three
Version:
JavaScript 3D library
57 lines (48 loc) • 1.51 kB
JavaScript
import { LineSegments2 } from '../lines/LineSegments2.js';
import { LineGeometry } from '../lines/LineGeometry.js';
import { LineMaterial } from '../lines/LineMaterial.js';
/**
* A polyline drawn between vertices.
*
* This adds functionality beyond {@link Line}, like arbitrary line width and changing width to
* be in world units.It extends {@link LineSegments2}, simplifying constructing segments from a
* chain of points.
*
* This module can only be used with {@link WebGLRenderer}. When using {@link WebGPURenderer},
* import the class from `lines/webgpu/Line2.js`.
*
* ```js
* const geometry = new LineGeometry();
* geometry.setPositions( positions );
* geometry.setColors( colors );
*
* const material = new LineMaterial( { linewidth: 5, vertexColors: true } };
*
* const line = new Line2( geometry, material );
* scene.add( line );
* ```
*
* @augments LineSegments2
* @three_import import { Line2 } from 'three/addons/lines/Line2.js';
*/
class Line2 extends LineSegments2 {
/**
* Constructs a new wide line.
*
* @param {LineGeometry} [geometry] - The line geometry.
* @param {LineMaterial} [material] - The line material.
*/
constructor( geometry = new LineGeometry(), material = new LineMaterial( { color: Math.random() * 0xffffff } ) ) {
super( geometry, material );
/**
* This flag can be used for type testing.
*
* @type {boolean}
* @readonly
* @default true
*/
this.isLine2 = true;
this.type = 'Line2';
}
}
export { Line2 };