three
Version:
JavaScript 3D library
119 lines (79 loc) • 2.46 kB
JavaScript
import {
BoxGeometry,
Matrix4,
Mesh,
MeshBasicMaterial,
Object3D
} from 'three';
/**
* A utility class for the WebXR Plane Detection Module. If planes
* are detected by WebXR, this class will automatically add them
* as thin box meshes to the scene when below code snippet is used.
*
* ```js
* const planes = new XRPlanes( renderer );
* scene.add( planes );
* ```
*
* @augments Object3D
* @three_import import { XRPlanes } from 'three/addons/webxr/XRPlanes.js';
*/
class XRPlanes extends Object3D {
/**
* Constructs a new XR plane container.
*
* @param {WebGLRenderer|WebGPURenderer} renderer - The renderer.
*/
constructor( renderer ) {
super();
const matrix = new Matrix4();
const currentPlanes = new Map();
const xr = renderer.xr;
xr.addEventListener( 'planesdetected', event => {
const frame = event.data;
const planes = frame.detectedPlanes;
const referenceSpace = xr.getReferenceSpace();
let planeschanged = false;
for ( const [ plane, mesh ] of currentPlanes ) {
if ( planes.has( plane ) === false ) {
mesh.geometry.dispose();
mesh.material.dispose();
this.remove( mesh );
currentPlanes.delete( plane );
planeschanged = true;
}
}
for ( const plane of planes ) {
if ( currentPlanes.has( plane ) === false ) {
const pose = frame.getPose( plane.planeSpace, referenceSpace );
matrix.fromArray( pose.transform.matrix );
const polygon = plane.polygon;
let minX = Number.MAX_SAFE_INTEGER;
let maxX = Number.MIN_SAFE_INTEGER;
let minZ = Number.MAX_SAFE_INTEGER;
let maxZ = Number.MIN_SAFE_INTEGER;
for ( const point of polygon ) {
minX = Math.min( minX, point.x );
maxX = Math.max( maxX, point.x );
minZ = Math.min( minZ, point.z );
maxZ = Math.max( maxZ, point.z );
}
const width = maxX - minX;
const height = maxZ - minZ;
const geometry = new BoxGeometry( width, 0.01, height );
const material = new MeshBasicMaterial( { color: 0xffffff * Math.random() } );
const mesh = new Mesh( geometry, material );
mesh.position.setFromMatrixPosition( matrix );
mesh.quaternion.setFromRotationMatrix( matrix );
this.add( mesh );
currentPlanes.set( plane, mesh );
planeschanged = true;
}
}
if ( planeschanged ) {
this.dispatchEvent( { type: 'planeschanged' } );
}
} );
}
}
export { XRPlanes };