three
Version:
JavaScript 3D library
151 lines (105 loc) • 3.62 kB
JavaScript
import { Vector2 } from 'three';
/**
* A helper for {@link SelectionBox}.
*
* It visualizes the current selection box with a `div` container element.
*
* @three_import import { SelectionHelper } from 'three/addons/interactive/SelectionHelper.js';
*/
class SelectionHelper {
/**
* Constructs a new selection helper.
*
* @param {(WebGPURenderer|WebGLRenderer)} renderer - The renderer.
* @param {string} cssClassName - The CSS class name of the `div`.
*/
constructor( renderer, cssClassName ) {
/**
* The visualization of the selection box.
*
* @type {HTMLDivElement}
*/
this.element = document.createElement( 'div' );
this.element.classList.add( cssClassName );
this.element.style.pointerEvents = 'none';
/**
* A reference to the renderer.
*
* @type {(WebGPURenderer|WebGLRenderer)}
*/
this.renderer = renderer;
/**
* Whether the mouse or pointer is pressed down.
*
* @type {boolean}
* @default false
*/
this.isDown = false;
/**
* Whether helper is enabled or not.
*
* @type {boolean}
* @default true
*/
this.enabled = true;
// private
this._startPoint = new Vector2();
this._pointTopLeft = new Vector2();
this._pointBottomRight = new Vector2();
this._onPointerDown = function ( event ) {
if ( this.enabled === false ) return;
this.isDown = true;
this._onSelectStart( event );
}.bind( this );
this._onPointerMove = function ( event ) {
if ( this.enabled === false ) return;
if ( this.isDown ) {
this._onSelectMove( event );
}
}.bind( this );
this._onPointerUp = function ( ) {
if ( this.enabled === false ) return;
this.isDown = false;
this._onSelectOver();
}.bind( this );
this.renderer.domElement.addEventListener( 'pointerdown', this._onPointerDown );
this.renderer.domElement.addEventListener( 'pointermove', this._onPointerMove );
this.renderer.domElement.addEventListener( 'pointerup', this._onPointerUp );
}
/**
* Call this method if you no longer want use to the controls. It frees all internal
* resources and removes all event listeners.
*/
dispose() {
this.renderer.domElement.removeEventListener( 'pointerdown', this._onPointerDown );
this.renderer.domElement.removeEventListener( 'pointermove', this._onPointerMove );
this.renderer.domElement.removeEventListener( 'pointerup', this._onPointerUp );
this.element.remove(); // in case disposal happens while dragging
}
// private
_onSelectStart( event ) {
this.element.style.display = 'none';
this.renderer.domElement.parentElement.appendChild( this.element );
this.element.style.left = event.clientX + 'px';
this.element.style.top = event.clientY + 'px';
this.element.style.width = '0px';
this.element.style.height = '0px';
this._startPoint.x = event.clientX;
this._startPoint.y = event.clientY;
}
_onSelectMove( event ) {
this.element.style.display = 'block';
this._pointBottomRight.x = Math.max( this._startPoint.x, event.clientX );
this._pointBottomRight.y = Math.max( this._startPoint.y, event.clientY );
this._pointTopLeft.x = Math.min( this._startPoint.x, event.clientX );
this._pointTopLeft.y = Math.min( this._startPoint.y, event.clientY );
this.element.style.left = this._pointTopLeft.x + 'px';
this.element.style.top = this._pointTopLeft.y + 'px';
this.element.style.width = ( this._pointBottomRight.x - this._pointTopLeft.x ) + 'px';
this.element.style.height = ( this._pointBottomRight.y - this._pointTopLeft.y ) + 'px';
}
_onSelectOver() {
this.element.remove();
}
}
export { SelectionHelper };