three
Version:
JavaScript 3D library
78 lines (57 loc) • 1.54 kB
JavaScript
import Node from '../core/Node.js';
/**
* Base class for representing element access on an array-like
* node data structures.
*
* @augments Node
*/
class ArrayElementNode extends Node { // @TODO: If extending from TempNode it breaks webgpu_compute
static get type() {
return 'ArrayElementNode';
}
/**
* Constructs an array element node.
*
* @param {Node} node - The array-like node.
* @param {Node} indexNode - The index node that defines the element access.
*/
constructor( node, indexNode ) {
super();
/**
* The array-like node.
*
* @type {Node}
*/
this.node = node;
/**
* The index node that defines the element access.
*
* @type {Node}
*/
this.indexNode = indexNode;
/**
* This flag can be used for type testing.
*
* @type {boolean}
* @readonly
* @default true
*/
this.isArrayElementNode = true;
}
/**
* This method is overwritten since the node type is inferred from the array-like node.
*
* @param {NodeBuilder} builder - The current node builder.
* @return {string} The node type.
*/
getNodeType( builder ) {
return this.node.getElementType( builder );
}
generate( builder ) {
const indexType = this.indexNode.getNodeType( builder );
const nodeSnippet = this.node.build( builder );
const indexSnippet = this.indexNode.build( builder, ! builder.isVector( indexType ) && builder.isInteger( indexType ) ? indexType : 'uint' );
return `${ nodeSnippet }[ ${ indexSnippet } ]`;
}
}
export default ArrayElementNode;