu ); this.stopListenToKeyEvents(); const document = this.domElement.getRootNode(); // offscreen canvas compatibility document.removeEventListener( 'keydown', this._interceptControlDown, { capture: true } ); this.domElement.style.touchAction = 'auto'; } dispose() { this.disconnect(); } /** * Get the current vertical rotation, in radians. * * @return {number} The current vertical rotation, in radians. */ getPolarAngle() { return this._spherical.phi; } /** * Get the current horizontal rotation, in radians. * * @return {number} The current horizontal rotation, in radians. */ getAzimuthalAngle() { return this._spherical.theta; } /** * Returns the distance from the camera to the target. * * @return {number} The distance from the camera to the target. */ getDistance() { return this.object.position.distanceTo( this.target ); } /** * Adds key event listeners to the given DOM element. * `window` is a recommended argument for using this method. * * @param {HTMLDOMElement} domElement - The DOM element */ listenToKeyEvents( domElement ) { domElement.addEventListener( 'keydown', this._onKeyDown ); this._domElementKeyEvents = domElement; } /** * Removes the key event listener previously defined with `listenToKeyEvents()`. */ stopListenToKeyEvents() { if ( this._domElementKeyEvents !== null ) { this._domElementKeyEvents.removeEventListener( 'keydown', this._onKeyDown ); this._domElementKeyEvents = null; } } /** * Save the current state of the controls. This can later be recovered with `reset()`. */ saveState() { this.target0.copy( this.target ); this.position0.copy( this.object.position ); this.zoom0 = this.object.zoom; } /** * Reset the controls to their state from either the last time the `saveState()` * was called, or the initial state. */ reset() { this.target.copy( this.target0 ); this.object.position.copy( this.position0 ); this.object.zoom = this.zoom0; this.object.updateProjectionMatrix(); this.dispatchEvent( _changeEvent ); this.update(); this.state = _STATE.NONE; } update( deltaTime = null ) { const position = this.object.position; _v.copy( position ).sub( this.target ); // rotate offset to "y-axis-is-up" space _v.applyQuaternion( this._quat ); // angle from z-axis around y-axis this._spherical.setFromVector3( _v ); if ( this.autoRotate && this.state === _STATE.NONE ) { this._rotateLeft( this._getAutoRotationAngle( deltaTime ) ); } if ( this.enableDamping ) { this._spherical.theta += this._sphericalDelta.theta * this.dampingFactor; this._spherical.phi += this._sphericalDelta.phi * this.dampingFactor; } else { this._spherical.theta += this._sphericalDelta.theta; this._spherical.phi += this._sphericalDelta.phi; } // restrict theta to be between desired limits let min = this.minAzimuthAngle; let max = this.maxAzimuthAngle; if ( isFinite( min ) && isFinite( max ) ) { if ( min < - Math.PI ) min += _twoPI; else if ( min > Math.PI ) min -= _twoPI; if ( max < - Math.PI ) max += _twoPI; else if ( max > Math.PI ) max -= _twoPI; if ( min <= max ) { this._spherical.theta = Math.max( min, Math.min( max, this._spherical.theta ) ); } else { this._spherical.theta = ( this._spherical.theta > ( min + max ) / 2 ) ? Math.max( min, this._spherical.theta ) : Math.min( max, this._spherical.theta ); } } // restrict phi to be between desired limits this._spherical.phi = Math.max( this.minPolarAngle, Math.min( this.maxPolarAngle, this._spherical.phi ) ); this._spherical.makeSafe(); // move target to panned location if ( this.enableDamping === true ) { this.target.addScaledVector( this._panOffset, this.dampingFactor ); } else { this.target.add( this._panOffset ); } // Limit the target distance from the cursor to create a sphere around the center of interest this.target.sub( this.cursor ); this.target.clampLength( this.minTargetRadius, this.maxTargetRadius ); this.target.add( this.cursor ); let zoomChanged = false; // adjust the camera position based on zoom only if we're not zooming to the cursor or if it's an ortho camera // we adjust zoom later in these cases if ( this.zoomToCursor && this._performCursorZoom || this.object.isOrthographicCamera ) { this._spherical.radius = this._clampDistance( this._spherical.radius ); } else { const prevRadius = this._spherical.radius; this._spherical.radius = this._clampDistance( this._spherical.radius * this._scale ); zoomChanged = prevRadius != this._spherical.radius; } _v.setFromSpherical( this._spherical ); // rotate offset back to "camera-up-vector-is-up" space _v.applyQuaternion( this._quatInverse ); position.copy( this.target ).add( _v ); this.object.lookAt( this.target ); if ( this.enableDamping === true ) { this._sphericalDelta.theta *= ( 1 - this.dampingFactor ); this._sphericalDelta.phi *= ( 1 - this.dampingFactor ); this._panOffset.multiplyScalar( 1 - this.dampingFactor ); } else { this._sphericalDelta.set( 0, 0, 0 ); this._panOffset.set( 0, 0, 0 ); } // adjust camera position if ( this.zoomToCursor && this._performCursorZoom ) { let newRadius = null; if ( this.object.isPerspectiveCamera ) { // move the camera down the pointer ray // this method avoids floating point error const prevRadius = _v.length(); newRadius = this._clampDistance( prevRadius * this._scale ); const radiusDelta = prevRadius - newRadius; this.object.position.addScaledVector( this._dollyDirection, radiusDelta ); this.object.updateMatrixWorld(); zoomChanged = !! radiusDelta; } else if ( this.object.isOrthographicCamera ) { // adjust the ortho camera position based on zoom changes const mouseBefore = new Vector3( this._mouse.x, this._mouse.y, 0 ); mouseBefore.unproject( this.object ); const prevZoom = this.object.zoom; this.object.zoom = Math.max( this.minZoom, Math.min( this.maxZoom, this.object.zoom / this._scale ) ); this.object.updateProjectionMatrix(); zoomChanged = prevZoom !== this.object.zoom; const mouseAfter = new Vector3( this._mouse.x, this._mouse.y, 0 ); mouseAfter.unproject( this.object ); this.object.position.sub( mouseAfter ).add( mouseBefore ); this.object.updateMatrixWorld(); newRadius = _v.length(); } else { console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - zoom to cursor disabled.' ); this.zoomToCursor = false; } // handle the placement of the target if ( newRadius !== null ) { if ( this.screenSpacePanning ) { // position the orbit target in front of the new camera position this.target.set( 0, 0, - 1 ) .transformDirection( this.object.matrix ) .multiplyScalar( newRadius ) .add( this.object.position ); } else { // get the ray and translation plane to compute target _ray.origin.copy( this.object.position ); _ray.direction.set( 0, 0, - 1 ).transformDirection( this.object.matrix ); // if the camera is 20 degrees above the horizon then don't adjust the focus target to avoid // extremely large values if ( Math.abs( this.object.up.dot( _ray.direction ) ) < _TILT_LIMIT ) { this.object.lookAt( this.target ); } else { _plane.setFromNormalAndCoplanarPoint( this.object.up, this.target ); _ray.intersectPlane( _plane, this.target ); } } } } else if ( this.object.isOrthographicCamera ) { const prevZoom = this.object.zoom; this.object.zoom = Math.max( this.minZoom, Math.min( this.maxZoom, this.object.zoom / this._scale ) ); if ( prevZoom !== this.object.zoom ) { this.object.updateProjectionMatrix(); zoomChanged = true; } } this._scale = 1; this._performCursorZoom = false; // update condition is: // min(camera displacement, camera rotation in radians)^2 > EPS // using small-angle approximation cos(x/2) = 1 - x^2 / 8 if ( zoomChanged || this._lastPosition.distanceToSquared( this.object.position ) > _EPS || 8 * ( 1 - this._lastQuaternion.dot( this.object.quaternion ) ) > _EPS || this._lastTargetPosition.distanceToSquared( this.target ) > _EPS ) { this.dispatchEvent( _changeEvent ); this._lastPosition.copy( this.object.position ); this._lastQuaternion.copy( this.object.quaternion ); this._lastTargetPosition.copy( this.target ); return true; } return false; } _getAutoRotationAngle( deltaTime ) { if ( deltaTime !