three
Version:
JavaScript 3D library
169 lines (117 loc) • 4.54 kB
JavaScript
import {
AnimationClip,
BooleanKeyframeTrack,
ColorKeyframeTrack,
NumberKeyframeTrack,
Vector3,
VectorKeyframeTrack
} from 'three';
/**
* A utility class with factory methods for creating basic animation clips.
*
* @hideconstructor
* @three_import import { AnimationClipCreator } from 'three/addons/animation/AnimationClipCreator.js';
*/
class AnimationClipCreator {
/**
* Creates an animation clip that rotates a 3D object 360 degrees
* in the given period of time around the given axis.
*
* @param {number} period - The duration of the animation.
* @param {('x'|'y'|'z')} [axis='x'] - The axis of rotation.
* @return {AnimationClip} The created animation clip.
*/
static CreateRotationAnimation( period, axis = 'x' ) {
const times = [ 0, period ], values = [ 0, 360 ];
const trackName = '.rotation[' + axis + ']';
const track = new NumberKeyframeTrack( trackName, times, values );
return new AnimationClip( '', period, [ track ] );
}
/**
* Creates an animation clip that scales a 3D object from `0` to `1`
* in the given period of time along the given axis.
*
* @param {number} period - The duration of the animation.
* @param {('x'|'y'|'z')} [axis='x'] - The axis to scale the 3D object along.
* @return {AnimationClip} The created animation clip.
*/
static CreateScaleAxisAnimation( period, axis = 'x' ) {
const times = [ 0, period ], values = [ 0, 1 ];
const trackName = '.scale[' + axis + ']';
const track = new NumberKeyframeTrack( trackName, times, values );
return new AnimationClip( '', period, [ track ] );
}
/**
* Creates an animation clip that translates a 3D object in a shake pattern
* in the given period.
*
* @param {number} duration - The duration of the animation.
* @param {Vector3} shakeScale - The scale of the shake.
* @return {AnimationClip} The created animation clip.
*/
static CreateShakeAnimation( duration, shakeScale ) {
const times = [], values = [], tmp = new Vector3();
for ( let i = 0; i < duration * 10; i ++ ) {
times.push( i / 10 );
tmp.set( Math.random() * 2.0 - 1.0, Math.random() * 2.0 - 1.0, Math.random() * 2.0 - 1.0 ).
multiply( shakeScale ).
toArray( values, values.length );
}
const trackName = '.position';
const track = new VectorKeyframeTrack( trackName, times, values );
return new AnimationClip( '', duration, [ track ] );
}
/**
* Creates an animation clip that scales a 3D object in a pulse pattern
* in the given period.
*
* @param {number} duration - The duration of the animation.
* @param {number} pulseScale - The scale of the pulse.
* @return {AnimationClip} The created animation clip.
*/
static CreatePulsationAnimation( duration, pulseScale ) {
const times = [], values = [], tmp = new Vector3();
for ( let i = 0; i < duration * 10; i ++ ) {
times.push( i / 10 );
const scaleFactor = Math.random() * pulseScale;
tmp.set( scaleFactor, scaleFactor, scaleFactor ).
toArray( values, values.length );
}
const trackName = '.scale';
const track = new VectorKeyframeTrack( trackName, times, values );
return new AnimationClip( '', duration, [ track ] );
}
/**
* Creates an animation clip that toggles the visibility of a 3D object.
*
* @param {number} duration - The duration of the animation.
* @return {AnimationClip} The created animation clip.
*/
static CreateVisibilityAnimation( duration ) {
const times = [ 0, duration / 2, duration ], values = [ true, false, true ];
const trackName = '.visible';
const track = new BooleanKeyframeTrack( trackName, times, values );
return new AnimationClip( '', duration, [ track ] );
}
/**
* Creates an animation clip that animates the `color` property of a 3D object's
* material.
*
* @param {number} duration - The duration of the animation.
* @param {Array<Color>} colors - An array of colors that should be sequentially animated.
* @return {AnimationClip} The created animation clip.
*/
static CreateMaterialColorAnimation( duration, colors ) {
const times = [], values = [],
timeStep = ( colors.length > 1 ) ? duration / ( colors.length - 1 ) : 0;
for ( let i = 0; i < colors.length; i ++ ) {
times.push( i * timeStep );
const color = colors[ i ];
values.push( color.r, color.g, color.b );
}
const trackName = '.material.color';
const track = new ColorKeyframeTrack( trackName, times, values );
return new AnimationClip( '', duration, [ track ] );
}
}
export { AnimationClipCreator };