three
Version:
JavaScript 3D library
37 lines (23 loc) • 654 B
JavaScript
export const vertex = /* glsl */`
varying vec3 vWorldDirection;
void main() {
vWorldDirection = transformDirection( position, modelMatrix );
gl_Position.z = gl_Position.w; // set z to camera.far
}
`;
export const fragment = /* glsl */`
uniform samplerCube tCube;
uniform float tFlip;
uniform float opacity;
varying vec3 vWorldDirection;
void main() {
vec4 texColor = textureCube( tCube, vec3( tFlip * vWorldDirection.x, vWorldDirection.yz ) );
gl_FragColor = texColor;
gl_FragColor.a *= opacity;
}
`;