== null ) { return ( _twoPI / 60 * this.autoRotateSpeed ) * deltaTime; } else { return _twoPI / 60 / 60 * this.autoRotateSpeed; } } _getZoomScale( delta ) { const normalizedDelta = Math.abs( delta * 0.01 ); return Math.pow( 0.95, this.zoomSpeed * normalizedDelta ); } _rotateLeft( angle ) { this._sphericalDelta.theta -= angle; } _rotateUp( angle ) { this._sphericalDelta.phi -= angle; } _panLeft( distance, objectMatrix ) { _v.setFromMatrixColumn( objectMatrix, 0 ); // get X column of objectMatrix _v.multiplyScalar( - distance ); this._panOffset.add( _v ); } _panUp( distance, objectMatrix ) { if ( this.screenSpacePanning === true ) { _v.setFromMatrixColumn( objectMatrix, 1 ); } else { _v.setFromMatrixColumn( objectMatrix, 0 ); _v.crossVectors( this.object.up, _v ); } _v.multiplyScalar( distance ); this._panOffset.add( _v ); } // deltaX and deltaY are in pixels; right and down are positive _pan( deltaX, deltaY ) { const element = this.domElement; if ( this.object.isPerspectiveCamera ) { // perspective const position = this.object.position; _v.copy( position ).sub( this.target ); let targetDistance = _v.length(); // half of the fov is center to top of screen targetDistance *= Math.tan( ( this.object.fov / 2 ) * Math.PI / 180.0 ); // we use only clientHeight here so aspect ratio does not distort speed this._panLeft( 2 * deltaX * targetDistance / element.clientHeight, this.object.matrix ); this._panUp( 2 * deltaY * targetDistance / element.clientHeight, this.object.matrix ); } else if ( this.object.isOrthographicCamera ) { // orthographic this._panLeft( deltaX * ( this.object.right - this.object.left ) / this.object.zoom / element.clientWidth, this.object.matrix ); this._panUp( deltaY * ( this.object.top - this.object.bottom ) / this.object.zoom / element.clientHeight, this.object.matrix ); } else { // camera neither orthographic nor perspective console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - pan disabled.' ); this.enablePan = false; } } _dollyOut( dollyScale ) { if ( this.object.isPerspectiveCamera || this.object.isOrthographicCamera ) { this._scale /= dollyScale; } else { console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled.' ); this.enableZoom = false; } } _dollyIn( dollyScale ) { if ( this.object.isPerspectiveCamera || this.object.isOrthographicCamera ) { this._scale *= dollyScale; } else { console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled.' ); this.enableZoom = false; } } _updateZoomParameters( x, y ) { if ( ! this.zoomToCursor ) { return; } this._performCursorZoom = true; const rect = this.domElement.getBoundingClientRect(); const dx = x - rect.left; const dy = y - rect.top; const w = rect.width; const h = rect.height; this._mouse.x = ( dx / w ) * 2 - 1; this._mouse.y = - ( dy / h ) * 2 + 1; this._dollyDirection.set( this._mouse.x, this._mouse.y, 1 ).unproject( this.object ).sub( this.object.position ).normalize(); } _clampDistance( dist ) { return Math.max( this.minDistance, Math.min( this.maxDistance, dist ) ); } // // event callbacks - update the object state // _handleMouseDownRotate( event ) { this._rotateStart.set( event.clientX, event.clientY ); } _handleMouseDownDolly( event ) { this._updateZoomParameters( event.clientX, event.clientX ); this._dollyStart.set( event.clientX, event.clientY ); } _handleMouseDownPan( event ) { this._panStart.set( event.clientX, event.clientY ); } _handleMouseMoveRotate( event ) { this._rotateEnd.set( event.clientX, event.clientY ); this._rotateDelta.subVectors( this._rotateEnd, this._rotateStart ).multiplyScalar( this.rotateSpeed ); const element = this.domElement; this._rotateLeft( _twoPI * this._rotateDelta.x / element.clientHeight ); // yes, height this._rotateUp( _twoPI * this._rotateDelta.y / element.clientHeight ); this._rotateStart.copy( this._rotateEnd ); this.update(); } _handleMouseMoveDolly( event ) { this._dollyEnd.set( event.clientX, event.clientY ); this._dollyDelta.subVectors( this._dollyEnd, this._dollyStart ); if ( this._dollyDelta.y > 0 ) { this._dollyOut( this._getZoomScale( this._dollyDelta.y ) ); } else if ( this._dollyDelta.y < 0 ) { this._dollyIn( this._getZoomScale( this._dollyDelta.y ) ); } this._dollyStart.copy( this._dollyEnd ); this.update(); } _handleMouseMovePan( event ) { this._panEnd.set( event.clientX, event.clientY ); this._panDelta.subVectors( this._panEnd, this._panStart ).multiplyScalar( this.panSpeed ); this._pan( this._panDelta.x, this._panDelta.y ); this._panStart.copy( this._panEnd ); this.update(); } _handleMouseWheel( event ) { this._updateZoomParameters( event.clientX, event.clientY ); if ( event.deltaY < 0 ) { this._dollyIn( this._getZoomScale( event.deltaY ) ); } else if ( event.deltaY > 0 ) { this._dollyOut( this._getZoomScale( event.deltaY ) ); } this.update(); } _handleKeyDown( event ) { let needsUpdate = false; switch ( event.code ) { case this.keys.UP: if ( event.ctrlKey || event.metaKey || event.shiftKey ) { if ( this.enableRotate ) { this._rotateUp( _twoPI * this.keyRotateSpeed / this.domElement.clientHeight ); } } else { if ( this.enablePan ) { this._pan( 0, this.keyPanSpeed ); } } needsUpdate = true; break; case this.keys.BOTTOM: if ( event.ctrlKey || event.metaKey || event.shiftKey ) { if ( this.enableRotate ) { this._rotateUp( - _twoPI * this.keyRotateSpeed / this.domElement.clientHeight ); } } else { if ( this.enablePan ) { this._pan( 0, - this.keyPanSpeed ); } } needsUpdate = true; break; case this.keys.LEFT: if ( event.ctrlKey || event.metaKey || event.shiftKey ) { if ( this.enableRotate ) { this._rotateLeft( _twoPI * this.keyRotateSpeed / this.domElement.clientHeight ); } } else { if ( this.enablePan ) { this._pan( this.keyPanSpeed, 0 ); } } needsUpdate = true; break; case this.keys.RIGHT: if ( event.ctrlKey || event.metaKey || event.shiftKey ) { if ( this.enableRotate ) { this._rotateLeft( - _twoPI * this.keyRotateSpeed / this.domElement.clientHeight ); } } else { if ( this.enablePan ) { this._pan( - this.keyPanSpeed, 0 ); } } needsUpdate = true; break; } if ( needsUpdate ) { // prevent the browser from scrolling on cursor keys event.preventDefault(); this.update(); } } _handleTouchStartRotate( event ) { if ( this._pointers.length === 1 ) { this._rotateStart.set( event.pageX, event.pageY ); } else { const position = this._getSecondPointerPosition( event ); const x = 0.5 * ( event.pageX + position.x ); const y = 0.5 * ( event.pageY + position.y ); this._rotateStart.set( x, y ); } } _handleTouchStartPan( event ) { if ( this._pointers.length === 1 ) { this._panStart.set( event.pageX, event.pageY ); } else { const position = this._getSecondPointerPosition( event ); const x = 0.5 * ( event.pageX + position.x ); const y = 0.5 * ( event.pageY + position.y ); this._panStart.set( x, y ); } } _handleTouchStartDolly( event ) { const position = this._getSecondPointerPosition( event ); const dx = event.pageX - position.x; const dy = event.pageY - position.y; const distance = Math.sqrt( dx * dx + dy * dy ); this._dollyStart.set( 0, distance ); } _handleTouchStartDollyPan( event ) { if ( this.enableZoom ) this._handleTouchStartDolly( event ); if ( this.enablePan ) this._handleTouchStartPan( event ); } _handleTouchStartDollyRotate( event ) { if ( this.enableZoom ) this._handleTouchStartDolly( event ); if ( this.enableRotate ) this._handleTouchStartRotate( event ); } _handleTouchMoveRotate( event ) { if ( this._pointers.length == 1 ) { this._rotateEnd.set( event.pageX, event.pageY ); } else { const position = this._getSecondPointerPosition( event ); const x = 0.5 * ( event.pageX + position.x ); const y = 0.5 * ( event.pageY + position.y ); this._rotateEnd.set( x, y ); } this._rotateDelta.subVectors( this._rotateEnd, this._rotateStart ).multiplyScalar( this.rotateSpeed ); const element = this.domElement; this._rotateLeft( _twoPI * this._rotateDelta.x / element.clientHeight ); // yes, height this._rotateUp( _twoPI * this._rotateDelta.y / element.clientHeight ); this._rotateStart.copy( this._rotateEnd ); } _handleTouchMovePan( event ) { if ( this._pointers.length === 1 ) { this._panEnd.set( event.pageX, event.pageY ); } else { const position = this._getSecondPointerPosition( event ); const x = 0.5 * ( event.pageX + position.x ); const y = 0.5 * ( event.pageY + position.y ); this._panEnd.set( x, y ); } this._panDelta.subVectors( this._panEnd, this._panStart ).multiplyScalar( this.panSpeed ); this._pan( this._panDelta.x, this._panDelta.y ); this._panStart.copy( this._panEnd ); } _handleTouchMoveDolly( event ) { const position = this._getSecondPointerPosition( event ); const dx = event.pageX - position.x; const dy = event.pageY - position.y; const distance = Math.sqrt( dx * dx + dy * dy ); this._dollyEnd.set( 0, distance ); this._dollyDelta.set( 0, Math.pow( this._dollyEnd.y / this._dollyStart.y, this.zoomSpeed ) ); this._dollyOut( this._dollyDelta.y ); this._dollyStart.copy( this._dollyEnd ); const centerX = ( event.pageX + position.x ) * 0.5; const centerY = ( event.pageY + position.y ) * 0.5; this._updateZoomParameters( centerX, centerY ); } _handleTouchMoveDollyPan( event ) { if ( this.enableZoom ) this._handleTouchMoveDolly( event ); if ( this.enablePan ) this._handleTouchMovePan( event ); } _handleTouchMoveDollyRotate( event ) { if ( this.enableZoom ) this._handleTouchMoveDolly( event ); if ( this.enableRotate ) this._handleTouchMoveRotate( event ); } // pointers _addPointer( event ) { this._pointers.push( event.pointerId ); } _removePointer( event ) { delete this._pointerPositions[ event.pointerId ]; for ( let i = 0; i < this._pointers.length; i ++ ) { if ( this._pointers[ i ] == event.pointerId ) { this._pointers.splice( i, 1 ); return; } } } _isTrackingPointer( event ) { for ( let i = 0; i < this._pointers.length; i ++ ) { if ( this._pointers[ i ] == event.pointerId ) return true; } return false; } _trackPointer( event ) { let position = this._pointerPositions[ event.pointerId ]; if ( position === undefined ) { position = new Vector2(); this._pointerPositions[ event.pointerId ] = position; } position.set( event.pageX, event.pageY ); } _getSecondPointerPosition( event ) { const pointerId = ( event.pointerId === this._pointers[ 0 ] ) ? this._pointers[ 1 ] : this._pointers[ 0 ]; return this._pointerPositions[ pointerId ]; } // _customWheelEvent( event ) { const mode = event.deltaMode; // minimal wheel event altered to meet delta-zoom demand const newEvent = { clientX: event.clientX, clientY: event.clientY, deltaY: event.deltaY, }; switch ( mode ) { case 1: // LINE_MODE newEvent.deltaY *= 16; break; case 2: // PAGE_MODE newEvent.deltaY *= 100; break; } // detect if event was triggered by pinching if ( event.ctrlKey && ! this._controlActive ) { newEvent.deltaY *= 10; } return newEvent; } } function onPointerDown( event ) { if ( this.enabled === false ) return; if ( this._pointers.length === 0 ) { this.domElement.setPointerCapture( event.pointerId ); this.domElement.addEventListener( 'pointermove', this._onPointerMove ); this.domElement.addEventListener( 'pointerup', this._onPointerUp ); } // if ( this._isTrackingPointer( event ) ) return; // this._addPointer( event ); if ( event.pointerType === 'touch' ) { this._onTouchStart( event ); } else { this._onMouseDown( event ); } } function onPointerMove( event ) { if ( this.enabled === false ) return; if ( event.pointerType === 'touch' ) { this._onTouchMove( event ); } else { this._onMouseMove( event ); } } function onPointerUp( event ) { this._removePointer( event ); switch ( this._pointers.length ) { case 0: this.domElement.releasePointerCapture( event.pointerId ); this.domElement.removeEventListener( 'pointermove', this._onPointerMove ); this.domElement.removeEventListener( 'pointerup', this._onPointerUp ); this.dispatchEvent( _endEvent ); this.state = _STATE.NONE; break; case 1: const pointerId = this._pointers[ 0 ]; const position = this._pointerPositions[ pointerId ]; // minimal placeholder event - allows state correction on pointer-up this._onTouchStart( { pointerId: pointerId, pageX: position.x, pageY: position.y } ); break; } } function onMouseDown( event ) { let mouseAction; switch ( event.button ) { case 0: mouseAction = this.mouseButtons.LEFT; break; case 1: mouseAction = this.mouseButtons.MIDDLE; break; case 2: mouseAction = this.mouseButtons.RIGHT; break; default: mouseAction = - 1; } switch ( mouseAction ) { case MOUSE.DOLLY: if ( this.enableZoom === false ) return; this._handleMouseDownDolly( event ); this.state = _STATE.DOLLY; break; case MOUSE.ROTATE: if ( event.ctrlKey || event.metaKey || event.shiftKey ) { if ( this.enablePan === false ) return; this._handleMouseDownPan( event ); this.state = _STATE.PAN; } else { if ( this.enableRotate === false ) return; this._handleMouseDownRotate( event ); this.state = _STATE.ROTATE; } break; case MOUSE.PAN: if ( event.ctrlKey || event.metaKey || event.shiftKey ) { if ( this.enableRotate === false ) return; this._handleMouseDownRotate( event ); this.state = _STATE.ROTATE; } else { if ( this.enablePan === false ) return; this._handleMouseDownPan( event ); this.state = _STATE.PAN; } break; default: this.state = _STATE.NONE; } if ( this.state !== _STATE.NONE ) { this.dispatchEvent( _startEvent ); } } function onMouseMove( event ) { switch ( this.state ) { case _STATE.ROTATE: if ( this.enableRotate === false ) return; this._handleMouseMoveRotate( event ); break; case _STATE.DOLLY: if ( this.enableZoom === false ) return; this._handleMouseMoveDolly( event ); break; case _STATE.PAN: if ( this.enablePan === false ) return; this._handleMouseMovePan( event ); break; } } function onMouseWheel( event ) { if ( this.enabled === false || this.enableZoom === false || this.state !== _STATE.NONE ) return; event.preventDefault(); this.dispatchEvent( _startEvent ); this._handleMouseWheel( this._customWheelEvent( event ) ); this.dispatchEvent( _endEvent ); } function onKeyDown( event ) { if ( this.enabled === false ) return; this._handleKeyDown( event ); } function onTouchStart( event ) { this._trackPointer( event ); switch ( this._pointers.length ) { case 1: switch ( this.touches.ONE ) { case TOUCH.ROTATE: if ( this.enableRotate === false ) return; this._handleTouchStartRotate( event ); this.state = _STATE.TOUCH_ROTATE; break; case TOUCH.PAN: if ( this.enablePan === false ) return; this._handleTouchStartPan( event ); this.state = _STATE.TOUCH_PAN; break; default: this.state = _STATE.NONE; } break; case 2: switch ( this.touches.TWO ) { case TOUCH.DOLLY_PAN: if ( this.enableZoom === false && this.enablePan === false ) return; this._handleTouchStartDollyPan( event ); this.state = _STATE.TOUCH_DOLLY_PAN; break; case TOUCH.DOLLY_ROTATE: if ( this.enableZoom === false && this.enableRotate === false ) return; this._handleTouchStartDollyRotate( event ); this.state = _STATE.TOUCH_DOLLY_ROTATE; break; default: this.state = _STATE.NONE; } break; default: this.state = _STATE.NONE; } if ( this.state !== _STATE.NONE ) { this.dispatchEvent( _startEvent ); } } function onTouchMove( event ) { this._trackPointer( event ); switch ( this.state ) { case _STATE.TOUCH_ROTATE: if ( this.enableRotate === false ) return; this._handleTouchMoveRotate( event ); this.update(); break; case _STATE.TOUCH_PAN: if ( this.enablePan === false ) return; this._handleTouchMovePan( event ); this.update(); break; case _STATE.TOUCH_DOLLY_PAN: if ( this.enableZoom === false && this.enablePan === false ) return; this._handleTouchMoveDollyPan( event ); this.update(); break; case _STATE.TOUCH_DOLLY_ROTATE: if ( this.enableZoom === false && this.enableRotate === false ) return; this._handleTouchMoveDollyRotate( event ); this.update(); break; default: this.state = _STATE.NONE; } } function onContextMenu( event ) { if ( this.enabled === false ) return; event.preventDefault(); } function interceptControlDown( event ) { if ( event.key === 'Control' ) { this._controlActive = true; const document = this.domElement.getRootNode(); // offscreen canvas compatibility document.addEventListener( 'keyup', this._interceptControlUp, { passive: true, capture: true } ); } } function interceptControlUp( event ) { if ( event.key === 'Control' ) { this._controlActive = false; const document = this.domElement.getRootNode(); // offscreen canvas compatibility document.removeEventListener( 'keyup', this._interceptControlUp, { passive: true, capture: true } ); } } export { OrbitControls };