three
Version:
JavaScript 3D library
64 lines (53 loc) • 1.57 kB
JavaScript
import NodeVar from './NodeVar.js';
/**
* {@link NodeBuilder} is going to create instances of this class during the build process
* of nodes. They represent the final shader varyings that are going to be generated
* by the builder. An array of node varyings is maintained in {@link NodeBuilder#varyings} for
* this purpose.
*
* @augments NodeVar
*/
class NodeVarying extends NodeVar {
/**
* Constructs a new node varying.
*
* @param {string} name - The name of the varying.
* @param {string} type - The type of the varying.
* @param {?string} interpolationType - The interpolation type of the varying.
* @param {?string} interpolationSampling - The interpolation sampling type of the varying.
*/
constructor( name, type, interpolationType = null, interpolationSampling = null ) {
super( name, type );
/**
* Whether this varying requires interpolation or not. This property can be used
* to check if the varying can be optimized for a variable.
*
* @type {boolean}
* @default false
*/
this.needsInterpolation = false;
/**
* This flag can be used for type testing.
*
* @type {boolean}
* @readonly
* @default true
*/
this.isNodeVarying = true;
/**
* The interpolation type of the varying data.
*
* @type {?string}
* @default null
*/
this.interpolationType = interpolationType;
/**
* The interpolation sampling type of varying data.
*
* @type {?string}
* @default null
*/
this.interpolationSampling = interpolationSampling;
}
}
export default NodeVarying;