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three

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JavaScript 3D library

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import { Box3, Float32BufferAttribute, InstancedBufferGeometry, InstancedInterleavedBuffer, InterleavedBufferAttribute, Sphere, Vector3, WireframeGeometry } from 'three'; const _box = new Box3(); const _vector = new Vector3(); /** * A series of vertex pairs, forming line segments. * * This is used in {@link LineSegments2} to describe the shape. * * @augments InstancedBufferGeometry * @three_import import { LineSegmentsGeometry } from 'three/addons/lines/LineSegmentsGeometry.js'; */ class LineSegmentsGeometry extends InstancedBufferGeometry { /** * Constructs a new line segments geometry. */ constructor() { super(); /** * This flag can be used for type testing. * * @type {boolean} * @readonly * @default true */ this.isLineSegmentsGeometry = true; this.type = 'LineSegmentsGeometry'; const positions = [ - 1, 2, 0, 1, 2, 0, - 1, 1, 0, 1, 1, 0, - 1, 0, 0, 1, 0, 0, - 1, - 1, 0, 1, - 1, 0 ]; const uvs = [ - 1, 2, 1, 2, - 1, 1, 1, 1, - 1, - 1, 1, - 1, - 1, - 2, 1, - 2 ]; const index = [ 0, 2, 1, 2, 3, 1, 2, 4, 3, 4, 5, 3, 4, 6, 5, 6, 7, 5 ]; this.setIndex( index ); this.setAttribute( 'position', new Float32BufferAttribute( positions, 3 ) ); this.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) ); } /** * Applies the given 4x4 transformation matrix to the geometry. * * @param {Matrix4} matrix - The matrix to apply. * @return {LineSegmentsGeometry} A reference to this instance. */ applyMatrix4( matrix ) { const start = this.attributes.instanceStart; const end = this.attributes.instanceEnd; if ( start !== undefined ) { start.applyMatrix4( matrix ); end.applyMatrix4( matrix ); start.needsUpdate = true; } if ( this.boundingBox !== null ) { this.computeBoundingBox(); } if ( this.boundingSphere !== null ) { this.computeBoundingSphere(); } return this; } /** * Sets the given line positions for this geometry. The length must be a multiple of six since * each line segment is defined by a start end vertex in the pattern `(xyz xyz)`. * * @param {Float32Array|Array<number>} array - The position data to set. * @return {LineSegmentsGeometry} A reference to this geometry. */ setPositions( array ) { let lineSegments; if ( array instanceof Float32Array ) { lineSegments = array; } else if ( Array.isArray( array ) ) { lineSegments = new Float32Array( array ); } const instanceBuffer = new InstancedInterleavedBuffer( lineSegments, 6, 1 ); // xyz, xyz this.setAttribute( 'instanceStart', new InterleavedBufferAttribute( instanceBuffer, 3, 0 ) ); // xyz this.setAttribute( 'instanceEnd', new InterleavedBufferAttribute( instanceBuffer, 3, 3 ) ); // xyz this.instanceCount = this.attributes.instanceStart.count; // this.computeBoundingBox(); this.computeBoundingSphere(); return this; } /** * Sets the given line colors for this geometry. The length must be a multiple of six since * each line segment is defined by a start end color in the pattern `(rgb rgb)`. * * @param {Float32Array|Array<number>} array - The position data to set. * @return {LineSegmentsGeometry} A reference to this geometry. */ setColors( array ) { let colors; if ( array instanceof Float32Array ) { colors = array; } else if ( Array.isArray( array ) ) { colors = new Float32Array( array ); } const instanceColorBuffer = new InstancedInterleavedBuffer( colors, 6, 1 ); // rgb, rgb this.setAttribute( 'instanceColorStart', new InterleavedBufferAttribute( instanceColorBuffer, 3, 0 ) ); // rgb this.setAttribute( 'instanceColorEnd', new InterleavedBufferAttribute( instanceColorBuffer, 3, 3 ) ); // rgb return this; } /** * Setups this line segments geometry from the given wireframe geometry. * * @param {WireframeGeometry} geometry - The geometry that should be used as a data source for this geometry. * @return {LineSegmentsGeometry} A reference to this geometry. */ fromWireframeGeometry( geometry ) { this.setPositions( geometry.attributes.position.array ); return this; } /** * Setups this line segments geometry from the given edges geometry. * * @param {EdgesGeometry} geometry - The geometry that should be used as a data source for this geometry. * @return {LineSegmentsGeometry} A reference to this geometry. */ fromEdgesGeometry( geometry ) { this.setPositions( geometry.attributes.position.array ); return this; } /** * Setups this line segments geometry from the given mesh. * * @param {Mesh} mesh - The mesh geometry that should be used as a data source for this geometry. * @return {LineSegmentsGeometry} A reference to this geometry. */ fromMesh( mesh ) { this.fromWireframeGeometry( new WireframeGeometry( mesh.geometry ) ); // set colors, maybe return this; } /** * Setups this line segments geometry from the given line segments. * * @param {LineSegments} lineSegments - The line segments that should be used as a data source for this geometry. * Assumes the source geometry is not using indices. * @return {LineSegmentsGeometry} A reference to this geometry. */ fromLineSegments( lineSegments ) { const geometry = lineSegments.geometry; this.setPositions( geometry.attributes.position.array ); // assumes non-indexed // set colors, maybe return this; } computeBoundingBox() { if ( this.boundingBox === null ) { this.boundingBox = new Box3(); } const start = this.attributes.instanceStart; const end = this.attributes.instanceEnd; if ( start !== undefined && end !== undefined ) { this.boundingBox.setFromBufferAttribute( start ); _box.setFromBufferAttribute( end ); this.boundingBox.union( _box ); } } computeBoundingSphere() { if ( this.boundingSphere === null ) { this.boundingSphere = new Sphere(); } if ( this.boundingBox === null ) { this.computeBoundingBox(); } const start = this.attributes.instanceStart; const end = this.attributes.instanceEnd; if ( start !== undefined && end !== undefined ) { const center = this.boundingSphere.center; this.boundingBox.getCenter( center ); let maxRadiusSq = 0; for ( let i = 0, il = start.count; i < il; i ++ ) { _vector.fromBufferAttribute( start, i ); maxRadiusSq = Math.max( maxRadiusSq, center.distanceToSquared( _vector ) ); _vector.fromBufferAttribute( end, i ); maxRadiusSq = Math.max( maxRadiusSq, center.distanceToSquared( _vector ) ); } this.boundingSphere.radius = Math.sqrt( maxRadiusSq ); if ( isNaN( this.boundingSphere.radius ) ) { console.error( 'THREE.LineSegmentsGeometry.computeBoundingSphere(): Computed radius is NaN. The instanced position data is likely to have NaN values.', this ); } } } toJSON() { // todo } } export { LineSegmentsGeometry };