three
Version:
JavaScript 3D library
62 lines (51 loc) • 1.31 kB
JavaScript
/**
* Describes the input of a {@link NodeFunction}.
*/
class NodeFunctionInput {
/**
* Constructs a new node function input.
*
* @param {string} type - The input type.
* @param {string} name - The input name.
* @param {?number} [count=null] - If the input is an Array, count will be the length.
* @param {('in'|'out'|'inout')} [qualifier=''] - The parameter qualifier (only relevant for GLSL).
* @param {boolean} [isConst=false] - Whether the input uses a const qualifier or not (only relevant for GLSL).
*/
constructor( type, name, count = null, qualifier = '', isConst = false ) {
/**
* The input type.
*
* @type {string}
*/
this.type = type;
/**
* The input name.
*
* @type {string}
*/
this.name = name;
/**
* If the input is an Array, count will be the length.
*
* @type {?number}
* @default null
*/
this.count = count;
/**
*The parameter qualifier (only relevant for GLSL).
*
* @type {('in'|'out'|'inout')}
* @default ''
*/
this.qualifier = qualifier;
/**
* Whether the input uses a const qualifier or not (only relevant for GLSL).
*
* @type {boolean}
* @default false
*/
this.isConst = isConst;
}
}
NodeFunctionInput.isNodeFunctionInput = true;
export default NodeFunctionInput;