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three

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JavaScript 3D library

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import { LineSegments2 } from '../lines/LineSegments2.js'; import { LineGeometry } from '../lines/LineGeometry.js'; import { LineMaterial } from '../lines/LineMaterial.js'; /** * A polyline drawn between vertices. * * This adds functionality beyond {@link Line}, like arbitrary line width and changing width to * be in world units.It extends {@link LineSegments2}, simplifying constructing segments from a * chain of points. * * This module can only be used with {@link WebGLRenderer}. When using {@link WebGPURenderer}, * import the class from `lines/webgpu/Line2.js`. * * ```js * const geometry = new LineGeometry(); * geometry.setPositions( positions ); * geometry.setColors( colors ); * * const material = new LineMaterial( { linewidth: 5, vertexColors: true } }; * * const line = new Line2( geometry, material ); * scene.add( line ); * ``` * * @augments LineSegments2 * @three_import import { Line2 } from 'three/addons/lines/Line2.js'; */ class Line2 extends LineSegments2 { /** * Constructs a new wide line. * * @param {LineGeometry} [geometry] - The line geometry. * @param {LineMaterial} [material] - The line material. */ constructor( geometry = new LineGeometry(), material = new LineMaterial( { color: Math.random() * 0xffffff } ) ) { super( geometry, material ); /** * This flag can be used for type testing. * * @type {boolean} * @readonly * @default true */ this.isLine2 = true; this.type = 'Line2'; } } export { Line2 };