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three

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JavaScript 3D library

53 lines (33 loc) 818 B
/** * @module GammaCorrectionShader * @three_import import { GammaCorrectionShader } from 'three/addons/shaders/GammaCorrectionShader.js'; */ /** * Gamma Correction Shader * * References: * - {@link http://en.wikipedia.org/wiki/gamma_correction}. * * @constant * @type {ShaderMaterial~Shader} */ const GammaCorrectionShader = { name: 'GammaCorrectionShader', uniforms: { 'tDiffuse': { value: null } }, vertexShader: /* glsl */` varying vec2 vUv; void main() { vUv = uv; gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 ); }`, fragmentShader: /* glsl */` uniform sampler2D tDiffuse; varying vec2 vUv; void main() { vec4 tex = texture2D( tDiffuse, vUv ); gl_FragColor = sRGBTransferOETF( tex ); }` }; export { GammaCorrectionShader };