three
Version:
JavaScript 3D library
21 lines (14 loc) • 481 B
JavaScript
export default /* glsl */`
mat4 skinMatrix = mat4( 0.0 );
skinMatrix += skinWeight.x * boneMatX;
skinMatrix += skinWeight.y * boneMatY;
skinMatrix += skinWeight.z * boneMatZ;
skinMatrix += skinWeight.w * boneMatW;
skinMatrix = bindMatrixInverse * skinMatrix * bindMatrix;
objectNormal = vec4( skinMatrix * vec4( objectNormal, 0.0 ) ).xyz;
objectTangent = vec4( skinMatrix * vec4( objectTangent, 0.0 ) ).xyz;
`;