three
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JavaScript 3D library
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JavaScript
/**
* Abstract class for implementing lighting models. The module defines
* multiple methods that concrete lighting models can implement. These
* methods are executed at different points during the light evaluation
* process.
*/
class LightingModel {
/**
* This method is intended for setting up lighting model and context data
* which are later used in the evaluation process.
*
* @abstract
* @param {NodeBuilder} builder - The current node builder.
*/
start( builder ) {
// lights ( direct )
builder.lightsNode.setupLights( builder, builder.lightsNode.getLightNodes( builder ) );
// indirect
this.indirect( builder );
}
/**
* This method is intended for executing final tasks like final updates
* to the outgoing light.
*
* @abstract
* @param {NodeBuilder} builder - The current node builder.
*/
finish( /*builder*/ ) { }
/**
* This method is intended for implementing the direct light term and
* executed during the build process of directional, point and spot light nodes.
*
* @abstract
* @param {Object} lightData - The light data.
* @param {NodeBuilder} builder - The current node builder.
*/
direct( /*lightData, builder*/ ) { }
/**
* This method is intended for implementing the direct light term for
* rect area light nodes.
*
* @abstract
* @param {Object} lightData - The light data.
* @param {NodeBuilder} builder - The current node builder.
*/
directRectArea( /*lightData, builder*/ ) {}
/**
* This method is intended for implementing the indirect light term.
*
* @abstract
* @param {NodeBuilder} builder - The current node builder.
*/
indirect( /*builder*/ ) { }
/**
* This method is intended for implementing the ambient occlusion term.
* Unlike other methods, this method must be called manually by the lighting
* model in its indirect term.
*
* @abstract
* @param {NodeBuilder} builder - The current node builder.
*/
ambientOcclusion( /*input, stack, builder*/ ) { }
}
export default LightingModel;