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three

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JavaScript 3D library

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import { StereoCamera, Vector2 } from 'three'; /** * A class that creates an stereo effect. * * Note that this class can only be used with {@link WebGLRenderer}. * When using {@link WebGPURenderer}, use {@link StereoPassNode}. * * @three_import import { StereoEffect } from 'three/addons/effects/StereoEffect.js'; */ class StereoEffect { /** * Constructs a new stereo effect. * * @param {WebGLRenderer} renderer - The renderer. */ constructor( renderer ) { const _stereo = new StereoCamera(); _stereo.aspect = 0.5; const size = new Vector2(); /** * Sets the given eye separation. * * @param {number} eyeSep - The eye separation to set. */ this.setEyeSeparation = function ( eyeSep ) { _stereo.eyeSep = eyeSep; }; /** * Resizes the effect. * * @param {number} width - The width of the effect in logical pixels. * @param {number} height - The height of the effect in logical pixels. */ this.setSize = function ( width, height ) { renderer.setSize( width, height ); }; /** * When using this effect, this method should be called instead of the * default {@link WebGLRenderer#render}. * * @param {Object3D} scene - The scene to render. * @param {Camera} camera - The camera. */ this.render = function ( scene, camera ) { if ( scene.matrixWorldAutoUpdate === true ) scene.updateMatrixWorld(); if ( camera.parent === null && camera.matrixWorldAutoUpdate === true ) camera.updateMatrixWorld(); _stereo.update( camera ); const currentAutoClear = renderer.autoClear; renderer.getSize( size ); renderer.autoClear = false; renderer.clear(); renderer.setScissorTest( true ); renderer.setScissor( 0, 0, size.width / 2, size.height ); renderer.setViewport( 0, 0, size.width / 2, size.height ); renderer.render( scene, _stereo.cameraL ); renderer.setScissor( size.width / 2, 0, size.width / 2, size.height ); renderer.setViewport( size.width / 2, 0, size.width / 2, size.height ); renderer.render( scene, _stereo.cameraR ); renderer.setScissorTest( false ); renderer.autoClear = currentAutoClear; }; } } export { StereoEffect };