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three

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JavaScript 3D library

17 lines (11 loc) 641 B
export default /* glsl */` #ifdef USE_MORPHTARGETS // morphTargetBaseInfluence is set based on BufferGeometry.morphTargetsRelative value: // When morphTargetsRelative is false, this is set to 1 - sum(influences); this results in position = sum((target - base) * influence) // When morphTargetsRelative is true, this is set to 1; as a result, all morph targets are simply added to the base after weighting transformed *= morphTargetBaseInfluence; for ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) { if ( morphTargetInfluences[ i ] != 0.0 ) transformed += getMorph( gl_VertexID, i, 0 ).xyz * morphTargetInfluences[ i ]; } #endif `;