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three

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JavaScript 3D library

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import AnalyticLightNode from './AnalyticLightNode.js'; import { getDistanceAttenuation } from './LightUtils.js'; import { uniform } from '../core/UniformNode.js'; import { renderGroup } from '../core/UniformGroupNode.js'; import { pointShadow } from './PointShadowNode.js'; export const directPointLight = ( { color, lightVector, cutoffDistance, decayExponent } ) => { const lightDirection = lightVector.normalize(); const lightDistance = lightVector.length(); const attenuation = getDistanceAttenuation( { lightDistance, cutoffDistance, decayExponent } ); const lightColor = color.mul( attenuation ); return { lightDirection, lightColor }; }; /** * Module for representing point lights as nodes. * * @augments AnalyticLightNode */ class PointLightNode extends AnalyticLightNode { static get type() { return 'PointLightNode'; } /** * Constructs a new point light node. * * @param {?PointLight} [light=null] - The point light source. */ constructor( light = null ) { super( light ); /** * Uniform node representing the cutoff distance. * * @type {UniformNode<float>} */ this.cutoffDistanceNode = uniform( 0 ).setGroup( renderGroup ); /** * Uniform node representing the decay exponent. * * @type {UniformNode<float>} */ this.decayExponentNode = uniform( 2 ).setGroup( renderGroup ); } /** * Overwritten to updated point light specific uniforms. * * @param {NodeFrame} frame - A reference to the current node frame. */ update( frame ) { const { light } = this; super.update( frame ); this.cutoffDistanceNode.value = light.distance; this.decayExponentNode.value = light.decay; } /** * Overwritten to setup point light specific shadow. * * @return {PointShadowNode} */ setupShadowNode() { return pointShadow( this.light ); } setupDirect( builder ) { return directPointLight( { color: this.colorNode, lightVector: this.getLightVector( builder ), cutoffDistance: this.cutoffDistanceNode, decayExponent: this.decayExponentNode } ); } } export default PointLightNode;