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three

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JavaScript 3D library

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import { Vector4 } from 'three'; import * as NURBSUtils from '../curves/NURBSUtils.js'; /** * This class represents a NURBS surface. * * Implementation is based on `(x, y [, z=0 [, w=1]])` control points with `w=weight`. * * @three_import import { NURBSSurface } from 'three/addons/curves/NURBSSurface.js'; */ class NURBSSurface { /** * Constructs a new NURBS surface. * * @param {number} degree1 - The first NURBS degree. * @param {number} degree2 - The second NURBS degree. * @param {Array<number>} knots1 - The first knots as a flat array of numbers. * @param {Array<number>} knots2 - The second knots as a flat array of numbers. * @param {Array<Array<Vector2|Vector3|Vector4>>} controlPoints - An array^2 holding control points. */ constructor( degree1, degree2, knots1, knots2, controlPoints ) { /** * The first NURBS degree. * * @type {number} */ this.degree1 = degree1; /** * The second NURBS degree. * * @type {number} */ this.degree2 = degree2; /** * The first knots as a flat array of numbers. * * @type {Array<number>} */ this.knots1 = knots1; /** * The second knots as a flat array of numbers. * * @type {Array<number>} */ this.knots2 = knots2; /** * An array holding arrays of control points. * * @type {Array<Array<Vector2|Vector3|Vector4>>} */ this.controlPoints = []; const len1 = knots1.length - degree1 - 1; const len2 = knots2.length - degree2 - 1; // ensure Vector4 for control points for ( let i = 0; i < len1; ++ i ) { this.controlPoints[ i ] = []; for ( let j = 0; j < len2; ++ j ) { const point = controlPoints[ i ][ j ]; this.controlPoints[ i ][ j ] = new Vector4( point.x, point.y, point.z, point.w ); } } } /** * This method returns a vector in 3D space for the given interpolation factor. This vector lies on the NURBS surface. * * @param {number} t1 - The first interpolation factor representing the `u` position on the surface. Must be in the range `[0,1]`. * @param {number} t2 - The second interpolation factor representing the `v` position on the surface. Must be in the range `[0,1]`. * @param {Vector3} target - The target vector the result is written to. */ getPoint( t1, t2, target ) { const u = this.knots1[ 0 ] + t1 * ( this.knots1[ this.knots1.length - 1 ] - this.knots1[ 0 ] ); // linear mapping t1->u const v = this.knots2[ 0 ] + t2 * ( this.knots2[ this.knots2.length - 1 ] - this.knots2[ 0 ] ); // linear mapping t2->u NURBSUtils.calcSurfacePoint( this.degree1, this.degree2, this.knots1, this.knots2, this.controlPoints, u, v, target ); } } export { NURBSSurface };