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three

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JavaScript 3D library

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import { AnimationClip, BooleanKeyframeTrack, ColorKeyframeTrack, NumberKeyframeTrack, Vector3, VectorKeyframeTrack } from 'three'; /** * A utility class with factory methods for creating basic animation clips. * * @hideconstructor * @three_import import { AnimationClipCreator } from 'three/addons/animation/AnimationClipCreator.js'; */ class AnimationClipCreator { /** * Creates an animation clip that rotates a 3D object 360 degrees * in the given period of time around the given axis. * * @param {number} period - The duration of the animation. * @param {('x'|'y'|'z')} [axis='x'] - The axis of rotation. * @return {AnimationClip} The created animation clip. */ static CreateRotationAnimation( period, axis = 'x' ) { const times = [ 0, period ], values = [ 0, 360 ]; const trackName = '.rotation[' + axis + ']'; const track = new NumberKeyframeTrack( trackName, times, values ); return new AnimationClip( '', period, [ track ] ); } /** * Creates an animation clip that scales a 3D object from `0` to `1` * in the given period of time along the given axis. * * @param {number} period - The duration of the animation. * @param {('x'|'y'|'z')} [axis='x'] - The axis to scale the 3D object along. * @return {AnimationClip} The created animation clip. */ static CreateScaleAxisAnimation( period, axis = 'x' ) { const times = [ 0, period ], values = [ 0, 1 ]; const trackName = '.scale[' + axis + ']'; const track = new NumberKeyframeTrack( trackName, times, values ); return new AnimationClip( '', period, [ track ] ); } /** * Creates an animation clip that translates a 3D object in a shake pattern * in the given period. * * @param {number} duration - The duration of the animation. * @param {Vector3} shakeScale - The scale of the shake. * @return {AnimationClip} The created animation clip. */ static CreateShakeAnimation( duration, shakeScale ) { const times = [], values = [], tmp = new Vector3(); for ( let i = 0; i < duration * 10; i ++ ) { times.push( i / 10 ); tmp.set( Math.random() * 2.0 - 1.0, Math.random() * 2.0 - 1.0, Math.random() * 2.0 - 1.0 ). multiply( shakeScale ). toArray( values, values.length ); } const trackName = '.position'; const track = new VectorKeyframeTrack( trackName, times, values ); return new AnimationClip( '', duration, [ track ] ); } /** * Creates an animation clip that scales a 3D object in a pulse pattern * in the given period. * * @param {number} duration - The duration of the animation. * @param {number} pulseScale - The scale of the pulse. * @return {AnimationClip} The created animation clip. */ static CreatePulsationAnimation( duration, pulseScale ) { const times = [], values = [], tmp = new Vector3(); for ( let i = 0; i < duration * 10; i ++ ) { times.push( i / 10 ); const scaleFactor = Math.random() * pulseScale; tmp.set( scaleFactor, scaleFactor, scaleFactor ). toArray( values, values.length ); } const trackName = '.scale'; const track = new VectorKeyframeTrack( trackName, times, values ); return new AnimationClip( '', duration, [ track ] ); } /** * Creates an animation clip that toggles the visibility of a 3D object. * * @param {number} duration - The duration of the animation. * @return {AnimationClip} The created animation clip. */ static CreateVisibilityAnimation( duration ) { const times = [ 0, duration / 2, duration ], values = [ true, false, true ]; const trackName = '.visible'; const track = new BooleanKeyframeTrack( trackName, times, values ); return new AnimationClip( '', duration, [ track ] ); } /** * Creates an animation clip that animates the `color` property of a 3D object's * material. * * @param {number} duration - The duration of the animation. * @param {Array<Color>} colors - An array of colors that should be sequentially animated. * @return {AnimationClip} The created animation clip. */ static CreateMaterialColorAnimation( duration, colors ) { const times = [], values = [], timeStep = ( colors.length > 1 ) ? duration / ( colors.length - 1 ) : 0; for ( let i = 0; i < colors.length; i ++ ) { times.push( i * timeStep ); const color = colors[ i ]; values.push( color.r, color.g, color.b ); } const trackName = '.material.color'; const track = new ColorKeyframeTrack( trackName, times, values ); return new AnimationClip( '', duration, [ track ] ); } } export { AnimationClipCreator };