three
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JavaScript 3D library
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JavaScript
import { PolyhedronGeometry } from './PolyhedronGeometry.js';
/**
* A geometry class for representing an icosahedron.
*
* ```js
* const geometry = new THREE.IcosahedronGeometry();
* const material = new THREE.MeshBasicMaterial( { color: 0xffff00 } );
* const icosahedron = new THREE.Mesh( geometry, material );
* scene.add( icosahedron );
* ```
*
* @augments PolyhedronGeometry
*/
class IcosahedronGeometry extends PolyhedronGeometry {
/**
* Constructs a new icosahedron geometry.
*
* @param {number} [radius=1] - Radius of the icosahedron.
* @param {number} [detail=0] - Setting this to a value greater than `0` adds vertices making it no longer a icosahedron.
*/
constructor( radius = 1, detail = 0 ) {
const t = ( 1 + Math.sqrt( 5 ) ) / 2;
const vertices = [
- 1, t, 0, 1, t, 0, - 1, - t, 0, 1, - t, 0,
0, - 1, t, 0, 1, t, 0, - 1, - t, 0, 1, - t,
t, 0, - 1, t, 0, 1, - t, 0, - 1, - t, 0, 1
];
const indices = [
0, 11, 5, 0, 5, 1, 0, 1, 7, 0, 7, 10, 0, 10, 11,
1, 5, 9, 5, 11, 4, 11, 10, 2, 10, 7, 6, 7, 1, 8,
3, 9, 4, 3, 4, 2, 3, 2, 6, 3, 6, 8, 3, 8, 9,
4, 9, 5, 2, 4, 11, 6, 2, 10, 8, 6, 7, 9, 8, 1
];
super( vertices, indices, radius, detail );
this.type = 'IcosahedronGeometry';
/**
* Holds the constructor parameters that have been
* used to generate the geometry. Any modification
* after instantiation does not change the geometry.
*
* @type {Object}
*/
this.parameters = {
radius: radius,
detail: detail
};
}
/**
* Factory method for creating an instance of this class from the given
* JSON object.
*
* @param {Object} data - A JSON object representing the serialized geometry.
* @return {IcosahedronGeometry} A new instance.
*/
static fromJSON( data ) {
return new IcosahedronGeometry( data.radius, data.detail );
}
}
export { IcosahedronGeometry };