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three

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JavaScript 3D library

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import Node from '../core/Node.js'; /** * Base class for representing element access on an array-like * node data structures. * * @augments Node */ class ArrayElementNode extends Node { // @TODO: If extending from TempNode it breaks webgpu_compute static get type() { return 'ArrayElementNode'; } /** * Constructs an array element node. * * @param {Node} node - The array-like node. * @param {Node} indexNode - The index node that defines the element access. */ constructor( node, indexNode ) { super(); /** * The array-like node. * * @type {Node} */ this.node = node; /** * The index node that defines the element access. * * @type {Node} */ this.indexNode = indexNode; /** * This flag can be used for type testing. * * @type {boolean} * @readonly * @default true */ this.isArrayElementNode = true; } /** * This method is overwritten since the node type is inferred from the array-like node. * * @param {NodeBuilder} builder - The current node builder. * @return {string} The node type. */ getNodeType( builder ) { return this.node.getElementType( builder ); } generate( builder ) { const indexType = this.indexNode.getNodeType( builder ); const nodeSnippet = this.node.build( builder ); const indexSnippet = this.indexNode.build( builder, ! builder.isVector( indexType ) && builder.isInteger( indexType ) ? indexType : 'uint' ); return `${ nodeSnippet }[ ${ indexSnippet } ]`; } } export default ArrayElementNode;