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three

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JavaScript 3D library

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import { Color, ColorManagement, DefaultLoadingManager, FileLoader, FrontSide, Loader, LoaderUtils, MeshPhongMaterial, RepeatWrapping, TextureLoader, Vector2, SRGBColorSpace } from 'three'; /** * A loader for the MTL format. * * The Material Template Library format (MTL) or .MTL File Format is a companion file format * to OBJ that describes surface shading (material) properties of objects within one or more * OBJ files. * * ```js * const loader = new MTLLoader(); * const materials = await loader.loadAsync( 'models/obj/male02/male02.mtl' ); * * const objLoader = new OBJLoader(); * objLoader.setMaterials( materials ); * ``` * * @augments Loader * @three_import import { MTLLoader } from 'three/addons/loaders/MTLLoader.js'; */ class MTLLoader extends Loader { constructor( manager ) { super( manager ); } /** * Starts loading from the given URL and passes the loaded MTL asset * to the `onLoad()` callback. * * @param {string} url - The path/URL of the file to be loaded. This can also be a data URI. * @param {function(MaterialCreator)} onLoad - Executed when the loading process has been finished. * @param {onProgressCallback} onProgress - Executed while the loading is in progress. * @param {onErrorCallback} onError - Executed when errors occur. */ load( url, onLoad, onProgress, onError ) { const scope = this; const path = ( this.path === '' ) ? LoaderUtils.extractUrlBase( url ) : this.path; const loader = new FileLoader( this.manager ); loader.setPath( this.path ); loader.setRequestHeader( this.requestHeader ); loader.setWithCredentials( this.withCredentials ); loader.load( url, function ( text ) { try { onLoad( scope.parse( text, path ) ); } catch ( e ) { if ( onError ) { onError( e ); } else { console.error( e ); } scope.manager.itemError( url ); } }, onProgress, onError ); } /** * Sets the material options. * * @param {MTLLoader~MaterialOptions} value - The material options. * @return {MTLLoader} A reference to this loader. */ setMaterialOptions( value ) { this.materialOptions = value; return this; } /** * Parses the given MTL data and returns the resulting material creator. * * @param {string} text - The raw MTL data as a string. * @param {string} path - The URL base path. * @return {MaterialCreator} The material creator. */ parse( text, path ) { const lines = text.split( '\n' ); let info = {}; const delimiter_pattern = /\s+/; const materialsInfo = {}; for ( let i = 0; i < lines.length; i ++ ) { let line = lines[ i ]; line = line.trim(); if ( line.length === 0 || line.charAt( 0 ) === '#' ) { // Blank line or comment ignore continue; } const pos = line.indexOf( ' ' ); let key = ( pos >= 0 ) ? line.substring( 0, pos ) : line; key = key.toLowerCase(); let value = ( pos >= 0 ) ? line.substring( pos + 1 ) : ''; value = value.trim(); if ( key === 'newmtl' ) { // New material info = { name: value }; materialsInfo[ value ] = info; } else { if ( key === 'ka' || key === 'kd' || key === 'ks' || key === 'ke' ) { const ss = value.split( delimiter_pattern, 3 ); info[ key ] = [ parseFloat( ss[ 0 ] ), parseFloat( ss[ 1 ] ), parseFloat( ss[ 2 ] ) ]; } else { info[ key ] = value; } } } const materialCreator = new MaterialCreator( this.resourcePath || path, this.materialOptions ); materialCreator.setCrossOrigin( this.crossOrigin ); materialCreator.setManager( this.manager ); materialCreator.setMaterials( materialsInfo ); return materialCreator; } } /** * Material options of `MTLLoader`. * * @typedef {Object} MTLLoader~MaterialOptions * @property {(FrontSide|BackSide|DoubleSide)} [side=FrontSide] - Which side to apply the material. * @property {(RepeatWrapping|ClampToEdgeWrapping|MirroredRepeatWrapping)} [wrap=RepeatWrapping] - What type of wrapping to apply for textures. * @property {boolean} [normalizeRGB=false] - Whether RGB colors should be normalized to `0-1` from `0-255`. * @property {boolean} [ignoreZeroRGBs=false] - Ignore values of RGBs (Ka,Kd,Ks) that are all 0's. */ class MaterialCreator { constructor( baseUrl = '', options = {} ) { this.baseUrl = baseUrl; this.options = options; this.materialsInfo = {}; this.materials = {}; this.materialsArray = []; this.nameLookup = {}; this.crossOrigin = 'anonymous'; this.side = ( this.options.side !== undefined ) ? this.options.side : FrontSide; this.wrap = ( this.options.wrap !