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three

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JavaScript 3D library

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import { Vector2 } from './Vector2.js'; const _vector = /*@__PURE__*/ new Vector2(); /** * Represents an axis-aligned bounding box (AABB) in 2D space. */ class Box2 { /** * Constructs a new bounding box. * * @param {Vector2} [min=(Infinity,Infinity)] - A vector representing the lower boundary of the box. * @param {Vector2} [max=(-Infinity,-Infinity)] - A vector representing the upper boundary of the box. */ constructor( min = new Vector2( + Infinity, + Infinity ), max = new Vector2( - Infinity, - Infinity ) ) { /** * This flag can be used for type testing. * * @type {boolean} * @readonly * @default true */ this.isBox2 = true; /** * The lower boundary of the box. * * @type {Vector2} */ this.min = min; /** * The upper boundary of the box. * * @type {Vector2} */ this.max = max; } /** * Sets the lower and upper boundaries of this box. * Please note that this method only copies the values from the given objects. * * @param {Vector2} min - The lower boundary of the box. * @param {Vector2} max - The upper boundary of the box. * @return {Box2} A reference to this bounding box. */ set( min, max ) { this.min.copy( min ); this.max.copy( max ); return this; } /** * Sets the upper and lower bounds of this box so it encloses the position data * in the given array. * * @param {Array<Vector2>} points - An array holding 2D position data as instances of {@link Vector2}. * @return {Box2} A reference to this bounding box. */ setFromPoints( points ) { this.makeEmpty(); for ( let i = 0, il = points.length; i < il; i ++ ) { this.expandByPoint( points[ i ] ); } return this; } /** * Centers this box on the given center vector and sets this box's width, height and * depth to the given size values. * * @param {Vector2} center - The center of the box. * @param {Vector2} size - The x and y dimensions of the box. * @return {Box2} A reference to this bounding box. */ setFromCenterAndSize( center, size ) { const halfSize = _vector.copy( size ).multiplyScalar( 0.5 ); this.min.copy( center ).sub( halfSize ); this.max.copy( center ).add( halfSize ); return this; } /** * Returns a new box with copied values from this instance. * * @return {Box2} A clone of this instance. */ clone() { return new this.constructor().copy( this ); } /** * Copies the values of the given box to this instance. * * @param {Box2} box - The box to copy. * @return {Box2} A reference to this bounding box. */ copy( box ) { this.min.copy( box.min ); this.max.copy( box.max ); return this; } /** * Makes this box empty which means in encloses a zero space in 2D. * * @return {Box2} A reference to this bounding box. */ makeEmpty() { this.min.x = this.min.y = + Infinity; this.max.x = this.max.y = - Infinity; return this; } /** * Returns true if this box includes zero points within its bounds. * Note that a box with equal lower and upper bounds still includes one * point, the one both bounds share. * * @return {boolean} Whether this box is empty or not. */ isEmpty() { // this is a more robust check for empty than ( volume <= 0 ) because volume can get positive with two negative axes return ( this.max.x < this.min.x ) || ( this.max.y < this.min.y ); } /** * Returns the center point of this box. * * @param {Vector2} target - The target vector that is used to store the method's result. * @return {Vector2} The center point. */ getCenter( target ) { return this.isEmpty() ? target.set( 0, 0 ) : target.addVectors( this.min, this.max ).multiplyScalar( 0.5 ); } /** * Returns the dimensions of this box. * * @param {Vector2} target - The target vector that is used to store the method's result. * @return {Vector2} The size. */ getSize( target ) { return this.isEmpty() ? target.set( 0, 0 ) : target.subVectors( this.max, this.min ); } /** * Expands the boundaries of this box to include the given point. * * @param {Vector2} point - The point that should be included by the bounding box. * @return {Box2} A reference to this bounding box. */ expandByPoint( point ) { this.min.min( point ); this.max.max( point ); return this; } /** * Expands this box equilaterally by the given vector. The width of this * box will be expanded by the x component of the vector in both * directions. The height of this box will be expanded by the y component of * the vector in both directions. * * @param {Vector2} vector - The vector that should expand the bounding box. * @return {Box2} A