three
Version:
JavaScript 3D library
109 lines (81 loc) • 3 kB
JavaScript
import {
InstancedInterleavedBuffer,
InterleavedBufferAttribute,
Mesh,
Vector3,
Vector4
} from 'three';
import { LineSegmentsGeometry } from '../lines/LineSegmentsGeometry.js';
import { LineMaterial } from '../lines/LineMaterial.js';
const _start = new Vector3();
const _end = new Vector3();
const _viewport = new Vector4();
/**
* A class for creating wireframes based on wide lines.
*
* This module can only be used with {@link WebGLRenderer}. When using {@link WebGPURenderer},
* import the class from `lines/webgpu/Wireframe.js`.
*
* ```js
* const geometry = new THREE.IcosahedronGeometry();
* const wireframeGeometry = new WireframeGeometry2( geo );
*
* const wireframe = new Wireframe( wireframeGeometry, material );
* scene.add( wireframe );
* ```
*
* @augments Mesh
* @three_import import { Wireframe } from 'three/addons/lines/Wireframe.js';
*/
class Wireframe extends Mesh {
/**
* Constructs a new wireframe.
*
* @param {LineSegmentsGeometry} [geometry] - The line geometry.
* @param {LineMaterial} [material] - The line material.
*/
constructor( geometry = new LineSegmentsGeometry(), material = new LineMaterial( { color: Math.random() * 0xffffff } ) ) {
super( geometry, material );
/**
* This flag can be used for type testing.
*
* @type {boolean}
* @readonly
* @default true
*/
this.isWireframe = true;
this.type = 'Wireframe';
}
/**
* Computes an array of distance values which are necessary for rendering dashed lines.
* For each vertex in the geometry, the method calculates the cumulative length from the
* current point to the very beginning of the line.
*
* @return {Wireframe} A reference to this instance.
*/
computeLineDistances() {
// for backwards-compatibility, but could be a method of LineSegmentsGeometry...
const geometry = this.geometry;
const instanceStart = geometry.attributes.instanceStart;
const instanceEnd = geometry.attributes.instanceEnd;
const lineDistances = new Float32Array( 2 * instanceStart.count );
for ( let i = 0, j = 0, l = instanceStart.count; i < l; i ++, j += 2 ) {
_start.fromBufferAttribute( instanceStart, i );
_end.fromBufferAttribute( instanceEnd, i );
lineDistances[ j ] = ( j === 0 ) ? 0 : lineDistances[ j - 1 ];
lineDistances[ j + 1 ] = lineDistances[ j ] + _start.distanceTo( _end );
}
const instanceDistanceBuffer = new InstancedInterleavedBuffer( lineDistances, 2, 1 ); // d0, d1
geometry.setAttribute( 'instanceDistanceStart', new InterleavedBufferAttribute( instanceDistanceBuffer, 1, 0 ) ); // d0
geometry.setAttribute( 'instanceDistanceEnd', new InterleavedBufferAttribute( instanceDistanceBuffer, 1, 1 ) ); // d1
return this;
}
onBeforeRender( renderer ) {
const uniforms = this.material.uniforms;
if ( uniforms && uniforms.resolution ) {
renderer.getViewport( _viewport );
this.material.uniforms.resolution.value.set( _viewport.z, _viewport.w );
}
}
}
export { Wireframe };