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three

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JavaScript 3D library

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import Renderer from '../common/Renderer.js'; import WebGLBackend from '../webgl-fallback/WebGLBackend.js'; import WebGPUBackend from './WebGPUBackend.js'; import BasicNodeLibrary from './nodes/BasicNodeLibrary.js'; /** * This alternative version of {@link WebGPURenderer} only supports node materials. * So classes like `MeshBasicMaterial` are not compatible. * * @private * @augments Renderer */ class WebGPURenderer extends Renderer { /** * Constructs a new WebGPU renderer. * * @param {WebGPURenderer~Options} [parameters] - The configuration parameter. */ constructor( parameters = {} ) { let BackendClass; if ( parameters.forceWebGL ) { BackendClass = WebGLBackend; } else { BackendClass = WebGPUBackend; parameters.getFallback = () => { console.warn( 'THREE.WebGPURenderer: WebGPU is not available, running under WebGL2 backend.' ); return new WebGLBackend( parameters ); }; } const backend = new BackendClass( parameters ); super( backend, parameters ); /** * The generic default value is overwritten with the * standard node library for type mapping. Material * mapping is not supported with this version. * * @type {BasicNodeLibrary} */ this.library = new BasicNodeLibrary(); /** * This flag can be used for type testing. * * @type {boolean} * @readonly * @default true */ this.isWebGPURenderer = true; } } export default WebGPURenderer;