three
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JavaScript 3D library
48 lines (37 loc) • 1.16 kB
JavaScript
import { WebGLRenderTarget } from './WebGLRenderTarget.js';
import { DataArrayTexture } from '../textures/DataArrayTexture.js';
/**
* An array render target used in context of {@link WebGLRenderer}.
*
* @augments WebGLRenderTarget
*/
class WebGLArrayRenderTarget extends WebGLRenderTarget {
/**
* Constructs a new array render target.
*
* @param {number} [width=1] - The width of the render target.
* @param {number} [height=1] - The height of the render target.
* @param {number} [depth=1] - The height of the render target.
* @param {RenderTarget~Options} [options] - The configuration object.
*/
constructor( width = 1, height = 1, depth = 1, options = {} ) {
super( width, height, options );
/**
* This flag can be used for type testing.
*
* @type {boolean}
* @readonly
* @default true
*/
this.isWebGLArrayRenderTarget = true;
this.depth = depth;
/**
* Overwritten with a different texture type.
*
* @type {DataArrayTexture}
*/
this.texture = new DataArrayTexture( null, width, height, depth );
this.texture.isRenderTargetTexture = true;
}
}
export { WebGLArrayRenderTarget };