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three

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JavaScript 3D library

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import { Texture } from './Texture.js'; import { CubeReflectionMapping } from '../constants.js'; /** * Creates a cube texture made up of six images. * * ```js * const loader = new THREE.CubeTextureLoader(); * loader.setPath( 'textures/cube/pisa/' ); * * const textureCube = loader.load( [ * 'px.png', 'nx.png', 'py.png', 'ny.png', 'pz.png', 'nz.png' * ] ); * * const material = new THREE.MeshBasicMaterial( { color: 0xffffff, envMap: textureCube } ); * ``` * * @augments Texture */ class CubeTexture extends Texture { /** * Constructs a new cube texture. * * @param {Array<Image>} [images=[]] - An array holding a image for each side of a cube. * @param {number} [mapping=CubeReflectionMapping] - The texture mapping. * @param {number} [wrapS=ClampToEdgeWrapping] - The wrapS value. * @param {number} [wrapT=ClampToEdgeWrapping] - The wrapT value. * @param {number} [magFilter=LinearFilter] - The mag filter value. * @param {number} [minFilter=LinearMipmapLinearFilter] - The min filter value. * @param {number} [format=RGBAFormat] - The texture format. * @param {number} [type=UnsignedByteType] - The texture type. * @param {number} [anisotropy=Texture.DEFAULT_ANISOTROPY] - The anisotropy value. * @param {string} [colorSpace=NoColorSpace] - The color space value. */ constructor( images = [], mapping = CubeReflectionMapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy, colorSpace ) { super( images, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy, colorSpace ); /** * This flag can be used for type testing. * * @type {boolean} * @readonly * @default true */ this.isCubeTexture = true; /** * If set to `true`, the texture is flipped along the vertical axis when * uploaded to the GPU. * * Overwritten and set to `false` by default. * * @type {boolean} * @default false */ this.flipY = false; } /** * Alias for {@link CubeTexture#image}. * * @type {Array<Image>} */ get images() { return this.image; } set images( value ) { this.image = value; } } export { CubeTexture };