three
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JavaScript 3D library
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JavaScript
import { Interpolant } from '../Interpolant.js';
import { Quaternion } from '../Quaternion.js';
/**
* Spherical linear unit quaternion interpolant.
*
* @augments Interpolant
*/
class QuaternionLinearInterpolant extends Interpolant {
/**
* Constructs a new SLERP interpolant.
*
* @param {TypedArray} parameterPositions - The parameter positions hold the interpolation factors.
* @param {TypedArray} sampleValues - The sample values.
* @param {number} sampleSize - The sample size
* @param {TypedArray} [resultBuffer] - The result buffer.
*/
constructor( parameterPositions, sampleValues, sampleSize, resultBuffer ) {
super( parameterPositions, sampleValues, sampleSize, resultBuffer );
}
interpolate_( i1, t0, t, t1 ) {
const result = this.resultBuffer,
values = this.sampleValues,
stride = this.valueSize,
alpha = ( t - t0 ) / ( t1 - t0 );
let offset = i1 * stride;
for ( let end = offset + stride; offset !== end; offset += 4 ) {
Quaternion.slerpFlat( result, 0, values, offset - stride, values, offset, alpha );
}
return result;
}
}
export { QuaternionLinearInterpolant };