== undefined ) ? this.options.wrap : RepeatWrapping; } setCrossOrigin( value ) { this.crossOrigin = value; return this; } setManager( value ) { this.manager = value; } setMaterials( materialsInfo ) { this.materialsInfo = this.convert( materialsInfo ); this.materials = {}; this.materialsArray = []; this.nameLookup = {}; } convert( materialsInfo ) { if ( ! this.options ) return materialsInfo; const converted = {}; for ( const mn in materialsInfo ) { // Convert materials info into normalized form based on options const mat = materialsInfo[ mn ]; const covmat = {}; converted[ mn ] = covmat; for ( const prop in mat ) { let save = true; let value = mat[ prop ]; const lprop = prop.toLowerCase(); switch ( lprop ) { case 'kd': case 'ka': case 'ks': // Diffuse color (color under white light) using RGB values if ( this.options && this.options.normalizeRGB ) { value = [ value[ 0 ] / 255, value[ 1 ] / 255, value[ 2 ] / 255 ]; } if ( this.options && this.options.ignoreZeroRGBs ) { if ( value[ 0 ] === 0 && value[ 1 ] === 0 && value[ 2 ] === 0 ) { // ignore save = false; } } break; default: break; } if ( save ) { covmat[ lprop ] = value; } } } return converted; } preload() { for ( const mn in this.materialsInfo ) { this.create( mn ); } } getIndex( materialName ) { return this.nameLookup[ materialName ]; } getAsArray() { let index = 0; for ( const mn in this.materialsInfo ) { this.materialsArray[ index ] = this.create( mn ); this.nameLookup[ mn ] = index; index ++; } return this.materialsArray; } create( materialName ) { if ( this.materials[ materialName ] === undefined ) { this.createMaterial_( materialName ); } return this.materials[ materialName ]; } createMaterial_( materialName ) { // Create material const scope = this; const mat = this.materialsInfo[ materialName ]; const params = { name: materialName, side: this.side }; function resolveURL( baseUrl, url ) { if ( typeof url !== 'string' || url === '' ) return ''; // Absolute URL if ( /^https?:\/\//i.test( url ) ) return url; return baseUrl + url; } function setMapForType( mapType, value ) { if ( params[ mapType ] ) return; // Keep the first encountered texture const texParams = scope.getTextureParams( value, params ); const map = scope.loadTexture( resolveURL( scope.baseUrl, texParams.url ) ); map.repeat.copy( texParams.scale ); map.offset.copy( texParams.offset ); map.wrapS = scope.wrap; map.wrapT = scope.wrap; if ( mapType === 'map' || mapType === 'emissiveMap' ) { map.colorSpace = SRGBColorSpace; } params[ mapType ] = map; } for ( const prop in mat ) { const value = mat[ prop ]; let n; if ( value === '' ) continue; switch ( prop.toLowerCase() ) { // Ns is material specular exponent case 'kd': // Diffuse color (color under white light) using RGB values params.color = ColorManagement.toWorkingColorSpace( new Color().fromArray( value ), SRGBColorSpace ); break; case 'ks': // Specular color (color when light is reflected from shiny surface) using RGB values params.specular = ColorManagement.toWorkingColorSpace( new Color().fromArray( value ), SRGBColorSpace ); break; case 'ke': // Emissive using RGB values params.emissive = ColorManagement.toWorkingColorSpace( new Color().fromArray( value ), SRGBColorSpace ); break; case 'map_kd': // Diffuse texture map setMapForType( 'map', value ); break; case 'map_ks': // Specular map setMapForType( 'specularMap', value ); break; case 'map_ke': // Emissive map setMapForType( 'emissiveMap', value ); break; case 'norm': setMapForType( 'normalMap', value ); break; case 'map_bump': case 'bump': // Bump texture map setMapForType( 'bumpMap', value ); break; case 'disp': // Displacement texture map setMapForType( 'displacementMap', value ); break; case 'map_d': // Alpha map setMapForType( 'alphaMap', value ); params.transparent = true; break; case 'ns': // The specular exponent (defines the focus of the specular highlight) // A high exponent results in a tight, concentrated highlight. Ns values normally range from 0 to 1000. params.shininess = parseFloat( value ); break; case 'd': n = parseFloat( value ); if ( n < 1 ) { params.opacity = n; params.transparent = true; } break; case 'tr': n = parseFloat( value ); if ( this.options && this.options.invertTrProperty ) n = 1 - n; if ( n > 0 ) { params.opacity = 1 - n; params.transparent = true; } break; default: break; } } this.materials[ materialName ] = new MeshPhongMaterial( params ); return this.materials[ materialName ]; } getTextureParams( value, matParams ) { const texParams = { scale: new Vector2( 1, 1 ), offset: new Vector2( 0, 0 ) }; const items = value.split( /\s+/ ); let pos; pos = items.indexOf( '-bm' ); if ( pos >= 0 ) { matParams.bumpScale = parseFloat( items[ pos + 1 ] ); items.splice( pos, 2 ); } pos = items.indexOf( '-mm' ); if ( pos >= 0 ) { matParams.displacementBias = parseFloat( items[ pos + 1 ] ); matParams.displacementScale = parseFloat( items[ pos + 2 ] ); items.splice( pos, 3 ); } pos = items.indexOf( '-s' ); if ( pos >= 0 ) { texParams.scale.set( parseFloat( items[ pos + 1 ] ), parseFloat( items[ pos + 2 ] ) ); items.splice( pos, 4 ); // we expect 3 parameters here! } pos = items.indexOf( '-o' ); if ( pos >= 0 ) { texParams.offset.set( parseFloat( items[ pos + 1 ] ), parseFloat( items[ pos + 2 ] ) ); items.splice( pos, 4 ); // we expect 3 parameters here! } texParams.url = items.join( ' ' ).trim(); return texParams; } loadTexture( url, mapping, onLoad, onProgress, onError ) { const manager = ( this.manager !== undefined ) ? this.manager : DefaultLoadingManager; let loader = manager.getHandler( url ); if ( loader === null ) { loader = new TextureLoader( manager ); } if ( loader.setCrossOrigin ) loader.setCrossOrigin( this.crossOrigin ); const texture = loader.load( url, onLoad, onProgress, onError ); if ( mapping !== undefined ) texture.mapping = mapping; return texture; } } export { MTLLoader };