three
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JavaScript 3D library
146 lines (112 loc) • 3.65 kB
JavaScript
import { Vector3 } from '../math/Vector3.js';
import { Object3D } from '../core/Object3D.js';
import { Line } from '../objects/Line.js';
import { Float32BufferAttribute } from '../core/BufferAttribute.js';
import { BufferGeometry } from '../core/BufferGeometry.js';
import { LineBasicMaterial } from '../materials/LineBasicMaterial.js';
const _v1 = /*@__PURE__*/ new Vector3();
const _v2 = /*@__PURE__*/ new Vector3();
const _v3 = /*@__PURE__*/ new Vector3();
/**
* Helper object to assist with visualizing a {@link DirectionalLight}'s
* effect on the scene. This consists of plane and a line representing the
* light's position and direction.
*
* ```js
* const light = new THREE.DirectionalLight( 0xFFFFFF );
* scene.add( light );
*
* const helper = new THREE.DirectionalLightHelper( light, 5 );
* scene.add( helper );
* ```
*
* @augments Object3D
*/
class DirectionalLightHelper extends Object3D {
/**
* Constructs a new directional light helper.
*
* @param {DirectionalLight} light - The light to be visualized.
* @param {number} [size=1] - The dimensions of the plane.
* @param {number|Color|string} [color] - The helper's color. If not set, the helper will take
* the color of the light.
*/
constructor( light, size, color ) {
super();
/**
* The light being visualized.
*
* @type {DirectionalLight}
*/
this.light = light;
this.matrix = light.matrixWorld;
this.matrixAutoUpdate = false;
/**
* The color parameter passed in the constructor.
* If not set, the helper will take the color of the light.
*
* @type {number|Color|string}
*/
this.color = color;
this.type = 'DirectionalLightHelper';
if ( size === undefined ) size = 1;
let geometry = new BufferGeometry();
geometry.setAttribute( 'position', new Float32BufferAttribute( [
- size, size, 0,
size, size, 0,
size, - size, 0,
- size, - size, 0,
- size, size, 0
], 3 ) );
const material = new LineBasicMaterial( { fog: false, toneMapped: false } );
/**
* Contains the line showing the location of the directional light.
*
* @type {Line}
*/
this.lightPlane = new Line( geometry, material );
this.add( this.lightPlane );
geometry = new BufferGeometry();
geometry.setAttribute( 'position', new Float32BufferAttribute( [ 0, 0, 0, 0, 0, 1 ], 3 ) );
/**
* Represents the target line of the directional light.
*
* @type {Line}
*/
this.targetLine = new Line( geometry, material );
this.add( this.targetLine );
this.update();
}
/**
* Frees the GPU-related resources allocated by this instance. Call this
* method whenever this instance is no longer used in your app.
*/
dispose() {
this.lightPlane.geometry.dispose();
this.lightPlane.material.dispose();
this.targetLine.geometry.dispose();
this.targetLine.material.dispose();
}
/**
* Updates the helper to match the position and direction of the
* light being visualized.
*/
update() {
this.light.updateWorldMatrix( true, false );
this.light.target.updateWorldMatrix( true, false );
_v1.setFromMatrixPosition( this.light.matrixWorld );
_v2.setFromMatrixPosition( this.light.target.matrixWorld );
_v3.subVectors( _v2, _v1 );
this.lightPlane.lookAt( _v2 );
if ( this.color !== undefined ) {
this.lightPlane.material.color.set( this.color );
this.targetLine.material.color.set( this.color );
} else {
this.lightPlane.material.color.copy( this.light.color );
this.targetLine.material.color.copy( this.light.color );
}
this.targetLine.lookAt( _v2 );
this.targetLine.scale.z = _v3.length();
}
}
export { DirectionalLightHelper };