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three

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JavaScript 3D library

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import UniformNode from '../core/UniformNode.js'; import { nodeObject } from '../tsl/TSLBase.js'; /** * A special type of uniform node which represents array-like data * as uniform buffers. The access usually happens via `element()` * which returns an instance of {@link ArrayElementNode}. For example: * * ```js * const bufferNode = buffer( array, 'mat4', count ); * const matrixNode = bufferNode.element( index ); // access a matrix from the buffer * ``` * In general, it is recommended to use the more managed {@link UniformArrayNode} * since it handles more input types and automatically cares about buffer paddings. * * @augments UniformNode */ class BufferNode extends UniformNode { static get type() { return 'BufferNode'; } /** * Constructs a new buffer node. * * @param {Array<number>} value - Array-like buffer data. * @param {string} bufferType - The data type of the buffer. * @param {number} [bufferCount=0] - The count of buffer elements. */ constructor( value, bufferType, bufferCount = 0 ) { super( value, bufferType ); /** * This flag can be used for type testing. * * @type {boolean} * @readonly * @default true */ this.isBufferNode = true; /** * The data type of the buffer. * * @type {string} */ this.bufferType = bufferType; /** * The uniform node that holds the value of the reference node. * * @type {number} * @default 0 */ this.bufferCount = bufferCount; } /** * The data type of the buffer elements. * * @param {NodeBuilder} builder - The current node builder. * @return {string} The element type. */ getElementType( builder ) { return this.getNodeType( builder ); } /** * Overwrites the default implementation to return a fixed value `'buffer'`. * * @param {NodeBuilder} builder - The current node builder. * @return {string} The input type. */ getInputType( /*builder*/ ) { return 'buffer'; } } export default BufferNode; /** * TSL function for creating a buffer node. * * @tsl * @function * @param {Array} value - Array-like buffer data. * @param {string} type - The data type of a buffer element. * @param {number} count - The count of buffer elements. * @returns {BufferNode} */ export const buffer = ( value, type, count ) => nodeObject( new BufferNode( value, type, count ) );