three
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JavaScript 3D library
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JavaScript
import { Texture } from './Texture.js';
import { NearestFilter } from '../constants.js';
/**
* Creates a texture directly from raw buffer data.
*
* The interpretation of the data depends on type and format: If the type is
* `UnsignedByteType`, a `Uint8Array` will be useful for addressing the
* texel data. If the format is `RGBAFormat`, data needs four values for
* one texel; Red, Green, Blue and Alpha (typically the opacity).
*
* @augments Texture
*/
class DataTexture extends Texture {
/**
* Constructs a new data texture.
*
* @param {?TypedArray} [data=null] - The buffer data.
* @param {number} [width=1] - The width of the texture.
* @param {number} [height=1] - The height of the texture.
* @param {number} [format=RGBAFormat] - The texture format.
* @param {number} [type=UnsignedByteType] - The texture type.
* @param {number} [mapping=Texture.DEFAULT_MAPPING] - The texture mapping.
* @param {number} [wrapS=ClampToEdgeWrapping] - The wrapS value.
* @param {number} [wrapT=ClampToEdgeWrapping] - The wrapT value.
* @param {number} [magFilter=NearestFilter] - The mag filter value.
* @param {number} [minFilter=NearestFilter] - The min filter value.
* @param {number} [anisotropy=Texture.DEFAULT_ANISOTROPY] - The anisotropy value.
* @param {string} [colorSpace=NoColorSpace] - The color space.
*/
constructor( data = null, width = 1, height = 1, format, type, mapping, wrapS, wrapT, magFilter = NearestFilter, minFilter = NearestFilter, anisotropy, colorSpace ) {
super( null, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy, colorSpace );
/**
* This flag can be used for type testing.
*
* @type {boolean}
* @readonly
* @default true
*/
this.isDataTexture = true;
/**
* The image definition of a data texture.
*
* @type {{data:TypedArray,width:number,height:number}}
*/
this.image = { data: data, width: width, height: height };
/**
* Whether to generate mipmaps (if possible) for a texture.
*
* Overwritten and set to `false` by default.
*
* @type {boolean}
* @default false
*/
this.generateMipmaps = false;
/**
* If set to `true`, the texture is flipped along the vertical axis when
* uploaded to the GPU.
*
* Overwritten and set to `false` by default.
*
* @type {boolean}
* @default false
*/
this.flipY = false;
/**
* Specifies the alignment requirements for the start of each pixel row in memory.
*
* Overwritten and set to `1` by default.
*
* @type {boolean}
* @default 1
*/
this.unpackAlignment = 1;
}
}
export { DataTexture };