reference to this bounding box. */ expandByVector( vector ) { this.min.sub( vector ); this.max.add( vector ); return this; } /** * Expands each dimension of the box by the given scalar. If negative, the * dimensions of the box will be contracted. * * @param {number} scalar - The scalar value that should expand the bounding box. * @return {Box2} A reference to this bounding box. */ expandByScalar( scalar ) { this.min.addScalar( - scalar ); this.max.addScalar( scalar ); return this; } /** * Returns `true` if the given point lies within or on the boundaries of this box. * * @param {Vector2} point - The point to test. * @return {boolean} Whether the bounding box contains the given point or not. */ containsPoint( point ) { return point.x >= this.min.x && point.x <= this.max.x && point.y >= this.min.y && point.y <= this.max.y; } /** * Returns `true` if this bounding box includes the entirety of the given bounding box. * If this box and the given one are identical, this function also returns `true`. * * @param {Box2} box - The bounding box to test. * @return {boolean} Whether the bounding box contains the given bounding box or not. */ containsBox( box ) { return this.min.x <= box.min.x && box.max.x <= this.max.x && this.min.y <= box.min.y && box.max.y <= this.max.y; } /** * Returns a point as a proportion of this box's width and height. * * @param {Vector2} point - A point in 2D space. * @param {Vector2} target - The target vector that is used to store the method's result. * @return {Vector2} A point as a proportion of this box's width and height. */ getParameter( point, target ) { // This can potentially have a divide by zero if the box // has a size dimension of 0. return target.set( ( point.x - this.min.x ) / ( this.max.x - this.min.x ), ( point.y - this.min.y ) / ( this.max.y - this.min.y ) ); } /** * Returns `true` if the given bounding box intersects with this bounding box. * * @param {Box2} box - The bounding box to test. * @return {boolean} Whether the given bounding box intersects with this bounding box. */ intersectsBox( box ) { // using 4 splitting planes to rule out intersections return box.max.x >= this.min.x && box.min.x <= this.max.x && box.max.y >= this.min.y && box.min.y <= this.max.y; } /** * Clamps the given point within the bounds of this box. * * @param {Vector2} point - The point to clamp. * @param {Vector2} target - The target vector that is used to store the method's result. * @return {Vector2} The clamped point. */ clampPoint( point, target ) { return target.copy( point ).clamp( this.min, this.max ); } /** * Returns the euclidean distance from any edge of this box to the specified point. If * the given point lies inside of this box, the distance will be `0`. * * @param {Vector2} point - The point to compute the distance to. * @return {number} The euclidean distance. */ distanceToPoint( point ) { return this.clampPoint( point, _vector ).distanceTo( point ); } /** * Computes the intersection of this bounding box and the given one, setting the upper * bound of this box to the lesser of the two boxes' upper bounds and the * lower bound of this box to the greater of the two boxes' lower bounds. If * there's no overlap, makes this box empty. * * @param {Box2} box - The bounding box to intersect with. * @return {Box2} A reference to this bounding box. */ intersect( box ) { this.min.max( box.min ); this.max.min( box.max ); if ( this.isEmpty() ) this.makeEmpty(); return this; } /** * Computes the union of this box and another and the given one, setting the upper * bound of this box to the greater of the two boxes' upper bounds and the * lower bound of this box to the lesser of the two boxes' lower bounds. * * @param {Box2} box - The bounding box that will be unioned with this instance. * @return {Box2} A reference to this bounding box. */ union( box ) { this.min.min( box.min ); this.max.max( box.max ); return this; } /** * Adds the given offset to both the upper and lower bounds of this bounding box, * effectively moving it in 2D space. * * @param {Vector2} offset - The offset that should be used to translate the bounding box. * @return {Box2} A reference to this bounding box. */ translate( offset ) { this.min.add( offset ); this.max.add( offset ); return this; } /** * Returns `true` if this bounding box is equal with the given one. * * @param {Box2} box - The box to test for equality. * @return {boolean} Whether this bounding box is equal with the given one. */ equals( box ) { return box.min.equals( this.min ) && box.max.equals( this.max ); } } export { Box2 };